GameDev Pulse
Road to Vostok is finally out! It's early access and so you may experience some issues. But overall based on my demo experience, the performance is solid and for extraction survival it's easy to start. The initial discussions notice that the game has theβ¦
Road to Vostok got over 500 reviews in a few hours and landed at 82% positive reviews on Steam. The number of reviews suggests that he already sold over 15000 copies, probably up to 20000.
Which after all taxes and fees is over $70K in his pocket (most likely more, up to ~$120K).
Not bad for a solo developer but also not the highest conversion rate (he has a lot of followers on social media).
https://store.steampowered.com/app/1963610/Road_to_Vostok/
#IndieGames@GameDEV
#FPS@GameDEV
#GodotEngine@GameDEV
Which after all taxes and fees is over $70K in his pocket (most likely more, up to ~$120K).
Not bad for a solo developer but also not the highest conversion rate (he has a lot of followers on social media).
https://store.steampowered.com/app/1963610/Road_to_Vostok/
#IndieGames@GameDEV
#FPS@GameDEV
#GodotEngine@GameDEV
Steampowered
Road to Vostok on Steam
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
β€8π1
GameDev Pulse
Road to Vostok got over 500 reviews in a few hours and landed at 82% positive reviews on Steam. The number of reviews suggests that he already sold over 15000 copies, probably up to 20000. Which after all taxes and fees is over $70K in his pocket (most likelyβ¦
And in a day Road to Vostok paid off for "years of development". The creator is extremely thankful for the community and promises to make the game even better.
At current rate of reviews it can be up to $500K of post tax revenue for mostly a solo developed game.
If anyone asks you about successful Godot Engine games: Buckshot Roulette, Slay the Spire 2, and Road to Vostok all made it to commercial success recently.
https://store.steampowered.com/app/1963610/Road_to_Vostok/
#IndieGames@GameDEV
#FPS@GameDEV
#GodotEngine@GameDEV
At current rate of reviews it can be up to $500K of post tax revenue for mostly a solo developed game.
If anyone asks you about successful Godot Engine games: Buckshot Roulette, Slay the Spire 2, and Road to Vostok all made it to commercial success recently.
https://store.steampowered.com/app/1963610/Road_to_Vostok/
#IndieGames@GameDEV
#FPS@GameDEV
#GodotEngine@GameDEV
β€21
We have Dark Messiah at home:
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
Steampowered
Save 20% on The Adventures of Sir Kicksalot on Steam
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
π6β€2
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone.
#IndieGames@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
β€17πΏ4
GameDev Pulse
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone. #IndieGames@GameDEVβ¦
So, last Friday it was 100K copies, a few days ago the number surpassed 150K, and now Road to Vostok officially reached 200 000 copies.
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
π₯10π4β€1
Media is too big
VIEW IN TELEGRAM
π6β€3π3β2
Finally, Godot Engine will support HDR now, the real one:
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Godot Engine
HDR output arrives in Godot 4.7 β Godot Engine
HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.
π5β€3π3
By 4.7 Godot is getting the official Asset Store: initially it will only support free assets, but commercial features will arrive soon
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
Godot Engine
Introducing the Godot Asset Store β Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
β€11π₯4
Your favourite genre: an hour long tutorial!
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
YouTube
Make Realistic Explosions in Godot!
In this video I'll show you how to make realistic explosions in Godot engine.
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
π₯11β€3π3
And now XBOX made a huge step to support Godot Engine users:
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
#GodotEngine@GameDEV
#XBOX@GameDEV
#Microsoft@GameDEV
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
#GodotEngine@GameDEV
#XBOX@GameDEV
#Microsoft@GameDEV
β€16π4
Godot Engine 4.7 is out!
From areal lights and HDR support to building apps directly on Android. It seems very impressive this time!
https://godotengine.org/releases/4.7/
#GodotEngine@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
From areal lights and HDR support to building apps directly on Android. It seems very impressive this time!
https://godotengine.org/releases/4.7/
#GodotEngine@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
godotengine.org
Godot 4.7, Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Directorβs Cut offers colors of never-before-reached intensity.
β€15π₯4
GameDev Pulse
OK, Godot Engine intensifies! https://www.youtube.com/watch?v=l1LNorfPlNc #GodotEngine@GameDEV #Battlefield@GameDEV
Since Battlefield Portal is made with Godot Engine, they decided to become a platinum sponsor and support the development.
What a time to be alive!
#Battlefield@GameDEV
#GodotEngine@GameDEV
#FOSS@GameDEV
What a time to be alive!
#Battlefield@GameDEV
#GodotEngine@GameDEV
#FOSS@GameDEV
β€33π1
Godot Foundation has to adjust to the new AI-reality where thousands of vibe coders flood their GitHub:
- They need more hands
- They need more minds
- AI shall not pass
https://godotengine.org/article/contribution-policy-2026/
#GodotEngine@GameDEV
#AI@GameDEV
- They need more hands
- They need more minds
- AI shall not pass
https://godotengine.org/article/contribution-policy-2026/
#GodotEngine@GameDEV
#AI@GameDEV
Godot Engine
Changes to our Contribution Policies β Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
π₯17π4π±4π2π1