GameDev Pulse
Also wasn't in my bingo for Comic Con 2026 π #RetroGames@GameDEV #Events@GameDEV
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π€5π4π«‘1
Forwarded from /v/ do Brasil (DOOM GUY)
"Sorry Todd, Iβm giving Fallout to Obsidian"
π20π₯1π1
π’9β€1π₯1
Decided to shitpost on LinkedIn again, I'm a celebrity now π
#SocialNetworks@GameDEV
#LinkedIn@GameDEV
#SocialNetworks@GameDEV
#LinkedIn@GameDEV
πΏ16β4π4
Good metal rendering study:
https://www.youtube.com/watch?v=r3bkGPobpTw
#Rendering@GameDEV
#Tutorial@GameDEV
https://www.youtube.com/watch?v=r3bkGPobpTw
#Rendering@GameDEV
#Tutorial@GameDEV
YouTube
Forgotten Metal Knowledge | Vray, Cycles, Arnold..
In this tutorial we will be going back to 2008 to rediscover a major aspect of 3D and expand on improving seemingly common and mastered materials to new-found fidelities.
This tutorial is presented on 3ds-max/Vray and Blender/Cycles, but can be applied toβ¦
This tutorial is presented on 3ds-max/Vray and Blender/Cycles, but can be applied toβ¦
π₯5
π4β€3
They fixed technical issues, got much better reviews, and surpassed 100K CCU (more than any other Assassin's Creed game before)
#AssassinsCreed@GameDEV
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
#Ubisoft@GameDEV
π’4β€3
Curious one: due to price of space in physical stores and warehouses, selling-out the stock is sometimes efficient. This is why many physical copies on PlayStation were... cheaper.
#PlayStation@GameDEV
#Business@GameDEV
#PlayStation@GameDEV
#Business@GameDEV
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