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Use proper terms in your portfolio!

#LevelDesign vs #LevelArt – jobs where your goal is to build layouts, measure sizes, scatter points of interest are Level Design. But textures, foliage, etc are related to Level Art or Environmental Art, Lighting is a separate job, VFX and shaders are Technical Artists job, etc.

If your job is somehow to do both in a big studio, try to focus and master one keeping another as plan b.
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And here is how work on Sniper Elite 4 (2017) shifted from #LevelDesign to #LevelArt

Noticed, that even in late phases there were Level Design changes too? 😉
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I knew it!

#ChatGPT
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Behind promoting AI ban there are Disney, Netflix, Sony and the rest of Copyright Alliance.

Their goal is not to help artists but to ban various areas including commercial fanart. So, well, whoever placed AI on their Artstation to "save human art", actually supported the corporate lobby. Congratulations!
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What a year for gamers!
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We rarely promote commercial stuff here, but here are some cool-looking #Godot #UI themes, that are currently on sale for $3.99:

https://itch.io/s/85372/ui-themes-for-godot-games-itchio-winter-sale
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And materials from .001 to .975, that became duplicates after messy import

#meme #Blender
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No one, literally no one:

My brother spending the last days of 2022 making a raycast game on #RustLang with Tetra Game Engine https://docs.rs/tetra/latest/tetra/, but from a Python tutorial https://youtu.be/ECqUrT7IdqQ

Repo: https://github.com/rheactron/3d_game_tutorial
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Just found this gif from my old battle mage game demo (made with GODOT 2 in 2016)

#Godot #GodotEngine
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Adolf cesar (u/ADbrasil) was able to create relatively consistent bodies with #StableDiffusion for #ConceptArt purposes

https://www.youtube.com/watch?v=Ig1S2guCfKM

#AI #NeuralNetworks #AIArt

But some people got it even further: https://civitai.com/models/3036/charturner-character-turnaround-helper – this embedding helps to make turnarounds with even more details and better overall quality.
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