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# π Connecting MySQL Database with Popular Programming Languages
#MySQL #Programming #Database #Python #Java #CSharp #PHP #Kotlin #MATLAB #Julia
MySQL is a powerful relational database management system. Hereβs how to connect MySQL with various programming languages.
---
## πΉ 1. Connecting MySQL with Python
#Python #MySQL
Use the
---
## πΉ 2. Connecting MySQL with Java
#Java #JDBC
Use JDBC (Java Database Connectivity).
---
## πΉ 3. Connecting MySQL with C# (.NET)
#CSharp #DotNet #MySQL
Use
---
## πΉ 4. Connecting MySQL with PHP
#PHP #MySQL
Use
---
## πΉ 5. Connecting MySQL with Kotlin
#Kotlin #JDBC
Use JDBC (similar to Java).
---
## πΉ 6. Connecting MySQL with MATLAB
#MATLAB #Database
Use Database Toolbox.
---
## πΉ 7. Connecting MySQL with Julia
#Julia #MySQL
Use
---
#MySQL #Programming #Database #Python #Java #CSharp #PHP #Kotlin #MATLAB #Julia
MySQL is a powerful relational database management system. Hereβs how to connect MySQL with various programming languages.
---
## πΉ 1. Connecting MySQL with Python
#Python #MySQL
Use the
mysql-connector-python or pymysql library. import mysql.connector
# Establish connection
conn = mysql.connector.connect(
host="localhost",
user="your_username",
password="your_password",
database="your_database"
)
cursor = conn.cursor()
cursor.execute("SELECT * FROM your_table")
result = cursor.fetchall()
for row in result:
print(row)
conn.close()
---
## πΉ 2. Connecting MySQL with Java
#Java #JDBC
Use JDBC (Java Database Connectivity).
import java.sql.*;
public class MySQLJava {
public static void main(String[] args) {
String url = "jdbc:mysql://localhost:3306/your_database";
String user = "your_username";
String password = "your_password";
try {
Connection conn = DriverManager.getConnection(url, user, password);
Statement stmt = conn.createStatement();
ResultSet rs = stmt.executeQuery("SELECT * FROM your_table");
while (rs.next()) {
System.out.println(rs.getString("column_name"));
}
conn.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
}
---
## πΉ 3. Connecting MySQL with C# (.NET)
#CSharp #DotNet #MySQL
Use
MySql.Data NuGet package. using MySql.Data.MySqlClient;
string connStr = "server=localhost;user=your_username;database=your_database;password=your_password";
MySqlConnection conn = new MySqlConnection(connStr);
try {
conn.Open();
string query = "SELECT * FROM your_table";
MySqlCommand cmd = new MySqlCommand(query, conn);
MySqlDataReader reader = cmd.ExecuteReader();
while (reader.Read()) {
Console.WriteLine(reader["column_name"]);
}
} catch (Exception ex) {
Console.WriteLine(ex.Message);
} finally {
conn.Close();
}
---
## πΉ 4. Connecting MySQL with PHP
#PHP #MySQL
Use
mysqli or PDO. <?php
$servername = "localhost";
$username = "your_username";
$password = "your_password";
$dbname = "your_database";
// Create connection
$conn = new mysqli($servername, $username, $password, $dbname);
// Check connection
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
$sql = "SELECT * FROM your_table";
$result = $conn->query($sql);
if ($result->num_rows > 0) {
while($row = $result->fetch_assoc()) {
echo $row["column_name"];
}
} else {
echo "0 results";
}
$conn->close();
?>
---
## πΉ 5. Connecting MySQL with Kotlin
#Kotlin #JDBC
Use JDBC (similar to Java).
import java.sql.DriverManager
fun main() {
val url = "jdbc:mysql://localhost:3306/your_database"
val user = "your_username"
val password = "your_password"
try {
val conn = DriverManager.getConnection(url, user, password)
val stmt = conn.createStatement()
val rs = stmt.executeQuery("SELECT * FROM your_table")
while (rs.next()) {
println(rs.getString("column_name"))
}
conn.close()
} catch (e: Exception) {
e.printStackTrace()
}
}
---
## πΉ 6. Connecting MySQL with MATLAB
#MATLAB #Database
Use Database Toolbox.
conn = database('your_database', 'your_username', 'your_password', 'com.mysql.jdbc.Driver', 'jdbc:mysql://localhost:3306/your_database');
data = fetch(conn, 'SELECT * FROM your_table');
disp(data);
close(conn);---
## πΉ 7. Connecting MySQL with Julia
#Julia #MySQL
Use
MySQL.jl package. using MySQL
conn = MySQL.connect("localhost", "your_username", "your_password", db="your_database")
result = MySQL.execute(conn, "SELECT * FROM your_table")
for row in result
println(row)
end
MySQL.disconnect(conn)
---
β€5
# π Java Programming Language β Part 1/10: Introduction to Java
#Java #Programming #OOP #Beginner #Coding
Welcome to this comprehensive 10-part Java series! Letβs start with the basics.
---
## πΉ What is Java?
Java is a high-level, object-oriented, platform-independent programming language. Itβs widely used in:
- Web applications (Spring, Jakarta EE)
- Mobile apps (Android)
- Enterprise software
- Big Data (Hadoop)
- Embedded systems
Key Features:
βοΈ Write Once, Run Anywhere (WORA) β Thanks to JVM
βοΈ Strongly Typed β Variables must be declared with a type
βοΈ Automatic Memory Management (Garbage Collection)
βοΈ Multi-threading Support
---
## πΉ Java vs. Other Languages
| Feature | Java | Python | C++ |
|---------------|--------------|--------------|--------------|
| Typing | Static | Dynamic | Static |
| Speed | Fast (JIT) | Slower | Very Fast |
| Memory | Managed (GC) | Managed | Manual |
| Use Case | Enterprise | Scripting | System/Game |
---
## πΉ How Java Works?
1. Write code in
2. Compile into bytecode (
3. JVM (Java Virtual Machine) executes the bytecode
---
## πΉ Setting Up Java
1οΈβ£ Install JDK (Java Development Kit)
- Download from [Oracle] :https://www.oracle.com/java/technologies/javase-downloads.html
- Or use OpenJDK (Free alternative)
2οΈβ£ Verify Installation
3οΈβ£ Set `JAVA_HOME` (For IDE compatibility)
---
## πΉ Your First Java Program
### π Explanation:
-
-
-
### βΆοΈ How to Run?
Output:
---
## πΉ Java Syntax Basics
β Case-Sensitive β
β Class Names β
β Method/Variable Names β
β Every statement ends with `;`
---
## πΉ Variables & Data Types
Java supports primitive and non-primitive types.
### Primitive Types (Stored in Stack Memory)
| Type | Size | Example |
|-----------|---------|----------------|
|
|
|
|
### Non-Primitive (Reference Types, Stored in Heap)
-
- Arrays β
- Classes & Objects
---
### π Whatβs Next?
In Part 2, weβll cover:
β‘οΈ Operators & Control Flow (if-else, loops)
β‘οΈ Methods & Functions
Stay tuned! π
#LearnJava #JavaBasics #CodingForBeginners
#Java #Programming #OOP #Beginner #Coding
Welcome to this comprehensive 10-part Java series! Letβs start with the basics.
---
## πΉ What is Java?
Java is a high-level, object-oriented, platform-independent programming language. Itβs widely used in:
- Web applications (Spring, Jakarta EE)
- Mobile apps (Android)
- Enterprise software
- Big Data (Hadoop)
- Embedded systems
Key Features:
βοΈ Write Once, Run Anywhere (WORA) β Thanks to JVM
βοΈ Strongly Typed β Variables must be declared with a type
βοΈ Automatic Memory Management (Garbage Collection)
βοΈ Multi-threading Support
---
## πΉ Java vs. Other Languages
| Feature | Java | Python | C++ |
|---------------|--------------|--------------|--------------|
| Typing | Static | Dynamic | Static |
| Speed | Fast (JIT) | Slower | Very Fast |
| Memory | Managed (GC) | Managed | Manual |
| Use Case | Enterprise | Scripting | System/Game |
---
## πΉ How Java Works?
1. Write code in
.java files 2. Compile into bytecode (
.class files) using javac 3. JVM (Java Virtual Machine) executes the bytecode
HelloWorld.java β (Compile) β HelloWorld.class β (Run on JVM) β Output
---
## πΉ Setting Up Java
1οΈβ£ Install JDK (Java Development Kit)
- Download from [Oracle] :https://www.oracle.com/java/technologies/javase-downloads.html
- Or use OpenJDK (Free alternative)
2οΈβ£ Verify Installation
java -version
javac -version
3οΈβ£ Set `JAVA_HOME` (For IDE compatibility)
---
## πΉ Your First Java Program
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}### π Explanation:
-
public class HelloWorld β Class name must match the filename (HelloWorld.java) -
public static void main(String[] args) β Entry point of any Java program -
System.out.println() β Prints output ### βΆοΈ How to Run?
javac HelloWorld.java # Compiles to HelloWorld.class
java HelloWorld # Runs the program
Output:
Hello, World!
---
## πΉ Java Syntax Basics
β Case-Sensitive β
myVar β MyVar β Class Names β
PascalCase (MyClass) β Method/Variable Names β
camelCase (myMethod) β Every statement ends with `;`
---
## πΉ Variables & Data Types
Java supports primitive and non-primitive types.
