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#RetroGaming, true experience
π9π2π€©2
Meet #ChatGPT β its AI answers are actually... Correct and useful! Even if you want to discuss programming.
Questions by @gamedev_suffering
#NeuralNetworks #AI
Questions by @gamedev_suffering
#NeuralNetworks #AI
π₯4
A very stylish example of #IndieGames #FPS β the demo is available on Steam for free!
https://store.steampowered.com/app/1785150/Friends_vs_Friends/
https://store.steampowered.com/app/1785150/Friends_vs_Friends/
π1π€©1
Turning GODOT 3.x project into 4.0 one:
https://www.youtube.com/watch?v=uT43-s8RGkA
#Godot #GodotEngine
https://www.youtube.com/watch?v=uT43-s8RGkA
#Godot #GodotEngine
YouTube
Converting My 7500+ Line Game to Godot 4!
In this video I bring you with me from the very beginning as I attempt to convert Dauphin for use with Godot 4.0. Chapters can be found below, detailing (nearly) every problem I encountered and had to solve to get Dauphin running on the new engine version.β¦
β€1
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Yep, and this is why you need #GlobalIllumination
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
π₯14β‘1π1
β Learn Particles in #GodotEngine 4:
https://www.youtube.com/watch?v=nDfthvG3Cyo
#Godot #VFX #Particles
https://www.youtube.com/watch?v=nDfthvG3Cyo
#Godot #VFX #Particles
YouTube
Particle Effects in Godot 4.0 Beta
Godot 4.0 brings some cool new features for particles systems. In this video, I go over the basics of particles in Godot and break down some effects I made with Godot 4.0 Beta 7.
Most of the techniques, except for a few new features, should work in Godotβ¦
Most of the techniques, except for a few new features, should work in Godotβ¦
π₯3
The year is 2027, a time of great innovation and conspiracy.
I told the AI to make me a game for tonight. It took 6 seconds. Way too long and it is using only 4K textures. Filling my complaint...
#NeuralNetworks #AI #ChatGPT
I told the AI to make me a game for tonight. It took 6 seconds. Way too long and it is using only 4K textures. Filling my complaint...
#NeuralNetworks #AI #ChatGPT
π€―6π2π₯1
Yet another spectacular #GodotEngine game, this time offroad racing:
https://www.youtube.com/watch?v=rSqg76eKEzk
#Godot #IndieGames #Racing
https://www.youtube.com/watch?v=rSqg76eKEzk
#Godot #IndieGames #Racing
YouTube
Engine Roar (Test 0.9)
#racing #godot #pixelart #postapocalyptic
Developing games Engine Roar in Godot Engine. Working at an early stage.
Subscribe to a channel: https://www.youtube.com/c/nudiventra
Steam: https://store.steampowered.com/search/?l=romanian&developer=Nudiventraβ¦
Developing games Engine Roar in Godot Engine. Working at an early stage.
Subscribe to a channel: https://www.youtube.com/c/nudiventra
Steam: https://store.steampowered.com/search/?l=romanian&developer=Nudiventraβ¦
π₯6
Graphics engineer found that Portal RTX isn't actually limited by Raytracing in general even on Radeon 6000 cards. So, if you guessed that the game's performance is a joke β you were right!
Instead, the game is ridiculously poorly optimized in totally different areas, so it's low performance on any GPU is kinda intentional:
There's a huge ubershader, that somehow makes way too many operations outside Raytracing pipeline. It is either a system-wise driver bug in general or API bug.
https://twitter.com/JirayD/status/1601036292380250112
#RTX #Nvidia #Raytracing #Radeon #GPU
Instead, the game is ridiculously poorly optimized in totally different areas, so it's low performance on any GPU is kinda intentional:
There's a huge ubershader, that somehow makes way too many operations outside Raytracing pipeline. It is either a system-wise driver bug in general or API bug.
https://twitter.com/JirayD/status/1601036292380250112
#RTX #Nvidia #Raytracing #Radeon #GPU
π€£4π€¨1
Godot SDFGI plan for 4.1.pdf
2 MB
New #SDFGI notes: Juan announced, that his #GlobalIllumination will only be truly updated in Godot 4.1, not 4.0
So... waiting for #Godot?
So... waiting for #Godot?
π₯3π1
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Another implementation of #Blender texturing addon, this time it can texture the whole mesh and keep edges placement in mind!
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
π€―10π±3π2β€1π₯1π€1
What do we have here? New #Tutorial on how to use World Triplanar in #Godot
https://www.youtube.com/watch?v=OvHNg4-Ueng
#GodotEngine #Turorials
https://www.youtube.com/watch?v=OvHNg4-Ueng
#GodotEngine #Turorials
YouTube
World Normal Mix Shader in Godot
Project: https://github.com/Arnklit/TutorialResources/tree/main/world_normal_mix_shader
Godot 4 version of the shader: https://github.com/Arnklit/TutorialResources/blob/main/world_normal_mix_shader_4/world_normal_mix_4.gdshader
Assets I used: https://gβ¦
Godot 4 version of the shader: https://github.com/Arnklit/TutorialResources/blob/main/world_normal_mix_shader_4/world_normal_mix_4.gdshader
Assets I used: https://gβ¦
π1
Updated #TressFX hair plugin by #AMD is now available for #Unity:
(Both URP and HDRP)
https://www.youtube.com/watch?v=YBtpv7ZdbB4
https://gpuopen.com/announcing-unity-china-hairfx/
(Both URP and HDRP)
https://www.youtube.com/watch?v=YBtpv7ZdbB4
https://gpuopen.com/announcing-unity-china-hairfx/
YouTube
Unity China HairFX solution is now available, based on AMD's TressFX open source framework
After two years of work, Unity China HairFX is now available! With a desire to provide developers with more efficient tools to create vivid character hair, Unity China developed this hair solution based on the AMD TressFX open source high quality real-timeβ¦
π₯3π1
This is how you can completely ruin the art direction of the game by adding Raytracing mindlessly. The first one is technically correct, but soulless shit.
The original (second image) is exactly how it was intentionally designed (before the recent "update").
#TheWitcher3 #RTX #Raytracing #CDPR
The original (second image) is exactly how it was intentionally designed (before the recent "update").
#TheWitcher3 #RTX #Raytracing #CDPR
π±5π2π’1