The flagship Paris office of Don't Nod (Remember Me, Life is Strange, Vampyr, Banishers) is running out of funds. They will not have any money by November of 2026 and desperately looking for a publishing deal. Their biggest shareholder Tencent refused to cooperate further.
Semi-independent office in Montreal is a different entity sponsored by Netflix. Their partnership continues regardless.
#LayOffs@GameDEV
#Finance@GameDEV
#DontNod@GameDEV
Semi-independent office in Montreal is a different entity sponsored by Netflix. Their partnership continues regardless.
#LayOffs@GameDEV
#Finance@GameDEV
#DontNod@GameDEV
π«‘14π₯3π1
Well, one of the Sea of Thieves leads, who took a serious role to maintain the whole portfolio, is stepping down before major layoffs. I assume, he doesn't want to be associated with whatever happens next.
#XBOX@GameDEV
#XBOX@GameDEV
π«‘16π1
GameDev Pulse
Remember I recommended you We Happy Few during the whole previous week, since it was notoriously well written? Well, the studio behind it is reportedly being closed. No official confirmation yet but South of Midnight was equally creative but didn't get enoughβ¦
Arkane, Double Fine, and Ninja Theory were added to the list for closure in addition to Compulsion Games. They all apparently negotiate independence from XBOX.
They may at best be left without their IPs but with core teams on their own. Even as independent entities they will have to run through significant layoffs.
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
They may at best be left without their IPs but with core teams on their own. Even as independent entities they will have to run through significant layoffs.
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
π«‘12π’3π2
The team behind Luna Abyss was laid off from Kwalee without a warning. Hollie Emery, the CEO of Kwalee Labs announced it on her LN.
The game has been released less than a month ago and got positive reception from players and media. It sold OK-ish since there was almost no marketing (and I have never heard of it before).
https://store.steampowered.com/app/1933000/Luna_Abyss/
#Horror@GameDEV
#Kwalee@GameDEV
#LayOffs@GameDEV
The game has been released less than a month ago and got positive reception from players and media. It sold OK-ish since there was almost no marketing (and I have never heard of it before).
https://store.steampowered.com/app/1933000/Luna_Abyss/
#Horror@GameDEV
#Kwalee@GameDEV
#LayOffs@GameDEV
Zenimax is also hit by layoffs beyond Arkane, the procedure will take some time, but unless an employee is working directly on Fallout or Elder Scrolls, they are in danger.
Imagine buying billions upon billions of assets to now slowly kill the whole thing. It's heartbreaking.
#Microsoft@GameDEV
#XBOX@GameDEV
#Bethesda@GameDEV
#LayOffs@GameDEV
Imagine buying billions upon billions of assets to now slowly kill the whole thing. It's heartbreaking.
#Microsoft@GameDEV
#XBOX@GameDEV
#Bethesda@GameDEV
#LayOffs@GameDEV
π«‘9π5
GameDev Pulse
Spellcaster Chronicles from Quantic Dream is going to be closed. The game only made it to 1000 CCU on Steam and now holds about 20... ... NetEase, according to insights, will cease funding of the studio due to the failure of the game. Their more common storyβ¦
Spellcaster Chronicles from Quantic Dream is now closed.
Instead of hiding in the shadows, Quantic Dream is preparing materials about the development of the game. Concept Arts are already available.
Paid founders pack granted users earlier access, but overall it was free to play. And by the decision of the developer and publisher, all in-game payments were refunded automatically + they enabled extended refund on Steam.
#Multiplayer@GameDEV
#QuanticDream@GameDEV
#LayOffs@GameDEV
#NetEase@GameDEV
Instead of hiding in the shadows, Quantic Dream is preparing materials about the development of the game. Concept Arts are already available.
Paid founders pack granted users earlier access, but overall it was free to play. And by the decision of the developer and publisher, all in-game payments were refunded automatically + they enabled extended refund on Steam.
#Multiplayer@GameDEV
#QuanticDream@GameDEV
#LayOffs@GameDEV
#NetEase@GameDEV
Spellcasterschronicles
ARCHIVES | Spellcasters
3V3 Action-Strategy, by Quantic Dream
β€6π5
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The studio behind Memories in Orbit is shutting down. Douze Dixièmes got independent from Focus Entertainment and then failed to gather any funding.
MiO was considered a commercial failure by Focus which leaves me speechless β what were their expectations then?
#LayOffs@GameDEV
MiO was considered a commercial failure by Focus which leaves me speechless β what were their expectations then?
#LayOffs@GameDEV
π«‘13
Compulsion Games that is among Xbox studios under fire, now allowed people to find new job before the mass layoffs.
They are also the creators of We Happy Few that I liked a lot but somehow can't recommend widely.