### Primitive Types (Stored in Stack Memory)
| Type | Size | Example |
|-----------|---------|----------------|
|
int | 4 bytes | int x = 10; ||
double | 8 bytes | double y = 3.14; ||
boolean | 1 bit | boolean flag = true; ||
char | 2 bytes | char c = 'A'; |### Non-Primitive (Reference Types, Stored in Heap)
-
String β String name = "Ali"; - Arrays β
int[] nums = {1, 2, 3}; - Classes & Objects
---
### π Whatβs Next?
In Part 2, weβll cover:
β‘οΈ Operators & Control Flow (if-else, loops)
β‘οΈ Methods & Functions
Stay tuned! π
#LearnJava #JavaBasics #CodingForBeginners
Oracle
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β€4
# π Java Programming Language β Part 2/10: Operators & Control Flow
#Java #Programming #OOP #ControlFlow #Coding
Welcome to Part 2 of our Java series! Today we'll explore operators and control flow structures.
---
## πΉ Java Operators Overview
Java provides various operators for:
- Arithmetic calculations
- Logical decisions
- Variable assignments
- Comparisons
### 1. Arithmetic Operators
### 2. Relational Operators
### 3. Logical Operators
### 4. Assignment Operators
---
## πΉ Control Flow Statements
Control the execution flow of your program.
### 1. if-else Statements
### 2. Ternary Operator
### 3. switch-case Statement
### 4. Loops
#### while Loop
#### do-while Loop
#### for Loop
#### Enhanced for Loop (for-each)
---
## πΉ Break and Continue
Control loop execution flow.
---
## πΉ Practical Example: Number Guessing Game
---
### π What's Next?
In Part 3, we'll cover:
β‘οΈ Methods and Functions
β‘οΈ Method Overloading
β‘οΈ Recursion
#JavaProgramming #ControlFlow #LearnToCodeπ
#Java #Programming #OOP #ControlFlow #Coding
Welcome to Part 2 of our Java series! Today we'll explore operators and control flow structures.
---
## πΉ Java Operators Overview
Java provides various operators for:
- Arithmetic calculations
- Logical decisions
- Variable assignments
- Comparisons
### 1. Arithmetic Operators
int a = 10, b = 3;
System.out.println(a + b); // 13 (Addition)
System.out.println(a - b); // 7 (Subtraction)
System.out.println(a * b); // 30 (Multiplication)
System.out.println(a / b); // 3 (Division - integer)
System.out.println(a % b); // 1 (Modulus)
System.out.println(a++); // 10 (Post-increment)
System.out.println(++a); // 12 (Pre-increment)
### 2. Relational Operators
System.out.println(a == b); // false (Equal to)
System.out.println(a != b); // true (Not equal)
System.out.println(a > b); // true (Greater than)
System.out.println(a < b); // false (Less than)
System.out.println(a >= b); // true (Greater or equal)
System.out.println(a <= b); // false (Less or equal)
### 3. Logical Operators
boolean x = true, y = false;
System.out.println(x && y); // false (AND)
System.out.println(x || y); // true (OR)
System.out.println(!x); // false (NOT)
### 4. Assignment Operators
int c = 5;
c += 3; // Equivalent to c = c + 3
c -= 2; // Equivalent to c = c - 2
c *= 4; // Equivalent to c = c * 4
c /= 2; // Equivalent to c = c / 2
---
## πΉ Control Flow Statements
Control the execution flow of your program.
### 1. if-else Statements
int age = 18;
if (age >= 18) {
System.out.println("Adult");
} else {
System.out.println("Minor");
}
### 2. Ternary Operator
String result = (age >= 18) ? "Adult" : "Minor";
System.out.println(result);
### 3. switch-case Statement
int day = 3;
switch(day) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
// ... other cases
default:
System.out.println("Invalid day");
}
### 4. Loops
#### while Loop
int i = 1;
while (i <= 5) {
System.out.println(i);
i++;
}
#### do-while Loop
int j = 1;
do {
System.out.println(j);
j++;
} while (j <= 5);
#### for Loop
for (int k = 1; k <= 5; k++) {
System.out.println(k);
}#### Enhanced for Loop (for-each)
int[] numbers = {1, 2, 3, 4, 5};
for (int num : numbers) {
System.out.println(num);
}---
## πΉ Break and Continue
Control loop execution flow.
// Break example
for (int i = 1; i <= 10; i++) {
if (i == 5) {
break; // Exit loop
}
System.out.println(i);
}
// Continue example
for (int i = 1; i <= 10; i++) {
if (i % 2 == 0) {
continue; // Skip even numbers
}
System.out.println(i);
}
---
## πΉ Practical Example: Number Guessing Game
import java.util.Scanner;
import java.util.Random;
public class GuessingGame {
public static void main(String[] args) {
Random rand = new Random();
int secretNumber = rand.nextInt(100) + 1;
Scanner scanner = new Scanner(System.in);
int guess;
do {
System.out.print("Guess the number (1-100): ");
guess = scanner.nextInt();
if (guess < secretNumber) {
System.out.println("Too low!");
} else if (guess > secretNumber) {
System.out.println("Too high!");
}
} while (guess != secretNumber);
System.out.println("Congratulations! You guessed it!");
scanner.close();
}
}
---
### π What's Next?
In Part 3, we'll cover:
β‘οΈ Methods and Functions
β‘οΈ Method Overloading
β‘οΈ Recursion
#JavaProgramming #ControlFlow #LearnToCode
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# π Java Programming Language β Part 2/10: Operators & Control Flow #Java #Programming #OOP #ControlFlow #Coding Welcome to Part 2 of our Java series! Today we'll explore operators and control flow structures. --- ## πΉ Java Operators Overview Java providesβ¦
# π Java Programming Language β Part 3/10: Methods & Functions
#Java #Programming #Methods #Functions #OOP
Welcome to Part 3 of our Java series! Today we'll dive into methods - the building blocks of Java programs.
---
## πΉ What are Methods in Java?
Methods are blocks of code that:
βοΈ Perform specific tasks
βοΈ Can be reused multiple times
βοΈ Help organize code logically
βοΈ Can return a value or perform actions without returning
---
## πΉ Method Components
### 1. Simple Method Example
### 2. Method Parameters
### 3. Return Values
---
## πΉ Method Overloading
Multiple methods with same name but different parameters.
---
## πΉ Recursion
A method that calls itself.
### 1. Factorial Example
### 2. Fibonacci Sequence
---
## πΉ Variable Scope
Variables have different scope depending on where they're declared.
---
## πΉ Practical Example: Temperature Converter
---
## πΉ Best Practices for Methods
1. Single Responsibility Principle - Each method should do one thing
2. Descriptive Names - Use verbs (calculateTotal, validateInput)
3. Limit Parameters - Ideally 3-4 parameters max
4. Proper Indentation - Keep code readable
5. Documentation - Use JavaDoc comments
#Java #Programming #Methods #Functions #OOP
Welcome to Part 3 of our Java series! Today we'll dive into methods - the building blocks of Java programs.
---
## πΉ What are Methods in Java?
Methods are blocks of code that:
βοΈ Perform specific tasks
βοΈ Can be reused multiple times
βοΈ Help organize code logically
βοΈ Can return a value or perform actions without returning
// Method structure
[access-modifier] [static] return-type methodName(parameters) {
// method body
return value; // if not void
}
---
## πΉ Method Components
### 1. Simple Method Example
public class Calculator {
// Method without return (void)
public static void greet() {
System.out.println("Welcome to Calculator!");
}
// Method with return
public static int add(int a, int b) {
return a + b;
}
public static void main(String[] args) {
greet(); // Calling void method
int sum = add(5, 3); // Calling return method
System.out.println("Sum: " + sum);
}
}### 2. Method Parameters
public static void printUserInfo(String name, int age) {
System.out.println("Name: " + name);
System.out.println("Age: " + age);
}### 3. Return Values
public static boolean isAdult(int age) {
return age >= 18;
}---
## πΉ Method Overloading
Multiple methods with same name but different parameters.
public class MathOperations {
// Version 1: Add two integers
public static int add(int a, int b) {
return a + b;
}
// Version 2: Add three integers
public static int add(int a, int b, int c) {
return a + b + c;
}
// Version 3: Add two doubles
public static double add(double a, double b) {
return a + b;
}
public static void main(String[] args) {
System.out.println(add(2, 3)); // 5
System.out.println(add(2, 3, 4)); // 9
System.out.println(add(2.5, 3.7)); // 6.2
}
}---
## πΉ Recursion
A method that calls itself.
