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In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone.

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LOL, I want it (via)

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GameDev Pulse
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone. #IndieGames@GameDEV…
So, last Friday it was 100K copies, a few days ago the number surpassed 150K, and now Road to Vostok officially reached 200 000 copies.

The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).

And there are already over 200 mods for the game (yes, it's moddable).

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Finally, Godot Engine will support HDR now, the real one:

Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).

This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.

https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
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