Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
YouTube
The Arcane Workflow (in Blender)
FlexiSpot is having New Year sale now and use my code C730 for $30 off on C7 series ergonomic chair.
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It tookβ¦
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It tookβ¦
π€2β€1
GameDev Pulse
Dogwalk is now on Steam (for free) #Free@GameDEV #Blender@GameDEV #GodotEngine@GameDEV
Dogwalk's workflow between Blender and Godot explained:
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
Blender Studio
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
β€8
GameDev Pulse
A few more steps and it will be perfect! #Blender@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.
#Blender@GameDEV
#Blender@GameDEV
π9β€4
GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
π₯10β€5
As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
ArtStation
Sickle + Khopesh sword for a videogame made in Blender and rendered in Godot Engine, Arseniy Mirniy
Made in Blender 4.4 and 4.5, rendered in Godot 4.4
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3220 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3220 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β€15
Folks, the time has come: go drop me a like on Steam! π
https://steamcommunity.com/sharedfiles/filedetails/?id=3527991650
#Blender@GameDEV
https://steamcommunity.com/sharedfiles/filedetails/?id=3527991650
#Blender@GameDEV
Steamcommunity
Steam Community :: :: Sickle / Khopesh sword for a videogame made in Blender and rendered in Godot Engine
Steam Community: Blender. Made in Blender 4.4 and 4.5, rendered in Godot 4.4
https://www.artstation.com/artwork/1NVvbq
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3248 tris + baked normals
β’ 2 evenings to make
Textu
https://www.artstation.com/artwork/1NVvbq
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3248 tris + baked normals
β’ 2 evenings to make
Textu
π8π₯5
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β€10π’4π3π€1π1
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Blender is preparing DLSS upscaling, made from NVIDIA RTX Overdrive library. It will make rendering nearly instant on modern GPUs.
And it will make Radeon and Intel GPUs yet again pointless for Blender.
#Blender@GameDEV
#NVIDIA@GameDEV
And it will make Radeon and Intel GPUs yet again pointless for Blender.
#Blender@GameDEV
#NVIDIA@GameDEV
π₯23π’4
π₯20β€6
GameDev Pulse
Blender is preparing DLSS upscaling, made from NVIDIA RTX Overdrive library. It will make rendering nearly instant on modern GPUs. And it will make Radeon and Intel GPUs yet again pointless for Blender. #Blender@GameDEV #NVIDIA@GameDEV
By the way, why do they call it DLSS in Blender, it's NRD:
https://github.com/NVIDIA-RTX/NRD
#Blender@GameDEV
#Nvidia@GameDEV
https://github.com/NVIDIA-RTX/NRD
#Blender@GameDEV
#Nvidia@GameDEV
GitHub
GitHub - NVIDIA-RTX/NRD: NVIDIA Real-time Denoising (NRD) library
NVIDIA Real-time Denoising (NRD) library. Contribute to NVIDIA-RTX/NRD development by creating an account on GitHub.
π₯3π1
A very handy plugin for animations in Blender:
https://www.youtube.com/watch?v=S-itfgj37GE
#Blender@GameDEV
#Physics@GameDEV
#Animation@GameDEV
https://www.youtube.com/watch?v=S-itfgj37GE
#Blender@GameDEV
#Physics@GameDEV
#Animation@GameDEV
YouTube
Wiggle Bones 2 Blender addon and how to use it
https://github.com/shteeve3d/blender-wiggle-2
πLinks
Patreon: https://www.patreon.com/joeycarlino
Discord Server: https://discord.gg/dvmAZdwf5e
Gumroad Shop: https://gumroad.com/joeycarlino?a=844339507
Blender Market Shop: https://blendermarket.com/creaβ¦
πLinks
Patreon: https://www.patreon.com/joeycarlino
Discord Server: https://discord.gg/dvmAZdwf5e
Gumroad Shop: https://gumroad.com/joeycarlino?a=844339507
Blender Market Shop: https://blendermarket.com/creaβ¦
β€6
π28β€1π₯1
Colors are a mess in games, in the VFX industry, and yes, in your monitor and your eyes too.
And in Blender 5.0 we have... yet another messed up color mode:
https://m.youtube.com/watch?v=9mMtZWs6sto
#Blender@GameDEV
#ColorTheory@GameDEV
And in Blender 5.0 we have... yet another messed up color mode:
https://m.youtube.com/watch?v=9mMtZWs6sto
#Blender@GameDEV
#ColorTheory@GameDEV
YouTube
Blender 5.0 has the new ACES 2.0 View Transform...
PLEASE NOTE: The developers have added more color management support including full ACES support after this video was published. Please watch this video for more info. https://youtu.be/UiIJytlTFPc
Blender 5.0 includes the ACES 2.0 view transform. This videoβ¦
Blender 5.0 includes the ACES 2.0 view transform. This videoβ¦
π₯5β€1
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A parallax node for Blender
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
π₯7β€3π1