### 1. Factorial Example
public static int factorial(int n) {
if (n == 0 || n == 1) {
return 1;
}
return n * factorial(n - 1);
}### 2. Fibonacci Sequence
public static int fibonacci(int n) {
if (n <= 1) {
return n;
}
return fibonacci(n-1) + fibonacci(n-2);
}---
## πΉ Variable Scope
Variables have different scope depending on where they're declared.
public class ScopeExample {
static int classVar = 10; // Class-level variable
public static void methodExample() {
int methodVar = 20; // Method-level variable
System.out.println(classVar); // Accessible
System.out.println(methodVar); // Accessible
}
public static void main(String[] args) {
int mainVar = 30; // Block-level variable
System.out.println(classVar); // Accessible
// System.out.println(methodVar); // ERROR - not accessible
System.out.println(mainVar); // Accessible
}
}---
## πΉ Practical Example: Temperature Converter
public class TemperatureConverter {
public static double celsiusToFahrenheit(double celsius) {
return (celsius * 9/5) + 32;
}
public static double fahrenheitToCelsius(double fahrenheit) {
return (fahrenheit - 32) * 5/9;
}
public static void main(String[] args) {
System.out.println("20Β°C to Fahrenheit: " + celsiusToFahrenheit(20));
System.out.println("68Β°F to Celsius: " + fahrenheitToCelsius(68));
}
}---
## πΉ Best Practices for Methods
1. Single Responsibility Principle - Each method should do one thing
2. Descriptive Names - Use verbs (calculateTotal, validateInput)
3. Limit Parameters - Ideally 3-4 parameters max
4. Proper Indentation - Keep code readable
5. Documentation - Use JavaDoc comments
β€1
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# π Java Programming Language β Part 3/10: Methods & Functions #Java #Programming #Methods #Functions #OOP Welcome to Part 3 of our Java series! Today we'll dive into methods - the building blocks of Java programs. --- ## πΉ What are Methods in Java? Methodsβ¦
# π Java Programming Language β Part 4/10: Object-Oriented Programming (OOP) Basics
#Java #OOP #Programming #Classes #Objects
Welcome to Part 4 of our Java series! Today we'll explore the fundamentals of Object-Oriented Programming in Java.
---
## πΉ What is OOP?
Object-Oriented Programming is a paradigm based on:
- Objects (instances of classes)
- Classes (blueprints for objects)
- 4 Main Principles:
- Encapsulation
- Inheritance
- Polymorphism
- Abstraction
---
## πΉ Classes and Objects
### 1. Class Definition
### 2. Creating Objects
---
## πΉ Constructors
Special methods called when an object is instantiated.
### 1. Default Constructor
### 2. Parameterized Constructor
### 3. Constructor Overloading
---
## πΉ Encapsulation
Protecting data by making fields private and providing public getters/setters.
---
## πΉ 'this' Keyword
Refers to the current object instance.
---
## πΉ Practical Example: Student Management System
---
## πΉ Static vs Instance Members
| Feature | Static | Instance |
|---------------|---------------------------|---------------------------|
| Belongs to | Class | Object |
| Memory | Once per class | Each object has its own |
| Access | ClassName.member | object.iss.onember |
| Example |
---
#Java #OOP #Programming #Classes #Objects
Welcome to Part 4 of our Java series! Today we'll explore the fundamentals of Object-Oriented Programming in Java.
---
## πΉ What is OOP?
Object-Oriented Programming is a paradigm based on:
- Objects (instances of classes)
- Classes (blueprints for objects)
- 4 Main Principles:
- Encapsulation
- Inheritance
- Polymorphism
- Abstraction
---
## πΉ Classes and Objects
### 1. Class Definition
public class Car {
// Fields (attributes)
String brand;
String model;
int year;
// Method
public void startEngine() {
System.out.println("Engine started!");
}
}### 2. Creating Objects
public class Main {
public static void main(String[] args) {
// Creating an object
Car myCar = new Car();
// Accessing fields
myCar.brand = "Toyota";
myCar.model = "Corolla";
myCar.year = 2022;
// Calling method
myCar.startEngine();
}
}---
## πΉ Constructors
Special methods called when an object is instantiated.
### 1. Default Constructor
public class Car {
// Default constructor (created automatically if none exists)
public Car() {
}
}### 2. Parameterized Constructor
public class Car {
String brand;
String model;
int year;
public Car(String brand, String model, int year) {
this.brand = brand;
this.model = model;
this.year = year;
}
}
// Usage:
Car myCar = new Car("Toyota", "Corolla", 2022);### 3. Constructor Overloading
public class Car {
// Constructor 1
public Car() {
this.brand = "Unknown";
}
// Constructor 2
public Car(String brand) {
this.brand = brand;
}
}---
## πΉ Encapsulation
Protecting data by making fields private and providing public getters/setters.
public class BankAccount {
private double balance; // Private field
// Public getter
public double getBalance() {
return balance;
}
// Public setter with validation
public void deposit(double amount) {
if (amount > 0) {
balance += amount;
}
}
}---
## πΉ 'this' Keyword
Refers to the current object instance.
public class Person {
private String name;
public Person(String name) {
this.name = name; // 'this' distinguishes field from parameter
}
}---
## πΉ Practical Example: Student Management System
public class Student {
private String id;
private String name;
private double gpa;
public Student(String id, String name) {
this.id = id;
this.name = name;
}
// Getters and setters
public String getId() { return id; }
public String getName() { return name; }
public double getGpa() { return gpa; }
public void updateGpa(double newGpa) {
if (newGpa >= 0 && newGpa <= 4.0) {
this.gpa = newGpa;
}
}
public void printInfo() {
System.out.printf("ID: %s, Name: %s, GPA: %.2f\n",
id, name, gpa);
}
}
// Usage:
Student student1 = new Student("S1001", "Ahmed");
student1.updateGpa(3.75);
student1.printInfo();---
## πΉ Static vs Instance Members
| Feature | Static | Instance |
|---------------|---------------------------|---------------------------|
| Belongs to | Class | Object |
| Memory | Once per class | Each object has its own |
| Access | ClassName.member | object.iss.onember |
| Example |
Math.PI | student.getName() |public class Counter {
static int count = 0; // Shared across all instances
int instanceCount = 0; // Unique to each object
public Counter() {
count++;
instanceCount++;
}
public static void printCount() {
System.out.println("Total count: " + count);
}
}---
Data Analytics
# π Java Programming Language β Part 4/10: Object-Oriented Programming (OOP) Basics #Java #OOP #Programming #Classes #Objects Welcome to Part 4 of our Java series! Today we'll explore the fundamentals of Object-Oriented Programming in Java. --- ## πΉ Whatβ¦
# π Java Programming Language β Part 5/10: Inheritance & Polymorphism
#Java #OOP #Inheritance #Polymorphism #Programming
Welcome to Part 5 of our Java series! Today we'll explore two fundamental OOP concepts: Inheritance and Polymorphism.
---
## πΉ Inheritance in Java
Inheritance allows a class to acquire properties and methods of another class.
### 1. Basic Inheritance Syntax
### 2. Inheritance Types
Java supports:
- Single Inheritance (One parent β one child)
- Multilevel Inheritance (Grandparent β parent β child)
- Hierarchical Inheritance (One parent β multiple children)
*Note: Java doesn't support multiple inheritance with classes*
---
## πΉ Method Overriding
Subclass can provide its own implementation of an inherited method.
---
## πΉ super Keyword
Used to access superclass members from subclass.
### 1. Accessing Superclass Methods
### 2. Superclass Constructor
---
## πΉ Polymorphism
"Many forms" - ability of an object to take many forms.
### 1. Compile-time Polymorphism (Method Overloading)
### 2. Runtime Polymorphism (Method Overriding)
---
## πΉ final Keyword
Restricts inheritance and overriding.
---
## πΉ Object Class
All classes implicitly extend Java's
Important methods:
-
-
-
---
#Java #OOP #Inheritance #Polymorphism #Programming
Welcome to Part 5 of our Java series! Today we'll explore two fundamental OOP concepts: Inheritance and Polymorphism.
---
## πΉ Inheritance in Java
Inheritance allows a class to acquire properties and methods of another class.
### 1. Basic Inheritance Syntax
// Parent class (Superclass)
class Vehicle {
String brand;
public void start() {
System.out.println("Vehicle starting...");
}
}
// Child class (Subclass)
class Car extends Vehicle { // 'extends' keyword
int numberOfDoors;
public void honk() {
System.out.println("Beep beep!");
}
}
// Usage:
Car myCar = new Car();
myCar.brand = "Toyota"; // Inherited from Vehicle
myCar.start(); // Inherited method
myCar.honk(); // Child's own method
### 2. Inheritance Types
Java supports:
- Single Inheritance (One parent β one child)
- Multilevel Inheritance (Grandparent β parent β child)
- Hierarchical Inheritance (One parent β multiple children)
*Note: Java doesn't support multiple inheritance with classes*
---
## πΉ Method Overriding
Subclass can provide its own implementation of an inherited method.
class Vehicle {
public void start() {
System.out.println("Vehicle starting...");
}
}
class ElectricCar extends Vehicle {
@Override // Annotation (optional but recommended)
public void start() {
System.out.println("Electric car starting silently...");
}
}---
## πΉ super Keyword
Used to access superclass members from subclass.
### 1. Accessing Superclass Methods
class ElectricCar extends Vehicle {
@Override
public void start() {
super.start(); // Calls Vehicle's start()
System.out.println("Battery check complete");
}
}### 2. Superclass Constructor
class Vehicle {
String brand;
public Vehicle(String brand) {
this.brand = brand;
}
}
class Car extends Vehicle {
int doors;
public Car(String brand, int doors) {
super(brand); // Must be first statement
this.doors = doors;
}
}---
## πΉ Polymorphism
"Many forms" - ability of an object to take many forms.
