Our lord and savior is back and he teaches Blender Eevee this time:
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
How to use Eevee - Full Blender Course
This is a complete course for understanding how to use the Eevee rendering engine in Blender. Eevee is an (almost) real-time rendering engine. So you can render animation sequences in minutes rather than days with Cycles. This video will take complete beginners…
❤10
An overview of 3D games and technologies behind them:
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
YouTube
My Quest to find the First 3D Video Game
Join me on an epic quest to find the first 3D video game. Let me know your pick.
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
❤3
Michael Khaimzon, who worked on Far Cry and Crysis, shared that they were unable to make realistic light scattering in Far Cry, so they made a fake lighting texture for both sides of leaves.
#Rendering@GameDEV
#Rendering@GameDEV
❤15👏5😱1
What The F**k Happened To Unreal Engine?
https://www.youtube.com/watch?v=0eFWHguddcs
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Bugs@GameDEV
https://www.youtube.com/watch?v=0eFWHguddcs
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Bugs@GameDEV
YouTube
What The F**k Happened To Unreal Engine?
Is Unreal Engine 5 ruining games? Why do UE5 games look the same? Why am I talking to myself?
WTF Happened to Game Physics?: https://www.youtube.com/watch?v=0eFWHguddcs
Wanna become a 3D/Game artist?? Join my membership for full courses on 3D VFX, characters…
WTF Happened to Game Physics?: https://www.youtube.com/watch?v=0eFWHguddcs
Wanna become a 3D/Game artist?? Join my membership for full courses on 3D VFX, characters…
😁4🫡3👍1
💡 Oh boy, he cooks!
https://www.youtube.com/watch?v=aRdiiWpA0AA
#Lighting@GameDEV
#Rendering@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=aRdiiWpA0AA
#Lighting@GameDEV
#Rendering@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
YouTube
Lighting in Godot for Beginners
► Check out Zenva's free Godot course: https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-brackeys-202502&utm_content=partner-youtube-brackeys-202502
► Access the Intermediate…
► Access the Intermediate…
❤6🔥3
Anton Kaplanyan from Intel showcased and discussed their image denoising and rendering technologies:
https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911
#Intel@GameDEV
#Rendering@GameDEV
https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911
#Intel@GameDEV
#Rendering@GameDEV
👏12
How about Global Illumination but fast?
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
YouTube
Global Illumination for Poor People | TurboGI Devlog
Links:
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
❤2😁1
Yet another Anvil Engine talk:
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
YouTube
REAC 2025 Anvil Rendering Architecture.
In this talk, we’ll present Anvil’s evolution into a centralized engine within a monorepo, powering multiple productions in a unified codebase. This structure introduces technical and organizational challenges, including modularization, shader complexity…
❤1🔥1
Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
❤11👍2
OG Doom Tested On High-End 1993 PC
https://www.youtube.com/watch?v=-cpITc1Rrlw
#Rendering@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=-cpITc1Rrlw
#Rendering@GameDEV
#RetroGames@GameDEV
YouTube
OG Doom Tested On High-End 1993 PC - How Well Did It Actually Run?
► Content Sponsored By Nvidia
► Watch the FULL Video Here: https://youtu.be/5AmgPEcopk8
► Support us on Patreon! https://bit.ly/3jEGjvx
► Digital Foundry YouTube: https://youtube.com/digitalfoundry
► Digital Foundry Merch: https://store.digitalfoundry.net…
► Watch the FULL Video Here: https://youtu.be/5AmgPEcopk8
► Support us on Patreon! https://bit.ly/3jEGjvx
► Digital Foundry YouTube: https://youtube.com/digitalfoundry
► Digital Foundry Merch: https://store.digitalfoundry.net…
❤1
Wait, do you know that Crytek just released a documentary:
https://www.youtube.com/watch?v=HxnHi6SltHk
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=HxnHi6SltHk
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
YouTube
Our Story – Episode 1 – X-Isle: Dinosaur Island to Crysis
Watch this first episode for a behind-the-scenes look at the origins of X-Isle: Dinosaur Island, Far Cry, and the iconic phrase "Can it run Crysis?"
