We have Dark Messiah at home:
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
Steampowered
The Adventures of Sir Kicksalot on Steam
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
π6β€2
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone.
#IndieGames@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
β€17πΏ4
GameDev Pulse
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone. #IndieGames@GameDEVβ¦
So, last Friday it was 100K copies, a few days ago the number surpassed 150K, and now Road to Vostok officially reached 200 000 copies.
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
π₯10π4β€1
Media is too big
VIEW IN TELEGRAM
π6β€3π3β2
Finally, Godot Engine will support HDR now, the real one:
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Godot Engine
HDR output arrives in Godot 4.7 β Godot Engine
HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.
π5β€3π3
By 4.7 Godot is getting the official Asset Store: initially it will only support free assets, but commercial features will arrive soon
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
Godot Engine
Introducing the Godot Asset Store β Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
β€11π₯4
Your favourite genre: an hour long tutorial!
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
YouTube
Make Realistic Explosions in Godot!
In this video I'll show you how to make realistic explosions in Godot engine.
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
π₯11β€3π3