### 1. Compile-time Polymorphism (Method Overloading)
class Calculator {
// Same method name, different parameters
int add(int a, int b) { return a + b; }
double add(double a, double b) { return a + b; }
}### 2. Runtime Polymorphism (Method Overriding)
Vehicle v1 = new Vehicle(); // Parent reference, parent object
Vehicle v2 = new Car(); // Parent reference, child object
v1.start(); // Calls Vehicle's start()
v2.start(); // Calls Car's start() if overridden
---
## πΉ final Keyword
Restricts inheritance and overriding.
final class CannotBeExtended { } // Cannot be inherited
class Parent {
final void cannotOverride() { } // Cannot be overridden
}---
## πΉ Object Class
All classes implicitly extend Java's
Object class.Important methods:
-
toString() - String representation-
equals() - Compare objects-
hashCode() - Hash code valueclass MyClass { } // Automatically extends Object
MyClass obj = new MyClass();
System.out.println(obj.toString()); // Outputs something like MyClass@1dbd16a6---
Data Analytics
# π Java Programming Language β Part 5/10: Inheritance & Polymorphism #Java #OOP #Inheritance #Polymorphism #Programming Welcome to Part 5 of our Java series! Today we'll explore two fundamental OOP concepts: Inheritance and Polymorphism. --- ## πΉ Inheritanceβ¦
# π Java Programming Language β Part 6/10: Interfaces & Abstract Classes
#Java #OOP #Interfaces #AbstractClasses #Programming
Welcome to Part 6 of our Java series! Today we'll explore two crucial concepts for achieving abstraction in Java: Interfaces and Abstract Classes.
---
## πΉ Interfaces in Java
Interfaces define contracts that classes must implement (100% abstraction).
### 1. Interface Declaration (Pre-Java 8)
### 2. Implementing Interfaces
### 3. Modern Interfaces (Java 8+) Features
---
## πΉ Abstract Classes
Classes that can't be instantiated and may contain abstract methods.
### 1. Abstract Class Example
### 2. Extending Abstract Classes
---
## πΉ Key Differences
| Feature | Interface | Abstract Class |
|------------------------|-----------------------------------|------------------------------------|
| Instantiation | Cannot be instantiated | Cannot be instantiated |
| Methods | All abstract (pre-Java 8) | Can have both abstract & concrete |
| Variables | Only constants | Any variables |
| Multiple Inheritance | Class can implement many interfaces | Class extends only one abstract class |
| Default Methods | Supported (Java 8+) | Not applicable |
| Constructor | No constructors | Can have constructors |
| When to Use | Define contracts/APIs | Share code among related classes |
---
#Java #OOP #Interfaces #AbstractClasses #Programming
Welcome to Part 6 of our Java series! Today we'll explore two crucial concepts for achieving abstraction in Java: Interfaces and Abstract Classes.
---
## πΉ Interfaces in Java
Interfaces define contracts that classes must implement (100% abstraction).
### 1. Interface Declaration (Pre-Java 8)
interface Drawable {
// Constant fields (implicitly public static final)
String COLOR = "Black";
// Abstract methods (implicitly public abstract)
void draw();
double calculateArea();
}### 2. Implementing Interfaces
class Circle implements Drawable {
private double radius;
public Circle(double radius) {
this.radius = radius;
}
@Override
public void draw() {
System.out.println("Drawing a circle");
}
@Override
public double calculateArea() {
return Math.PI * radius * radius;
}
}### 3. Modern Interfaces (Java 8+) Features
interface Vehicle {
// Traditional abstract method
void start();
// Default method (with implementation)
default void honk() {
System.out.println("Beep beep!");
}
// Static method
static void printType() {
System.out.println("I'm a vehicle");
}
}---
## πΉ Abstract Classes
Classes that can't be instantiated and may contain abstract methods.
### 1. Abstract Class Example
abstract class Animal {
// Concrete method
public void breathe() {
System.out.println("Breathing...");
}
// Abstract method (no implementation)
public abstract void makeSound();
}### 2. Extending Abstract Classes
class Dog extends Animal {
@Override
public void makeSound() {
System.out.println("Woof woof!");
}
}
// Usage:
Animal myPet = new Dog();
myPet.breathe(); // Inherited concrete method
myPet.makeSound(); // Implemented abstract method---
## πΉ Key Differences
| Feature | Interface | Abstract Class |
|------------------------|-----------------------------------|------------------------------------|
| Instantiation | Cannot be instantiated | Cannot be instantiated |
| Methods | All abstract (pre-Java 8) | Can have both abstract & concrete |
| Variables | Only constants | Any variables |
| Multiple Inheritance | Class can implement many interfaces | Class extends only one abstract class |
| Default Methods | Supported (Java 8+) | Not applicable |
| Constructor | No constructors | Can have constructors |
| When to Use | Define contracts/APIs | Share code among related classes |
---
Data Analytics
# π Java Programming Language β Part 7/10: Packages & Access Modifiers #Java #Packages #AccessModifiers #Encapsulation Welcome to Part 7 of our Java series! Today we'll explore how to organize code using packages and control visibility with access modifiers.β¦
# π Java Programming Language β Part 8/10: Exception Handling
#Java #Exceptions #ErrorHandling #Programming
Welcome to Part 8 of our Java series! Today we'll master how to handle errors and exceptional situations in Java programs.
---
## πΉ What are Exceptions?
Exceptions are events that disrupt normal program flow:
- Checked Exceptions (Compile-time) - Must be handled
- Unchecked Exceptions (Runtime) - Optional handling
- Errors (Serious problems) - Usually unrecoverable
---
## πΉ Exception Hierarchy
---
## πΉ Try-Catch Block
Basic exception handling structure:
---
## πΉ Checked vs Unchecked Exceptions
| Feature | Checked Exceptions | Unchecked Exceptions |
|-----------------|----------------------------|----------------------------|
| Handling | Mandatory (compile error) | Optional |
| Inheritance | Extend Exception | Extend RuntimeException |
| When to Use | Recoverable situations | Programming errors |
| Examples | IOException, SQLException | NullPointerException, ArithmeticException |
---
## πΉ Throwing Exceptions
### 1. Throw Keyword
### 2. Throws Clause
---
## πΉ Custom Exceptions
Create your own exception classes:
---
## πΉ Try-With-Resources
Automatic resource management (Java 7+):
---
## πΉ Practical Example: Bank Transactions
---
#Java #Exceptions #ErrorHandling #Programming
Welcome to Part 8 of our Java series! Today we'll master how to handle errors and exceptional situations in Java programs.
---
## πΉ What are Exceptions?
Exceptions are events that disrupt normal program flow:
- Checked Exceptions (Compile-time) - Must be handled
- Unchecked Exceptions (Runtime) - Optional handling
- Errors (Serious problems) - Usually unrecoverable
---
## πΉ Exception Hierarchy
Throwable
βββ Error (e.g., OutOfMemoryError)
βββ Exception
βββ RuntimeException (Unchecked)
β βββ NullPointerException
β βββ ArrayIndexOutOfBoundsException
β βββ ArithmeticException
βββ Other Exceptions (Checked)
βββ IOException
βββ SQLException
---
## πΉ Try-Catch Block
Basic exception handling structure:
try {
// Risky code
int result = 10 / 0;
} catch (ArithmeticException e) {
// Handle specific exception
System.out.println("Cannot divide by zero!");
} catch (Exception e) {
// Generic exception handler
System.out.println("Something went wrong: " + e.getMessage());
} finally {
// Always executes (cleanup code)
System.out.println("Cleanup completed");
}---
## πΉ Checked vs Unchecked Exceptions
| Feature | Checked Exceptions | Unchecked Exceptions |
|-----------------|----------------------------|----------------------------|
| Handling | Mandatory (compile error) | Optional |
| Inheritance | Extend Exception | Extend RuntimeException |
| When to Use | Recoverable situations | Programming errors |
| Examples | IOException, SQLException | NullPointerException, ArithmeticException |
---
## πΉ Throwing Exceptions
### 1. Throw Keyword
public void withdraw(double amount) throws InsufficientFundsException {
if (amount > balance) {
throw new InsufficientFundsException("Not enough balance");
}
balance -= amount;
}### 2. Throws Clause
public void readFile() throws IOException {
FileReader file = new FileReader("data.txt");
// File operations
}---
## πΉ Custom Exceptions
Create your own exception classes:
// Custom checked exception
public class InvalidAgeException extends Exception {
public InvalidAgeException(String message) {
super(message);
}
}
// Custom unchecked exception
public class PaymentFailedException extends RuntimeException {
public PaymentFailedException(String message) {
super(message);
}
}
---
## πΉ Try-With-Resources
Automatic resource management (Java 7+):
try (FileInputStream fis = new FileInputStream("file.txt");
BufferedReader br = new BufferedReader(new InputStreamReader(fis))) {
// Auto-closed after try block
String line;
while ((line = br.readLine()) != null) {
System.out.println(line);
}
} catch (IOException e) {
e.printStackTrace();
}---
## πΉ Practical Example: Bank Transactions
public class BankAccount {
private double balance;
public void deposit(double amount) throws InvalidAmountException {
if (amount <= 0) {
throw new InvalidAmountException("Deposit amount must be positive");
}
balance += amount;
}
public void withdraw(double amount)
throws InsufficientFundsException, InvalidAmountException {
if (amount <= 0) {
throw new InvalidAmountException("Withdrawal amount must be positive");
}
if (amount > balance) {
throw new InsufficientFundsException("Not enough funds");
}
balance -= amount;
}
}
// Usage:
BankAccount account = new BankAccount();
try {
account.deposit(1000);
account.withdraw(500);
account.withdraw(600); // Throws exception
} catch (InvalidAmountException | InsufficientFundsException e) {
System.err.println("Transaction failed: " + e.getMessage());
}---
β€1
Data Analytics
# π Java Programming Language β Part 8/10: Exception Handling #Java #Exceptions #ErrorHandling #Programming Welcome to Part 8 of our Java series! Today we'll master how to handle errors and exceptional situations in Java programs. --- ## πΉ What are Exceptions?β¦
# π Java Programming Language β Part 9/10: Collections Framework
#Java #Collections #DataStructures #Programming
Welcome to Part 9 of our Java series! Today we'll explore the powerful Collections Framework - essential for handling groups of objects efficiently.