#LayOffs@GameDEV
#XBOX@GameDEV
They are also the creators of We Happy Few that I liked a lot but somehow can't recommend widely.
#LayOffs@GameDEV
#XBOX@GameDEV
π«‘11π2π1πΏ1
Keyword was always a very hard place to fit: tight budgets and limited time are synonyms of production houses. It wa rather surprising that they were still active in such an expensive area.
#LayOffs@GameDEV
#LayOffs@GameDEV
π«‘4
Undead Labs (State of Decay) is also set for sale or closure, apparently. The workers of XBOX are unionized in many cases but it seemingly not helping much.
It's expected that the total number across XBOX will be over 1000 people this time in addition to thousands fired in the last couple of years.
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
At the least, hundreds of jobs are at stake. Double Fine Productions could lose 100 jobs if it is shut down. Undead Labs could lose 110 jobs. Compulsion could lose 90 jobs, and Ninja Theory could lose 135 jobs. All told, thatβs about 435 jobs that could be lost.
It's expected that the total number across XBOX will be over 1000 people this time in addition to thousands fired in the last couple of years.
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
π«‘7π₯3
Wait, do Asha plan to shut XBOX down or what? (the shot from The Verge)
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
#XBOX@GameDEV
#Microsoft@GameDEV
#LayOffs@GameDEV
π±11β€1π₯1π€1
/v/ do Brasil
https://youtu.be/LHbS3L2isl0
β’ 1600 jobs are gone today
β’ 1600 more will follow soon
β’ Ninja Theory is sold (Senua)
β’ Undead Labs sold (State of Decay)
β’ Double Fine goes indie
β’ Compulsion Games goes indie
β’ Some of their IPs will be shared
β’ France blocked Arkane closure
β’ It is under "consultation" = soon
β’ More studios will be closed too
β’ Major cuts across XBOX
β’ Big cuts in ZeniMax (Bethesda)
β’ King and Mojang report directly to Asha now (the biggest cash cows)
#XBOX@GameDEV
#LayOffs@GameDEV
β’ 1600 more will follow soon
β’ Ninja Theory is sold (Senua)
β’ Undead Labs sold (State of Decay)
β’ Double Fine goes indie
β’ Compulsion Games goes indie
β’ Some of their IPs will be shared
β’ France blocked Arkane closure
β’ It is under "consultation" = soon
β’ More studios will be closed too
β’ Major cuts across XBOX
β’ Big cuts in ZeniMax (Bethesda)
β’ King and Mojang report directly to Asha now (the biggest cash cows)
#XBOX@GameDEV
#LayOffs@GameDEV
π«‘11π±6π₯1π1
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π«‘16π’6π1
And somehow they still have to make more Doom games with half of the team π«‘
#XBOX@GameDEV
#LayOffs@GameDEV
#XBOX@GameDEV
#LayOffs@GameDEV
π’11π6π«‘1
GameDev Pulse
POV: Ubisoft sales are higher than expected and so players can't get into the game since not enough servers... Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and makeβ¦
Imagine bringing a commercial success to your company only to be fired right away π
#Ubisoft@GameDEV
#LayOffs@GameDEV
#Ubisoft@GameDEV
#LayOffs@GameDEV
π«‘19π₯2π’2π1
1047 Games, the studio behind Splitgate and Empulse is firing a significant but undisclosed amount of people (again).
They already laid off 45 people (28% of staff) last year when Splitgate 2 failed commercially. Now Empulse ("inspired by Titanfall") found no players and therefore no revenue to keep the company up.
#LayOffs@GameDEV
#Multiplayer@GameDEV
They already laid off 45 people (28% of staff) last year when Splitgate 2 failed commercially. Now Empulse ("inspired by Titanfall") found no players and therefore no revenue to keep the company up.
#LayOffs@GameDEV
#Multiplayer@GameDEV
π3π±2
A logo of the strike from the Ubisoft Barcelona union: this office developed all underwater missions of the Black Flag remake and then 50 of them were fired.
#Ubisoft@GameDEV
#LayOffs@GameDEV
#Ubisoft@GameDEV
#LayOffs@GameDEV
π₯19π7β€2π1
ZA/UM fired over 30 people due to commercial failure of their recent game Zero Parades: For Dead Spies. The feedback was positive but the sales are far from Disco Elysium.
A lot of the original fans were suspicious due to legal battles over the studio and weren't rushing to buy a new project upon release. But the game sold at least 50 000 copies for $40 in less than three months = $1.5-2m gross revenue. What numbers did they expect?
#LayOffs@GameDEV
A lot of the original fans were suspicious due to legal battles over the studio and weren't rushing to buy a new project upon release. But the game sold at least 50 000 copies for $40 in less than three months = $1.5-2m gross revenue. What numbers did they expect?
#LayOffs@GameDEV
π«‘8π5π₯2