According to the reports, among fired people were the entire id Tech Engine team. Doom The Dark Ages and Indiana Jones may be among the last games made with id Tech 8.
Literally the technology behind first person shooters as the genre. You know, the family tree of this engine is responsible for not just Quake, Doom, and Wolfenstein, but for the whole Source Engine family + fork made for Titanfall and Apex Legends, almost all Call of Duty games, Dishonored and Deathloop, and many others.
The branches are safe for now, but it may be the sign that XBOX will end up with Unreal Engine. Their current experiments with Halo and Oblivion remasters were considered a success.
#GameEngines@GameDEV
#XBOX@GameDEV
Literally the technology behind first person shooters as the genre. You know, the family tree of this engine is responsible for not just Quake, Doom, and Wolfenstein, but for the whole Source Engine family + fork made for Titanfall and Apex Legends, almost all Call of Duty games, Dishonored and Deathloop, and many others.
The branches are safe for now, but it may be the sign that XBOX will end up with Unreal Engine. Their current experiments with Halo and Oblivion remasters were considered a success.
#GameEngines@GameDEV
#XBOX@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
John Romero 🤘🏽 (
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else...
romero):I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else...
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Someone remakes Fallout in New Vegas engine...
https://www.youtube.com/watch?v=PVo7bDXtHhs
#Fallout@GameDEV
#Modding@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=PVo7bDXtHhs
#Fallout@GameDEV
#Modding@GameDEV
#RetroGames@GameDEV
YouTube
Day 66 of Remaking Fallout 1 in Fallout: New Vegas
Our Patreon: https://www.patreon.com/FalloutMachine
I’m remaking Fallout 1 in Fallout: New Vegas. I work on this project continuously and share devlogs as progress is made until the full game is released.
#fallout #fallout1 #falloutnewvegas #devlog #gamedevelopment…
I’m remaking Fallout 1 in Fallout: New Vegas. I work on this project continuously and share devlogs as progress is made until the full game is released.
#fallout #fallout1 #falloutnewvegas #devlog #gamedevelopment…
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As we notified earlier, Discord banned people for harmless images. Anything with checkerboard patterns, like UV textures or game inventory screenshots was flagged as child exploitation, and the accounts were removed almost instantly.
Discord says that since May over 8000 accounts were affected by their magical AI moderation and removed, now the company tries to restore them.
#SocialMedia@GameDEV
#Discord@GameDEV
#AI@GameDEV
Discord says that since May over 8000 accounts were affected by their magical AI moderation and removed, now the company tries to restore them.
#SocialMedia@GameDEV
#Discord@GameDEV
#AI@GameDEV
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GameDev Pulse
As we notified earlier, Discord banned people for harmless images. Anything with checkerboard patterns, like UV textures or game inventory screenshots was flagged as child exploitation, and the accounts were removed almost instantly. Discord says that since…
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Discord be like
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GameDev Pulse
Bonnie Tyler just died https://www.youtube.com/watch?v=yoCVz6e5HdM
YouTube
POKÉMON Detective Pikachu - Official Trailer 2
POKÉMON Detective Pikachu - In Theaters May 10, 2019
https://www.detectivepikachumovie.com/
https://www.facebook.com/detectivepikachumovie/
https://twitter.com/DetPikachuMovie
https://www.instagram.com/detectivepikachumovie/
The world of Pokémon comes to…
https://www.detectivepikachumovie.com/
https://www.facebook.com/detectivepikachumovie/
https://twitter.com/DetPikachuMovie
https://www.instagram.com/detectivepikachumovie/
The world of Pokémon comes to…
❤3
🤔 Imagine being sued for $200m despite you literally lost $765m on Bungie last year alone (via)
#Bungie@GameDEV
#PlayStation@GameDEV
#Bungie@GameDEV
#PlayStation@GameDEV
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Bethesda employees made a memorial for their fired colleagues to cheer them up and promise they will not be forgotten.
HR team instantly contacted the organisers and told them to "immediately remove all the items from the area of public usage", claiming they obstruct the work. Workers agreed and commented that previously there were fanart works and many other items that never caused any troubles before.
#Bethesda@GameDEV
#XBOX@GameDEV
HR team instantly contacted the organisers and told them to "immediately remove all the items from the area of public usage", claiming they obstruct the work. Workers agreed and commented that previously there were fanart works and many other items that never caused any troubles before.
#Bethesda@GameDEV
#XBOX@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
Samsung chip division's single-year profits beat its past 40 years of profits, combined, due to increased memory and storage prices — Samsung passes Nvidia to become most profitable company in the world, notches 19x quarterly increase in profit
https://www.tomshardware.com/tech-industry/samsungs-chip-division-expects-to-out-earn-its-entire-40-year-history-in-2026
https://www.tomshardware.com/tech-industry/samsungs-chip-division-expects-to-out-earn-its-entire-40-year-history-in-2026
Tom's Hardware
Samsung chip division's single-year profits beat its past 40 years of profits, combined, due to increased memory and storage prices…
DS president Kim Yong-Kwan told staff the unit's 2026 operating profit will top everything it has earned since Samsung entered the memory business.
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Forwarded from /v/ do Brasil (DOOM GUY)
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Via Dr. Sono
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GameDev Pulse
POV: You bought a Ubisoft game... #Ubisoft@GameDEV
POV: Ubisoft sales are higher than expected and so players can't get into the game since not enough servers...
Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and make all these moments stutter like hell.
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and make all these moments stutter like hell.
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
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