---
## πΉ Collections Framework Overview
The Java Collections Framework provides:
- Interfaces (List, Set, Map, etc.)
- Implementations (ArrayList, HashSet, HashMap, etc.)
- Algorithms (Searching, Sorting, Shuffling)

---
## πΉ Core Interfaces
| Interface | Description | Key Implementations |
|-----------|-------------|---------------------|
|
|
|
|
---
## πΉ List Implementations
### 1. ArrayList
### 2. LinkedList
---
## πΉ Set Implementations
### 1. HashSet (Unordered)
### 2. TreeSet (Sorted)
---
## πΉ Map Implementations
### 1. HashMap
### 2. TreeMap (Sorted by keys)
---
## πΉ Iterating Collections
### 1. For-Each Loop
### 2. Iterator
### 3. forEach() Method (Java 8+)
---
## πΉ Collections Utility Class
Powerful static methods for collections:
---
#Java #Collections #DataStructures #Programming
Welcome to Part 9 of our Java series! Today we'll explore the powerful Collections Framework - essential for handling groups of objects efficiently.
---
## πΉ Collections Framework Overview
The Java Collections Framework provides:
- Interfaces (List, Set, Map, etc.)
- Implementations (ArrayList, HashSet, HashMap, etc.)
- Algorithms (Searching, Sorting, Shuffling)

---
## πΉ Core Interfaces
| Interface | Description | Key Implementations |
|-----------|-------------|---------------------|
|
List | Ordered collection (allows duplicates) | ArrayList, LinkedList ||
Set | Unique elements (no duplicates) | HashSet, TreeSet ||
Queue | FIFO ordering | LinkedList, PriorityQueue ||
Map | Key-value pairs | HashMap, TreeMap |---
## πΉ List Implementations
### 1. ArrayList
List<String> names = new ArrayList<>();
names.add("Alice");
names.add("Bob");
names.add(1, "Charlie"); // Insert at index 1
System.out.println(names); // [Alice, Charlie, Bob]
System.out.println(names.get(0)); // Alice
### 2. LinkedList
List<Integer> numbers = new LinkedList<>();
numbers.add(10);
numbers.addFirst(5); // Add to beginning
numbers.addLast(20); // Add to end
System.out.println(numbers); // [5, 10, 20]
---
## πΉ Set Implementations
### 1. HashSet (Unordered)
Set<String> uniqueNames = new HashSet<>();
uniqueNames.add("Alice");
uniqueNames.add("Bob");
uniqueNames.add("Alice"); // Duplicate ignored
System.out.println(uniqueNames); // [Alice, Bob] (order may vary)
### 2. TreeSet (Sorted)
Set<Integer> sortedNumbers = new TreeSet<>();
sortedNumbers.add(5);
sortedNumbers.add(2);
sortedNumbers.add(8);
System.out.println(sortedNumbers); // [2, 5, 8]
---
## πΉ Map Implementations
### 1. HashMap
Map<String, Integer> ageMap = new HashMap<>();
ageMap.put("Alice", 25);
ageMap.put("Bob", 30);
ageMap.put("Alice", 26); // Overwrites previous value
System.out.println(ageMap.get("Alice")); // 26
System.out.println(ageMap.containsKey("Bob")); // true
### 2. TreeMap (Sorted by keys)
Map<String, String> sortedMap = new TreeMap<>();
sortedMap.put("Orange", "Fruit");
sortedMap.put("Carrot", "Vegetable");
sortedMap.put("Apple", "Fruit");
System.out.println(sortedMap);
// {Apple=Fruit, Carrot=Vegetable, Orange=Fruit}
---
## πΉ Iterating Collections
### 1. For-Each Loop
List<String> colors = List.of("Red", "Green", "Blue");
for (String color : colors) {
System.out.println(color);
}### 2. Iterator
Set<Integer> numbers = new HashSet<>(Set.of(1, 2, 3));
Iterator<Integer> it = numbers.iterator();
while (it.hasNext()) {
System.out.println(it.next());
}
### 3. forEach() Method (Java 8+)
Map<String, Integer> map = Map.of("A", 1, "B", 2);
map.forEach((key, value) ->
System.out.println(key + ": " + value));---
## πΉ Collections Utility Class
Powerful static methods for collections:
List<Integer> numbers = new ArrayList<>(List.of(3, 1, 4, 1, 5));
Collections.sort(numbers); // [1, 1, 3, 4, 5]
Collections.reverse(numbers); // [5, 4, 3, 1, 1]
Collections.shuffle(numbers); // Random order
Collections.frequency(numbers, 1); // 2
---
Data Analytics
# π Java Programming Language β Part 8/10: Exception Handling #Java #Exceptions #ErrorHandling #Programming Welcome to Part 8 of our Java series! Today we'll master how to handle errors and exceptional situations in Java programs. --- ## πΉ What are Exceptions?β¦
## πΉ Practical Example: Student Grade System
---
## πΉ Best Practices
1. Use interface references (
2. Initialize with capacity for large collections
3. Use immutable collections when possible (
4. Choose the right collection based on needs
5. Consider thread safety (
---
### π What's Next?
In Final Part 10, we'll cover:
β‘οΈ Java Streams API
β‘οΈ Lambda Expressions
β‘οΈ Modern Java Features
#JavaCollections #DataStructures #Programmingπ
public class GradeSystem {
private Map<String, List<Integer>> studentGrades = new HashMap<>();
public void addGrade(String student, int grade) {
studentGrades.computeIfAbsent(student, k -> new ArrayList<>()).add(grade);
}
public double getAverage(String student) {
return studentGrades.getOrDefault(student, List.of())
.stream()
.mapToInt(Integer::intValue)
.average()
.orElse(0.0);
}
public Set<String> getTopStudents(double minAverage) {
return studentGrades.entrySet().stream()
.filter(entry -> getAverage(entry.getKey()) >= minAverage)
.map(Map.Entry::getKey)
.collect(Collectors.toSet());
}
}
// Usage:
GradeSystem system = new GradeSystem();
system.addGrade("Alice", 90);
system.addGrade("Alice", 95);
system.addGrade("Bob", 80);
System.out.println(system.getAverage("Alice")); // 92.5
System.out.println(system.getTopStudents(85)); // [Alice]---
## πΉ Best Practices
1. Use interface references (
List instead of ArrayList)2. Initialize with capacity for large collections
3. Use immutable collections when possible (
List.of())4. Choose the right collection based on needs
5. Consider thread safety (
CopyOnWriteArrayList, ConcurrentHashMap)---
### π What's Next?
In Final Part 10, we'll cover:
β‘οΈ Java Streams API
β‘οΈ Lambda Expressions
β‘οΈ Modern Java Features
#JavaCollections #DataStructures #Programming
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Data Analytics
# π Java Programming Language β Part 9/10: Collections Framework #Java #Collections #DataStructures #Programming Welcome to Part 9 of our Java series! Today we'll explore the powerful Collections Framework - essential for handling groups of objects efficiently.β¦
# π Java Programming Language β Part 10/10: Streams & Modern Java Features
#Java #Streams #Lambda #ModernJava #Programming
Welcome to the final part of our Java series! Today we'll explore powerful modern Java features including Streams API and Lambda expressions.
---
## πΉ Lambda Expressions
Concise way to implement functional interfaces.
### 1. Basic Syntax
### 2. Lambda Variations
---
## πΉ Functional Interfaces
Single abstract method interfaces work with lambdas.
### 1. Common Functional Interfaces
| Interface | Method | Example Use |
|----------------|----------------|---------------------------|
|
|
|
|
### 2. Practical Example
---
## πΉ Streams API
Powerful way to process collections functionally.
### 1. Stream Pipeline
### 2. Common Stream Operations
| Operation | Type | Example |
|-----------|------|---------|
|
|
|
|
|
|
---
## πΉ Method References
Shortcut for lambda expressions.
### 1. Types of Method References
---
## πΉ Optional Class
Handle null values safely.
### 1. Basic Usage
### 2. Practical Example
---
## πΉ Modern Java Features (Java 8-17)
### 1. Records (Java 16)
### 2. Pattern Matching (Java 16)
### 3. Text Blocks (Java 15)
#Java #Streams #Lambda #ModernJava #Programming
Welcome to the final part of our Java series! Today we'll explore powerful modern Java features including Streams API and Lambda expressions.
---
## πΉ Lambda Expressions
Concise way to implement functional interfaces.
### 1. Basic Syntax
// Traditional way
Runnable r1 = new Runnable() {
public void run() {
System.out.println("Running!");
}
};
// Lambda equivalent
Runnable r2 = () -> System.out.println("Running!");
### 2. Lambda Variations
// No parameters
() -> System.out.println("Hello")
// Single parameter
name -> System.out.println("Hello " + name)
// Multiple parameters
(a, b) -> a + b
// With return and body
(x, y) -> {
int sum = x + y;
return sum * 2;
}
---
## πΉ Functional Interfaces
Single abstract method interfaces work with lambdas.
