AMD RDNA 4 GPUs Have Issues With Unreal Engine 4 RT Games...
https://www.youtube.com/watch?v=cW8XEuVOCjs
#UnrealEngine@GameDEV
#Raytracing@GameDEV
#AMD@GameDEV
https://www.youtube.com/watch?v=cW8XEuVOCjs
#UnrealEngine@GameDEV
#Raytracing@GameDEV
#AMD@GameDEV
YouTube
AMD RDNA 4 GPUs Have Issues With Unreal Engine 4 RT Games
► Watch the FULL Video Here: https://www.youtube.com/watch?v=m05yE_-X7uY
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► Support us on Patreon! https://bit.ly/3jEGjvx
► Digital Foundry YouTube: https://youtube.com/digitalfoundry
► Digital Foundry Merch: https://store.digitalfoundry.net
► Digital…
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An hour long Unreal Engine intro course:
https://youtu.be/EPkAJjyu0_M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
https://youtu.be/EPkAJjyu0_M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
YouTube
Crash Course for New Unreal Engine Developers | GDC 2025
Watch this video recorded at GDC 2025 for a beginner's guide to development in Unreal Engine.
There are a lot of guides to switching to Unreal but it’s hard to know who to follow and what’s actually current.
Enter Epic Games’ Matt Oztalay. Check out this…
There are a lot of guides to switching to Unreal but it’s hard to know who to follow and what’s actually current.
Enter Epic Games’ Matt Oztalay. Check out this…
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/v/ do Brasil
This framerate at the beginning of Borderlands 4 on PS5 PRO. Imagine the base consoles in the middle of the game.
People are saying that the game is indeed fun, but techical condition sux arse. A lot of people can't make it run past main menu (or intro sequence).
#UnrealEngine@GameDEV
#Bugs@GameDEV
#UnrealEngine@GameDEV
#Bugs@GameDEV
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When Epic Games merged UE Marketplace with Sketchfab and ArtStation Marketplace, they kinda forgot to make it available inside the launcher. And finally it's there!
#GameAssets@GameDEV
#UnrealEngine@GameDEV
#GameAssets@GameDEV
#UnrealEngine@GameDEV
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Fab in Launcher Overview | Inside Unreal
https://www.youtube.com/live/n0cSBMZc8qk
#UnrealEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/live/n0cSBMZc8qk
#UnrealEngine@GameDEV
#Tutorials@GameDEV
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Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
YouTube
Unreal Engine 5.6, Nanite VS LODs Performances.
In this video, i will compare both Nanite and LODs and see wich one performs the best, looks the best and was the cheapest to make.
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
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This Dude Went to Game Design School So You Don’t Have To
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
YouTube
I Went to Game Design School So You Don’t Have To
So, you want to be a game designer?
When I started studying game design at university, I thought I’d be making games right away, but that’s not what happened.
In this video, I’ll take you through all three years of my Game Design degree; the good, the bad…
When I started studying game design at university, I thought I’d be making games right away, but that’s not what happened.
In this video, I’ll take you through all three years of my Game Design degree; the good, the bad…
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Comments section!
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
YouTube
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
Over the past year, we transformed the rendering, animation, and streaming pipelines in The Witcher 4 Unreal Engine 5 Tech Demo to consistently hit 60 fps on a PlayStation 5. This talk discusses the strides we've taken in converting the renderer to an asynchronous…
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The WHAT?
Unity and Epic Games announced a partnership plan to make Fortnite creative mode stronger. It will support games made with Unity and aimed at lower-powered systems.
For Epic, it will help to gain wider audience and compete against Roblox. All the people who are not able to run heavy games will now be able to try more simple and common experiences from the same launcher.
For Unity, it will provide an additional market and going to help them to earn far beyond the subscription plan.
And Unity will bring their In-App Purchases SDK to Unreal Engine developers too. Which will make it easier to use cross-platform stores and accounts.
#Unity@GameDEV
#UnrealEngine@GameDEV
#EpicGames@GameDEV
#WTF@GameDEV
Unity and Epic Games announced a partnership plan to make Fortnite creative mode stronger. It will support games made with Unity and aimed at lower-powered systems.
For Epic, it will help to gain wider audience and compete against Roblox. All the people who are not able to run heavy games will now be able to try more simple and common experiences from the same launcher.
For Unity, it will provide an additional market and going to help them to earn far beyond the subscription plan.
And Unity will bring their In-App Purchases SDK to Unreal Engine developers too. Which will make it easier to use cross-platform stores and accounts.
#Unity@GameDEV
#UnrealEngine@GameDEV
#EpicGames@GameDEV
#WTF@GameDEV
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Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
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It's not yet a widely known thing, but one fella is making forks of Unreal Engine 4 and 5 to move away from Nanites and Lumen, but also from Chaos Physics.
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
X (formerly Twitter)
TheRedPixel (@theredpix) on X
#GameEngineDev C++ ◢ Making UE Faster: Vite's UE Fork: https://t.co/GtLWfVpfMC ✨ Work Credit: ◈Death's Gambit: Afterlife ◈Fort Solis https://t.co/mOxfqiBkJK
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