GameDev Pulse
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Some new screens from STALKER 2 – we urgently need to contact the developers to tell them there are more colors than pure grey!

#STALKER2 #Screenshots
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Here are some of my shots from The Crew 2, that is still one sale (-98%) and they promised to make it offline. I'm level 1024 in the game and have hundreds of vehicles!


#Screenshots #VirtualPhotography #Racing
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Some of my #Screenshots from #AssassinsCreed Valhalla β€” they failed miserably in main story writing but did a very good job in environments, weather, and lighting.

Also it's funny that the game was clearly planned for limited stamina climbing at some point and then they gave up on it (so you can climb infinitely and parkour doesn't make any sense).
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Valhalla is ridiculously beautiful for a game of its size. The lighting is leaking from time to time, but who cares if it can be played on a handheld and looks like this 99% of the time!

#Screenshots@GameDEV
#OpenWorld@GameDEV
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Infinity Nikki (RT, Max Settings)

https://store.steampowered.com/app/3164330/Infinity_Nikki/ β€” it's free, requires NASA grade PC to run at max settings, takes 15 minutes to compile shaders on an average PC, and has traversal stutters, but less serious than other UE5 games.

The team behind it re-wrote physics (so cloth can be layered), transparency rendering (so items can be semi-transparent and layered), created asset-streaming via GPU (to minimize CPU-stutters).

All to make a confusing fashion-gacha game.

#UnrealEngine@GameDEV
#Screenshots@GameDEV
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Houston, we have a lift off

#Screenshots@GameDEV
#Capcom@GameDEV
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Some more shots from Pragmata

#Screenshots@GameDEV
#Capcom@GameDEV
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GameDev Pulse
Finally played WoT Heat myself and: 1. Stylish as hell 2. Very responsive / fast / clean Apparently, they fixed technical issues in the first couple of days and Steam reviews raised to 48% and keep getting higher. #Wargaming@GameDEV
Got stuck without respawn (bug) in WoT Heat, so now I have these nice shots without UI on them!

Fun fact: they build-up a custom game engine for it, so it's not Unreal or whatever. May be partially related to CoreX Game Engine (which one of the engineers build and discuss publicly).

#Screenshots@GameDEV
#Wargaming@GameDEV
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We Happy Few (2018)

The game with huge screen distortions = it gives me migraines. And a crazy development story, when it was supposed to be smaller but the team got unexpected hype and tried to work way above their weight.

Not good, not bad, worth trying if you don't have issues with migraines, etc.

#Screenshots@GameDEV
#Stealth@GameDEV
#ImmersiveSim@GameDEV
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We Happy Few (2018)

Currently on sale
Not for everyone
But I like the art

#Screenshots@GameDEV
#EnvironmentalArt@GameDEV
#ArtDirection@GameDEV
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GameDev Pulse
We Happy Few (2018) Currently on sale Not for everyone But I like the art #Screenshots@GameDEV #EnvironmentalArt@GameDEV #ArtDirection@GameDEV
Oh, I maybe have a less controversial (and cheaper) game for ya: Blacktail (also 80% off now)

Literally zero chance to explain the game, but when the whole story sums up, it clicks. The combat is good, metroidvania-like things are good, etc.

Hint: do not fight bees, find the bee queen and become her friend.

#Screenshots@GameDEV
#ArtDirection@GameDEV
#IndieGames@GameDEV
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We Happy Few
(Lightbearer DLC)

You play as a rockstar investigating last night events after something went terribly wrong right before the world tour. The character also exists in the main story as the optional side quests line.

Also tried the survival arcade mode where you can explore the procedurally generated and fairly big city as one of two main characters (Arthur or Sally). Somehow they hid a lot of great stuff in there, like homes secretly populated by downers or infected (who took down the owners). Arcade supports three map sizes, permanent death, etc.

#ArtDirection@GameDEV
#Screenshots@GameDEV
#ImmersiveSim@GameDEV
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