### 1. Common Functional Interfaces
| Interface | Method | Example Use |
|----------------|----------------|---------------------------|
|
Predicate<T> | test(T t) | Filter elements ||
Function<T,R>| apply(T t) | Transform elements ||
Consumer<T> | accept(T t) | Perform actions ||
Supplier<T> | get() | Generate values |### 2. Practical Example
List<String> names = Arrays.asList("Alice", "Bob", "Charlie");
// Using Predicate
Predicate<String> startsWithA = name -> name.startsWith("A");
names.stream().filter(startsWithA).forEach(System.out::println);
// Using Function
Function<String, Integer> nameLength = String::length;
names.stream().map(nameLength).forEach(System.out::println);---
## πΉ Streams API
Powerful way to process collections functionally.
### 1. Stream Pipeline
List<Integer> numbers = Arrays.asList(1, 2, 3, 4, 5);
int sum = numbers.stream() // Source
.filter(n -> n % 2 == 0) // Intermediate operation
.map(n -> n * 2) // Intermediate operation
.reduce(0, Integer::sum); // Terminal operation
System.out.println(sum); // 12 (2*2 + 4*2)
### 2. Common Stream Operations
| Operation | Type | Example |
|-----------|------|---------|
|
filter | Intermediate | .filter(n -> n > 5) ||
map | Intermediate | .map(String::toUpperCase) ||
sorted | Intermediate | .sorted(Comparator.reverseOrder()) ||
forEach | Terminal | .forEach(System.out::println) ||
collect | Terminal | .collect(Collectors.toList()) ||
reduce | Terminal | .reduce(0, Integer::sum) |---
## πΉ Method References
Shortcut for lambda expressions.
### 1. Types of Method References
// Static method
Function<String, Integer> parser = Integer::parseInt;
// Instance method of object
Consumer<String> printer = System.out::println;
// Instance method of class
Function<String, String> upper = String::toUpperCase;
// Constructor
Supplier<List<String>> listSupplier = ArrayList::new;
---
## πΉ Optional Class
Handle null values safely.
### 1. Basic Usage
Optional<String> name = Optional.ofNullable(getName());
String result = name
.map(String::toUpperCase)
.orElse("DEFAULT");
System.out.println(result);
### 2. Practical Example
public class UserService {
public Optional<User> findUser(String id) {
// May return null
return Optional.ofNullable(database.findUser(id));
}
}
// Usage:
userService.findUser("123")
.ifPresentOrElse(
user -> System.out.println("Found: " + user),
() -> System.out.println("User not found")
);---
## πΉ Modern Java Features (Java 8-17)
### 1. Records (Java 16)
public record Person(String name, int age) {}
// Automatically generates:
// - Constructor
// - Getters
// - equals(), hashCode(), toString()### 2. Pattern Matching (Java 16)
if (obj instanceof String s) {
System.out.println(s.length());
}### 3. Text Blocks (Java 15)
String json = """
{
"name": "Alice",
"age": 25
}
""";
β€1π1
# π 100 Essential Java Interview Questions
#Java #Interview #Programming #OOP #Collections #Multithreading
---
## πΉ Core Java (20 Questions)
1. What is JVM, JRE, and JDK?
2. Explain
3. Difference between == and
4. What are Java primitives? List all 8.
5. Explain autoboxing/unboxing
6. What are varargs?
7. Difference between
8. What are immutable objects? How to create them?
9. Explain
10. What are annotations? Common built-in annotations?
11. Difference between
12. What is
13. Can we override static methods?
14. What is method overloading vs overriding?
15. What is
16. Explain pass-by-value in Java
17. What are wrapper classes? Why needed?
18. What is enum? When to use?
19. Difference between
20. What is type casting? Implicit vs explicit
---
## πΉ OOP Concepts (15 Questions)
21. 4 Pillars of OOP with examples
22. What is abstraction vs encapsulation?
23. Difference between abstract class and interface (Java 8+)
24. Can an interface have constructors?
25. What is polymorphism? Runtime vs compile-time
26. What is method hiding?
27. What is composition vs inheritance?
28. What is the Liskov Substitution Principle?
29. How to achieve multiple inheritance in Java?
30. What is a singleton? Thread-safe implementation
31. What is a factory pattern?
32. What is a marker interface?
33. What is a POJO?
34. What is the
35. What is object cloning? Shallow vs deep copy
---
## πΉ Collections Framework (15 Questions)
36. Collections hierarchy diagram explanation
37. Difference between
38.
39.
40.
41. How
42. What is hashing? Hashcode/equals contract
43. What is
44. Fail-fast vs fail-safe iterators
45. How to make collections immutable?
46. What is
47. Difference between
48. What are Java 8 stream APIs?
49.
50. What are collectors? Common collectors
---
## πΉ Exception Handling (10 Questions)
51. Exception hierarchy in Java
52. Checked vs unchecked exceptions
53. What is
54. Can we have
55. What is exception propagation?
56. Difference between
57. How to create custom exceptions?
58. What is
59. Best practices for exception handling
60. What is
---
## πΉ Multithreading (15 Questions)
61. Process vs thread
62. Ways to create threads
63.
64. Thread lifecycle states
65. What is synchronization?
66.
67. What are volatile variables?
68. What is deadlock? How to avoid?
69. What is thread starvation?
70.
71. What is thread pool? Executor framework
72. What is
73. What is atomic variable?
74. What is
75. Concurrent collections in Java
---
## πΉ Java 8+ Features (10 Questions)
76. What are lambda expressions?
77. Functional interfaces in Java
78. Method references types
79.
80. Stream API operations
81.
82. What are default methods?
83. What are static methods in interfaces?
84. New Date/Time API benefits
85. Records and sealed classes
---
## πΉ JVM & Performance (10 Questions)
86. JVM architecture overview
87. What is classloader?
88. What is bytecode?
89. What is JIT compiler?
90. Heap memory structure
91. What is garbage collection? Types of GC
92.
93. How to handle memory leaks?
94. What is
95. JVM tuning parameters
---
#Java #Interview #Programming #OOP #Collections #Multithreading
---
## πΉ Core Java (20 Questions)
1. What is JVM, JRE, and JDK?
2. Explain
public static void main(String[] args) 3. Difference between == and
.equals()? 4. What are Java primitives? List all 8.
5. Explain autoboxing/unboxing
6. What are varargs?
7. Difference between
String, StringBuilder, and StringBuffer 8. What are immutable objects? How to create them?
9. Explain
final, finally, and finalize 10. What are annotations? Common built-in annotations?
11. Difference between
throw and throws 12. What is
static keyword? 13. Can we override static methods?
14. What is method overloading vs overriding?
15. What is
this and super keywords? 16. Explain pass-by-value in Java
17. What are wrapper classes? Why needed?
18. What is enum? When to use?
19. Difference between
instanceof and getClass() 20. What is type casting? Implicit vs explicit
---
## πΉ OOP Concepts (15 Questions)
21. 4 Pillars of OOP with examples
22. What is abstraction vs encapsulation?
23. Difference between abstract class and interface (Java 8+)
24. Can an interface have constructors?
25. What is polymorphism? Runtime vs compile-time
26. What is method hiding?
27. What is composition vs inheritance?
28. What is the Liskov Substitution Principle?
29. How to achieve multiple inheritance in Java?
30. What is a singleton? Thread-safe implementation
31. What is a factory pattern?
32. What is a marker interface?
33. What is a POJO?
34. What is the
instanceof operator used for? 35. What is object cloning? Shallow vs deep copy
---
## πΉ Collections Framework (15 Questions)
36. Collections hierarchy diagram explanation
37. Difference between
List, Set, and Map 38.
ArrayList vs LinkedList 39.
HashSet vs TreeSet 40.
HashMap vs HashTable vs ConcurrentHashMap 41. How
HashMap works internally? 42. What is hashing? Hashcode/equals contract
43. What is
Comparable vs Comparator? 44. Fail-fast vs fail-safe iterators
45. How to make collections immutable?
46. What is
PriorityQueue? 47. Difference between
Iterator and ListIterator 48. What are Java 8 stream APIs?
49.
map() vs flatMap() 50. What are collectors? Common collectors
---
## πΉ Exception Handling (10 Questions)
51. Exception hierarchy in Java
52. Checked vs unchecked exceptions
53. What is
try-with-resources? 54. Can we have
try without catch? 55. What is exception propagation?
56. Difference between
throw and throws 57. How to create custom exceptions?
58. What is
Error vs Exception? 59. Best practices for exception handling
60. What is
@SuppressWarnings? ---
## πΉ Multithreading (15 Questions)
61. Process vs thread
62. Ways to create threads
63.
Runnable vs Callable 64. Thread lifecycle states
65. What is synchronization?
66.
synchronized keyword usage 67. What are volatile variables?
68. What is deadlock? How to avoid?
69. What is thread starvation?
70.
wait(), notify(), notifyAll() methods 71. What is thread pool? Executor framework
72. What is
Future and CompletableFuture? 73. What is atomic variable?
74. What is
ThreadLocal? 75. Concurrent collections in Java
---
## πΉ Java 8+ Features (10 Questions)
76. What are lambda expressions?
77. Functional interfaces in Java
78. Method references types
79.
Optional class purpose 80. Stream API operations
81.
map() vs flatMap() 82. What are default methods?
83. What are static methods in interfaces?
84. New Date/Time API benefits
85. Records and sealed classes
---
## πΉ JVM & Performance (10 Questions)
86. JVM architecture overview
87. What is classloader?
88. What is bytecode?
89. What is JIT compiler?
90. Heap memory structure
91. What is garbage collection? Types of GC
92.
String pool concept 93. How to handle memory leaks?
