GameDev Pulse
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Nice tip for #GodotEngine 4 users:
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For high-quality meshes #Tesselation was the most common #Displacement method for years (in addition to various Deep Parallax and Raymarching techniques). So, Adobe decided to reimagine the whole idea with Tessellation-Free Displacement Mapping for #RayTracing

https://perso.telecom-paristech.fr/boubek/papers/TFDM/

(you can download and review some of their files)
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:

https://nilooy.github.io/character-animation-combiner/
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#Steam Deck (all prototypes)
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Horizon Forbidden West is out!

New #PlayStation 's flagship Open World is trying to achieve the best looking terrain and vegetation. Here are some comparisons between PS4 and PS5 versions!

It looks stunning most of the time, but LOD states are still obvious and objects can appear in front of the camera just 40-50 meters away from the player.
Do you like #Free #GameAssets? Grab this #Stylized #Textures, made with Material Maker app!

https://www.materialmaker.org/material?id=365
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#Meme of the week
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