Forwarded from /v/ do Brasil (DOOM GUY)
id Software (
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idSoftware):A message from id
Via Octa-Hex Wire
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GameDev Pulse
Also wasn't in my bingo for Comic Con 2026 π #RetroGames@GameDEV #Events@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
"Sorry Todd, Iβm giving Fallout to Obsidian"
π20π₯1π1
π’10β€1π₯1
Decided to shitpost on LinkedIn again, I'm a celebrity now π
#SocialNetworks@GameDEV
#LinkedIn@GameDEV
#SocialNetworks@GameDEV
#LinkedIn@GameDEV
πΏ17β5π4
Good metal rendering study:
https://www.youtube.com/watch?v=r3bkGPobpTw
#Rendering@GameDEV
#Tutorial@GameDEV
https://www.youtube.com/watch?v=r3bkGPobpTw
#Rendering@GameDEV
#Tutorial@GameDEV
YouTube
Forgotten Metal Knowledge | Vray, Cycles, Arnold..
In this tutorial we will be going back to 2008 to rediscover a major aspect of 3D and expand on improving seemingly common and mastered materials to new-found fidelities.
This tutorial is presented on 3ds-max/Vray and Blender/Cycles, but can be applied toβ¦
This tutorial is presented on 3ds-max/Vray and Blender/Cycles, but can be applied toβ¦
π₯8
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