94. What is
OutOfMemoryError? Common causes 95. JVM tuning parameters
---
# π JavaScript Tutorial - Part 1/10: The Complete Beginner's Guide
#JavaScript #WebDev #Programming #BeginnerFriendly
Welcome to Part 1 of our comprehensive 10-part JavaScript series! This tutorial is designed for absolute beginners with detailed explanations and practical examples.
---
## πΉ What is JavaScript?
JavaScript is a high-level, interpreted programming language that:
- Runs in web browsers (client-side)
- Can also run on servers (Node.js)
- Adds interactivity to websites
- Works with HTML/CSS to create dynamic web pages
Key Features:
βοΈ Event-driven programming
βοΈ Supports object-oriented and functional styles
βοΈ Dynamically typed
βοΈ Asynchronous operations (callbacks, promises)
---
## πΉ JavaScript vs Other Languages
| Feature | JavaScript | Python | Java |
|---------------|---------------|---------------|---------------|
| Typing | Dynamic | Dynamic | Static |
| Execution | Interpreted | Interpreted | Compiled |
| Platform | Browser/Server| Multi-purpose | JVM |
| Paradigms | Multi-paradigm| Multi-paradigm| OOP |
---
## πΉ How JavaScript Runs?
1. Browser loads HTML/CSS
2. JavaScript engine (V8, SpiderMonkey) executes JS code
3. Can manipulate DOM (Document Object Model)
4. Handles user interactions
---
## πΉ Setting Up JavaScript
### 1. In HTML File (Most Common)
### 2. Browser Console
- Press
- Type JS commands directly
### 3. Node.js (Server-Side)
---
## πΉ Your First JavaScript Program
---
## πΉ Variables & Data Types
JavaScript has 3 ways to declare variables:
### 1. Variable Declaration
### 2. Data Types
| Type | Example | Description |
|-------------|--------------------------|--------------------------|
|
|
|
|
|
|
|
### 3. Type Checking
---
## πΉ Operators
### 1. Arithmetic
### 2. Comparison
### 3. Logical
---
## πΉ Type Conversion
### 1. Explicit Conversion
### 2. Implicit Conversion
---
## πΉ Practical Example: Simple Calculator
---
#JavaScript #WebDev #Programming #BeginnerFriendly
Welcome to Part 1 of our comprehensive 10-part JavaScript series! This tutorial is designed for absolute beginners with detailed explanations and practical examples.
---
## πΉ What is JavaScript?
JavaScript is a high-level, interpreted programming language that:
- Runs in web browsers (client-side)
- Can also run on servers (Node.js)
- Adds interactivity to websites
- Works with HTML/CSS to create dynamic web pages
Key Features:
βοΈ Event-driven programming
βοΈ Supports object-oriented and functional styles
βοΈ Dynamically typed
βοΈ Asynchronous operations (callbacks, promises)
---
## πΉ JavaScript vs Other Languages
| Feature | JavaScript | Python | Java |
|---------------|---------------|---------------|---------------|
| Typing | Dynamic | Dynamic | Static |
| Execution | Interpreted | Interpreted | Compiled |
| Platform | Browser/Server| Multi-purpose | JVM |
| Paradigms | Multi-paradigm| Multi-paradigm| OOP |
---
## πΉ How JavaScript Runs?
1. Browser loads HTML/CSS
2. JavaScript engine (V8, SpiderMonkey) executes JS code
3. Can manipulate DOM (Document Object Model)
4. Handles user interactions
HTML β Browser β JavaScript Engine β Execution
---
## πΉ Setting Up JavaScript
### 1. In HTML File (Most Common)
<script>
// Your JavaScript code here
alert("Hello World!");
</script>
<!-- OR External File -->
<script src="script.js"></script>
### 2. Browser Console
- Press
F12 β Console tab- Type JS commands directly
### 3. Node.js (Server-Side)
node filename.js
---
## πΉ Your First JavaScript Program
// Single line comment
/* Multi-line
comment */
// Print to console
console.log("Hello World!");
// Alert popup
alert("Welcome to JavaScript!");
// HTML output
document.write("<h1>Hello from JS!</h1>");
---
## πΉ Variables & Data Types
JavaScript has 3 ways to declare variables:
### 1. Variable Declaration
let age = 25; // Mutable (block-scoped)
const PI = 3.14; // Immutable
var name = "Ali"; // Old way (function-scoped)
### 2. Data Types
| Type | Example | Description |
|-------------|--------------------------|--------------------------|
|
Number | 42, 3.14 | All numbers ||
String | "Hello", 'World' | Text data ||
Boolean | true, false | Logical values ||
Object | {name: "Ali", age: 25} | Key-value pairs ||
Array | [1, 2, 3] | Ordered lists ||
Null | null | Intentional empty value ||
Undefined | undefined | Uninitialized variable |### 3. Type Checking
typeof "Hello"; // "string"
typeof 42; // "number"
typeof true; // "boolean"
typeof {}; // "object"
---
## πΉ Operators
### 1. Arithmetic
let x = 10, y = 3;
console.log(x + y); // 13
console.log(x - y); // 7
console.log(x * y); // 30
console.log(x / y); // 3.333...
console.log(x % y); // 1 (modulus)
### 2. Comparison
console.log(5 == "5"); // true (loose equality)
console.log(5 === "5"); // false (strict equality)
console.log(5 != "5"); // false
console.log(5 !== "5"); // true
### 3. Logical
true && false; // AND β false
true || false; // OR β true
!true; // NOT β false
---
## πΉ Type Conversion
### 1. Explicit Conversion
String(123); // "123"
Number("3.14"); // 3.14
Boolean(1); // true
### 2. Implicit Conversion
"5" + 2; // "52" (string concatenation)
"5" - 2; // 3 (numeric operation)
---
## πΉ Practical Example: Simple Calculator
<script>
let num1 = parseFloat(prompt("Enter first number:"));
let num2 = parseFloat(prompt("Enter second number:"));
console.log(`Addition: ${num1 + num2}`);
console.log(`Subtraction: ${num1 - num2}`);
console.log(`Multiplication: ${num1 * num2}`);
console.log(`Division: ${num1 / num2}`);
</script>
---
# π JavaScript Tutorial - Part 2/10: Control Flow & Functions
#JavaScript #WebDev #Programming #Beginners
Welcome to Part 2 of our JavaScript series! Today we'll master decision-making and functions - the building blocks of programming logic.
---
## πΉ Conditional Statements
Control program flow based on conditions.
### 1. if-else Statement
### 2. Ternary Operator (Shorthand if-else)
### 3. switch-case Statement
---
## πΉ Loops
Execute code repeatedly.
### 1. for Loop
### 2. while Loop
### 3. do-while Loop
### 4. for...of Loop (Arrays)
### 5. for...in Loop (Objects)
---
## πΉ Functions
Reusable blocks of code.
### 1. Function Declaration
### 2. Function Expression
### 3. Arrow Functions (ES6+)
### 4. Default Parameters
### 5. Rest Parameters
---
## πΉ Practical Example: Grade Calculator
---
## πΉ Scope in JavaScript
### 1. Global Scope
### 2. Function Scope (var)
### 3. Block Scope (let/const)
---
## πΉ Error Handling
### 1. try-catch-finally
### 2. Throwing Custom Errors
---
## πΉ Best Practices
1. Use strict equality (
2. Prefer const/let over var
3. Keep functions small/single-purpose
4. Always handle errors
5. Use descriptive names for functions/variables
---
### π What's Next?
In Part 3, we'll cover:
β‘οΈ Arrays & Array Methods
β‘οΈ Objects & JSON
β‘οΈ Destructuring
#LearnJavaScript #CodingBasics #WebDevelopment π
Practice Exercise:
1. Create a function to check if a number is even/odd
2. Write a loop that prints prime numbers up to 20
3. Make a temperature converter function (Celsius βοΈ Fahrenheit)
#JavaScript #WebDev #Programming #Beginners
Welcome to Part 2 of our JavaScript series! Today we'll master decision-making and functions - the building blocks of programming logic.
---
## πΉ Conditional Statements
Control program flow based on conditions.
### 1. if-else Statement
let age = 18;
if (age >= 18) {
console.log("You're an adult");
} else {
console.log("You're a minor");
}
### 2. Ternary Operator (Shorthand if-else)
let message = (age >= 18) ? "Adult" : "Minor";
console.log(message);
### 3. switch-case Statement
let day = 3;
let dayName;
switch(day) {
case 1: dayName = "Monday"; break;
case 2: dayName = "Tuesday"; break;
case 3: dayName = "Wednesday"; break;
default: dayName = "Unknown";
}
console.log(dayName); // "Wednesday"
---
## πΉ Loops
Execute code repeatedly.
### 1. for Loop
for (let i = 1; i <= 5; i++) {
console.log(`Count: ${i}`);
}
// Output: 1, 2, 3, 4, 5### 2. while Loop
let count = 1;
while (count <= 5) {
console.log(count);
count++;
}
### 3. do-while Loop
let x = 1;
do {
console.log(x);
x++;
} while (x <= 5);
### 4. for...of Loop (Arrays)
const colors = ["red", "green", "blue"];
for (const color of colors) {
console.log(color);
}
### 5. for...in Loop (Objects)
const person = {name: "Ali", age: 25};
for (const key in person) {
console.log(`${key}: ${person[key]}`);
}---
## πΉ Functions
Reusable blocks of code.
