GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#meme@GameDEV
#GameDesign@GameDEV
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Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:

LODs are faster, less noisy, and spend much less memory.

The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.

https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
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The original Substance Painter used to have Steam Achievements and they are such a mess!

— Crash
— Make 10 bug reports
— Change every shortcut
— Use all particle effects in the same document

#Steam@GameDEV
#WTF@GameDEV
#Substance@GameDEV
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These games were released over a decade ago, they look amazing and can run on a toaster.

Whatever turn we took in game graphics, it was a wrong one.
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