GameDev Pulse
Submerged: Hidden Depths (-90% until the end of the week) https://store.steampowered.com/app/1614270/Submerged_Hidden_Depths/ #IndieGames@GameDEV
And a bit more of Submerged
(since I really liked it)
(since I really liked it)
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The Colour that Ruined Filmmaking (and our homes)
https://www.youtube.com/watch?v=rW6IVVa8HsU
#ColorTheory@GameDEV
https://www.youtube.com/watch?v=rW6IVVa8HsU
#ColorTheory@GameDEV
YouTube
The Colour that Ruined Filmmaking (and our homes)
*sign up for my creative process newsletter* - https://bit.ly/4jEuZOo
*Patreon:* https://www.patreon.com/c/JesseSenko โ *Instagram:* https://www.instagram.com/jessesenko/ โ *Threads:* https://bit.ly/3Y8XBqF โ *My Site:* https://www.jessesenko.com
*Referencedโฆ
*Patreon:* https://www.patreon.com/c/JesseSenko โ *Instagram:* https://www.instagram.com/jessesenko/ โ *Threads:* https://bit.ly/3Y8XBqF โ *My Site:* https://www.jessesenko.com
*Referencedโฆ
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Build A Rocket Boy workers and ex-workers are blaming senior management (Mark Gerhard and Leslie Benzies) and their denial of feedback in the failed Mindseye release.
And in what happened after that too: apparently, redundancies were made in a very poor manner and not always in line with law.
#LayOffs@GameDEV
And in what happened after that too: apparently, redundancies were made in a very poor manner and not always in line with law.
#LayOffs@GameDEV
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GameDev Pulse
Build A Rocket Boy workers and ex-workers are blaming senior management (Mark Gerhard and Leslie Benzies) and their denial of feedback in the failed Mindseye release. And in what happened after that too: apparently, redundancies were made in a very poor mannerโฆ
A couple of times I wanted to apply for several roles in Build a Rocket Boy. And each time I skipped the idea:
I asked the team about their UGC platform and then about the game when it showed up. It wasn't convincing at all. I've seen Core gaming platform struggles, then UEFN rough start. And there was just no market for Everywhere.
Which means: they wasted years of work into nothing and making a game on top of that was a bad solution. But it allowed them to cover up the issue for an extra 2-3 years.
And people I know who were there told me "no, just don't". So I've no idea why someone believed it would be a GTA competitor.
I asked the team about their UGC platform and then about the game when it showed up. It wasn't convincing at all. I've seen Core gaming platform struggles, then UEFN rough start. And there was just no market for Everywhere.
Which means: they wasted years of work into nothing and making a game on top of that was a bad solution. But it allowed them to cover up the issue for an extra 2-3 years.
And people I know who were there told me "no, just don't". So I've no idea why someone believed it would be a GTA competitor.
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ETA Prime pulled off a crazy idea: you may need an Intel GPU... to generate some frames... for your older NVIDIA card!
IMO: not worth it unless you get it for dirt cheap second hand. The retail price is just insane for this tiny GPU.
https://www.youtube.com/watch?v=WBu7f9uNPwE&pp=ugUEEgJlbg
#Hardware@GameDEV
#WTF@GameDEV
IMO: not worth it unless you get it for dirt cheap second hand. The retail price is just insane for this tiny GPU.
https://www.youtube.com/watch?v=WBu7f9uNPwE&pp=ugUEEgJlbg
#Hardware@GameDEV
#WTF@GameDEV
YouTube
Cheap Dual-GPU Build: 2ร Smoother AAA Gaming?
Can a cheap second GPU supercharge your FPS? I built a budget dual-GPU rigโRTX 3060 + Intel Arc A380โand used Lossless Scaling Frame Generation (LSFG) to boost smoothness in modern AAA games (yes, even Borderlands 4). No SLI, no NVLinkโjust a smart way toโฆ
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GameDev Pulse
It seems like Total War Warhammer III developers made players mad and a lot of influencers to quit the series. 1. New bugs caused AI to do nothing after certain moment. Some factions just literally stop any steps further after turn 20. 2. New random effectsโฆ
Total War: WARHAMMER III score on Steam has become Mixed and the recent one fell to just 17%.
The recent update was a catalyst to long-lasting issues, when new DLCs are expensive but always bring bugs and downgrades along with upgrades.
People were ready to some problems (due to complexity of the game), but faced frequent crashes, inactive AI, and so on โ things that they could not tolerate.
#RTS@GameDEV
#SEGA@GameDEV
#Warhammer@GameDEV
The recent update was a catalyst to long-lasting issues, when new DLCs are expensive but always bring bugs and downgrades along with upgrades.
People were ready to some problems (due to complexity of the game), but faced frequent crashes, inactive AI, and so on โ things that they could not tolerate.
#RTS@GameDEV
#SEGA@GameDEV
#Warhammer@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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