### 1. Function Declaration
function greet(name) {
return `Hello, ${name}!`;
}
console.log(greet("Ali")); // "Hello, Ali!"### 2. Function Expression
const square = function(x) {
return x * x;
};
console.log(square(5)); // 25### 3. Arrow Functions (ES6+)
const add = (a, b) => a + b;
console.log(add(2, 3)); // 5
### 4. Default Parameters
function createUser(name, role = "user") {
console.log(`${name} is a ${role}`);
}
createUser("Ali"); // "Ali is a user"### 5. Rest Parameters
function sum(...numbers) {
return numbers.reduce((total, num) => total + num, 0);
}
console.log(sum(1, 2, 3)); // 6---
## πΉ Practical Example: Grade Calculator
function calculateGrade(score) {
if (score >= 90) return "A";
else if (score >= 80) return "B";
else if (score >= 70) return "C";
else return "F";
}
const studentScore = 85;
console.log(`Grade: ${calculateGrade(studentScore)}`); // "Grade: B"---
## πΉ Scope in JavaScript
### 1. Global Scope
const globalVar = "I'm global";
function test() {
console.log(globalVar); // Accessible
}
### 2. Function Scope (var)
function test() {
var functionVar = "I'm function-scoped";
}
console.log(functionVar); // Error: Not accessible### 3. Block Scope (let/const)
if (true) {
let blockVar = "I'm block-scoped";
}
console.log(blockVar); // Error: Not accessible---
## πΉ Error Handling
### 1. try-catch-finally
try {
// Risky code
nonExistentFunction();
} catch (error) {
console.log("Error occurred:", error.message);
} finally {
console.log("This always executes");
}### 2. Throwing Custom Errors
function divide(a, b) {
if (b === 0) throw new Error("Cannot divide by zero!");
return a / b;
}---
## πΉ Best Practices
1. Use strict equality (
===) over == 2. Prefer const/let over var
3. Keep functions small/single-purpose
4. Always handle errors
5. Use descriptive names for functions/variables
---
### π What's Next?
In Part 3, we'll cover:
β‘οΈ Arrays & Array Methods
β‘οΈ Objects & JSON
β‘οΈ Destructuring
#LearnJavaScript #CodingBasics #WebDevelopment π
Practice Exercise:
1. Create a function to check if a number is even/odd
2. Write a loop that prints prime numbers up to 20
3. Make a temperature converter function (Celsius βοΈ Fahrenheit)
β€5
# π JavaScript Tutorial - Part 3/10: Arrays, Objects & JSON
#JavaScript #WebDev #Programming #DataStructures
Welcome to Part 3 of our JavaScript series! Today we'll master arrays, objects, and JSON - essential for handling complex data.
---
## πΉ Arrays in JavaScript
Ordered collections that can hold multiple values.
### 1. Creating Arrays
### 2. Accessing Elements
### 3. Common Array Methods
| Method | Description | Example |
|--------|-------------|---------|
|
|
|
|
|
|
---
## πΉ Modern Array Methods (ES6+)
Powerful functional programming tools.
### 1. forEach()
### 2. map()
### 3. filter()
### 4. reduce()
### 5. find() & findIndex()
### 6. some() & every()
---
## πΉ Objects in JavaScript
Collections of key-value pairs (properties).
### 1. Creating Objects
### 2. Accessing Properties
### 3. Modifying Objects
---
## πΉ Object Methods
### 1. Object.keys()
### 2. Object.values()
### 3. Object.entries()
### 4. Object Spread (ES9+)
---
## πΉ JSON (JavaScript Object Notation)
Universal data format for APIs.
### 1. JSON βοΈ JavaScript
### 2. JSON Structure
---
## πΉ Destructuring Assignment
Unpack values from arrays/objects.
### 1. Array Destructuring
### 2. Object Destructuring
### 3. Function Parameter Destructuring
---
#JavaScript #WebDev #Programming #DataStructures
Welcome to Part 3 of our JavaScript series! Today we'll master arrays, objects, and JSON - essential for handling complex data.
---
## πΉ Arrays in JavaScript
Ordered collections that can hold multiple values.
### 1. Creating Arrays
// Array literal (recommended)
const fruits = ['Apple', 'Banana', 'Orange'];
// Array constructor
const numbers = new Array(1, 2, 3);
// Mixed data types
const mixed = [1, 'Hello', true, {name: 'Ali'}];
### 2. Accessing Elements
console.log(fruits[0]); // "Apple" (0-based index)
console.log(fruits.length); // 3
### 3. Common Array Methods
| Method | Description | Example |
|--------|-------------|---------|
|
push() | Add to end | fruits.push('Mango') ||
pop() | Remove from end | fruits.pop() ||
shift() | Remove from start | fruits.shift() ||
unshift() | Add to start | fruits.unshift('Kiwi') ||
slice() | Get sub-array | fruits.slice(1, 3) ||
splice() | Add/remove items | fruits.splice(1, 0, 'Berry') |---
## πΉ Modern Array Methods (ES6+)
Powerful functional programming tools.
### 1. forEach()
fruits.forEach(fruit => console.log(fruit));
### 2. map()
const upperFruits = fruits.map(fruit => fruit.toUpperCase());
### 3. filter()
const longFruits = fruits.filter(fruit => fruit.length > 5);
### 4. reduce()
const sum = [1, 2, 3].reduce((total, num) => total + num, 0);
### 5. find() & findIndex()
const banana = fruits.find(fruit => fruit === 'Banana');
const bananaIndex = fruits.findIndex(fruit => fruit === 'Banana');
### 6. some() & every()
const hasApple = fruits.some(fruit => fruit === 'Apple');
const allLong = fruits.every(fruit => fruit.length > 3);
---
## πΉ Objects in JavaScript
Collections of key-value pairs (properties).
### 1. Creating Objects
// Object literal (recommended)
const person = {
name: 'Ali',
age: 25,
hobbies: ['reading', 'coding'],
address: {
city: 'Dubai',
country: 'UAE'
}
};
### 2. Accessing Properties
// Dot notation
console.log(person.name); // "Ali"
// Bracket notation (useful for dynamic keys)
const key = 'age';
console.log(person[key]); // 25
### 3. Modifying Objects
// Add property
person.job = 'Developer';
// Delete property
delete person.age;
// Check property existence
'name' in person; // true
---
## πΉ Object Methods
### 1. Object.keys()
const keys = Object.keys(person); // ["name", "age", ...]
### 2. Object.values()
const values = Object.values(person);
### 3. Object.entries()
for (const [key, value] of Object.entries(person)) {
console.log(`${key}: ${value}`);
}### 4. Object Spread (ES9+)
const newPerson = {...person, age: 26};---
## πΉ JSON (JavaScript Object Notation)
Universal data format for APIs.
### 1. JSON βοΈ JavaScript
// Object to JSON string
const jsonStr = JSON.stringify(person);
// JSON string to object
const parsedObj = JSON.parse(jsonStr);
### 2. JSON Structure
{
"name": "Ali",
"age": 25,
"isStudent": false,
"courses": ["Math", "CS"]
}---
## πΉ Destructuring Assignment
Unpack values from arrays/objects.
### 1. Array Destructuring
const [first, second] = fruits;
console.log(first); // "Apple"
### 2. Object Destructuring
const {name, age} = person;
console.log(name); // "Ali"
// With renaming
const {name: personName} = person;### 3. Function Parameter Destructuring
function printUser({name, age}) {
console.log(`${name} is ${age} years old`);
}---
## πΉ Practical Example: Todo List Manager
---
## πΉ Best Practices
1. Use `const` for arrays/objects (the reference is constant)
2. Prefer functional methods (
3. Validate JSON before parsing
4. Use descriptive property names
5. Destructure deeply nested objects carefully
---
### π What's Next?
In Part 4, we'll cover:
β‘οΈ DOM Manipulation
β‘οΈ Event Handling
β‘οΈ Form Validation
#JavaScript #WebDevelopment #Programming π
Practice Exercise:
1. Create an array of products (name, price, inStock)
2. Write functions to:
- Filter out-of-stock products
- Calculate total inventory value
- Sort by price (high-to-low)
3. Convert your array to JSON and back
const todoList = [
{id: 1, task: 'Buy groceries', completed: false},
{id: 2, task: 'Do laundry', completed: true}
];
// Add new task
function addTask(task) {
const newTask = {
id: todoList.length + 1,
task,
completed: false
};
todoList.push(newTask);
}
// Mark task as complete
function completeTask(id) {
const task = todoList.find(item => item.id === id);
if (task) task.completed = true;
}
// Get pending tasks
function getPendingTasks() {
return todoList.filter(task => !task.completed);
}
---
## πΉ Best Practices
1. Use `const` for arrays/objects (the reference is constant)
2. Prefer functional methods (
map, filter) over loops3. Validate JSON before parsing
4. Use descriptive property names
5. Destructure deeply nested objects carefully
---
### π What's Next?
In Part 4, we'll cover:
β‘οΈ DOM Manipulation
β‘οΈ Event Handling
β‘οΈ Form Validation
#JavaScript #WebDevelopment #Programming π
Practice Exercise:
1. Create an array of products (name, price, inStock)
2. Write functions to:
- Filter out-of-stock products
- Calculate total inventory value
- Sort by price (high-to-low)
3. Convert your array to JSON and back
Forwarded from Data Science Jupyter Notebooks
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π Description: Rust Learning Resources
π Repository URL: https://github.com/ImplFerris/LearnRust
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π Readme: https://github.com/ImplFerris/LearnRust#readme
π Statistics:
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