You’ll also be able to see previously unseen footage, explore early concept art, and delve deeper into…
You’ll also be able to see previously unseen footage, explore early concept art, and delve deeper into…
🔥3
GameDev Pulse
Wait, do you know that Crytek just released a documentary: https://www.youtube.com/watch?v=HxnHi6SltHk #Crytek@GameDEV #Documentaries@GameDEV #Rendering@GameDEV
Chapter 3!
https://www.youtube.com/watch?v=0d3IkrnIHbU
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=0d3IkrnIHbU
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
YouTube
Our Story – Episode 3 – Tech Demos to Robinson: The Journey
The newest episode of our 25th anniversary documentary has dropped! Watch now as we talk about the challenges of taking on new heights in The Climb, as well as a behind-the-scenes look at Robinson: The Journey 🦖
🔥6
Some updates on RenderMan 27 from Pixar:
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
YouTube
RenderMan 27 - XPU: Faster, Better, Smarter - Dylan Sisson
At the latest SIGGRAPH in Vancouver, we talked with Dylan Sisson (Marketing Manager, Pixar Animation Studios @PixarsRenderMan @pixar ) right after the annual RenderMan showcase, The Art & Science Fair.
He shared insights on the long-awaited announcement…
He shared insights on the long-awaited announcement…
❤1
GameDev Pulse
Since Techland were unable to finish RT in time, users recreated it from scraps in a cave: https://www.nexusmods.com/dyinglightthebeast/mods/438 #Modding@GameDEV
And here's the hint on WHY ray tracing has been delayed: the game has a more dynamic sky system, stuck in-between Dying Light 1 (fully dynamic) and Dying Light 2 (several pre-baked spots):
https://www.youtube.com/watch?v=Ye1Cc8mfNxs
#RTX@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=Ye1Cc8mfNxs
#RTX@GameDEV
#Rendering@GameDEV
YouTube
Is The Dynamic Dying Light REALLY Back In The Beast?
Is it really true that Dying Light: The Beast has a dynamic day and night cycle?
Intro 0:00
Dying Light 2 Sun Was NOT Dynamic 0:26
Dying Light: The Beast Test 1:06
Do The Zombies Watch The Sunset? 2:36
Testing The Shadows 3:06
Verdict 3:39
Intro 0:00
Dying Light 2 Sun Was NOT Dynamic 0:26
Dying Light: The Beast Test 1:06
Do The Zombies Watch The Sunset? 2:36
Testing The Shadows 3:06
Verdict 3:39
🔥4❤1
GameDev Pulse
Rage 2 is very and I mean very odd even if you compare it to other open world games. They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that. The map…
And since oddly enough, many of you have no idea what RAGE used to be in the first place: it's ID Tech pioneering on texture streaming:
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
YouTube
Reset Button: Megatextures
Music can be found here:
https://www.jamendo.com/en/album/100284
https://www.jamendo.com/en/album/100284
✍4👍2🔥2
Yes, these things are great!
(in The Witcher 3 as well)
https://www.youtube.com/watch?v=ebixv1k9beo
#Rendering@GameDEV
(in The Witcher 3 as well)
https://www.youtube.com/watch?v=ebixv1k9beo
#Rendering@GameDEV
YouTube
One Incredible Detail At The (Very) End of Titanfall 2
Use code 50ANYAUSTIN to get 50% OFF plus free shipping on your first Factor box at https://bit.ly/4dIBz33!
patreon- https://www.patreon.com/any_austin
bsky- https://bsky.app/profile/anyaustin.bsky.social
discord- https://discord.gg/0wLFXHCpjmnrwCvJ
instagram…
patreon- https://www.patreon.com/any_austin
bsky- https://bsky.app/profile/anyaustin.bsky.social
discord- https://discord.gg/0wLFXHCpjmnrwCvJ
instagram…
✍2