This media is not supported in your browser
VIEW IN TELEGRAM
#Fallout 4 in its finest!
π5π€―4π€2π1
#Godot 4.0 reaches Beta
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
Godot Engine
The next big step: Godot 4.0 reaches Beta β Godot Engine
It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We arenβt done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!
π11β‘2
Prototype your games like a pro! With these two #FREE Texture Packs your #LevelDesign can become much more accurate and balanced:
β https://opengameart.org/content/prototype-textures-pack
β https://www.kenney.nl/assets/prototype-textures
β https://opengameart.org/content/prototype-textures-pack
β https://www.kenney.nl/assets/prototype-textures
β€2π1
Another amazing #UNITY #Asset to test and develop your game faster! (#FREE MIT License)
https://github.com/smkplus/CustomToolbar
https://github.com/smkplus/CustomToolbar
π8
Amazing #GodotEngine scene breakdown:
https://www.youtube.com/watch?v=T1Eri8ql7Sg
#Godot #GameEngines #Tutorials
https://www.youtube.com/watch?v=T1Eri8ql7Sg
#Godot #GameEngines #Tutorials
YouTube
How I Made The Water In My Oasis Scene Look Good(ish) - Godot Behind the Scenes!
Water is intrinsic to video games, often enhancing a scene with pretty reflections and ambient movement, bringing an otherwise static environment to life. In today's 'Behind the Scenes!' I discuss one simple way to implement a good-looking water shader inβ¦
π4
This media is not supported in your browser
VIEW IN TELEGRAM
Outstanding #UnrealEngine artwork (WIP shots included on #ArtStation)
https://www.artstation.com/artwork/4X4Ax1
https://www.artstation.com/artwork/4X4Ax1
π5β€2π₯1
It took 37 seconds and a few words to make this on 3060 Ti (on a local #StableDiffusion web UI)
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
π₯6
And you can generate #Textures with the TILED option enabled!
#NeuralNetworks #StableDiffusion #AIart
#NeuralNetworks #StableDiffusion #AIart
π€―6π2
[FILES IN THE CHAT] This is the #Godot 4 scene with the tileable terrain material generated from #StableDiffusion and enhanced with Materialize to make normals, AO, etc (will try #Substance B2M later)
#NeuralNetworks #Textures #GodotEngine #Files
#NeuralNetworks #Textures #GodotEngine #Files
π3π₯2π₯΄1
You can generate seamless #Textures, backgrounds, or WHATEVER YOU WANT right in Blender (you need modern NVIDIA GPU and 8GB+ VRAM is a must)
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
π₯2π2