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One fella made a complex weather system and then a local weather system for this game!
#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
π₯15β€2
Layered material in Unreal Engine
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=Nq9Sxi67ZHg
#UnrealEngine@GameDEV
#Turorials@GameDEV
#Shaders@GameDEV
YouTube
Ultimate Layered Material for Unreal Engine 5 | Features + Tutorial
Create smarter materials with this UE5 layered material.
β Layered Master Material: https://hojdee.gumroad.com/l/layered-material
β Discord community: https://discord.gg/BZBqF9P3Bs
Supports height-based blending, custom masks, tri-planar projection, andβ¦
β Layered Master Material: https://hojdee.gumroad.com/l/layered-material
β Discord community: https://discord.gg/BZBqF9P3Bs
Supports height-based blending, custom masks, tri-planar projection, andβ¦
β€4
Bent Normals in Godot 4.5:
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
The first one is the new Bent Normals setup, the right one is without Bent Normals.
1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.
2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.
#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
β€11π2
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Realistic human shaders for Godot, free under MIT License:
https://github.com/matmadness/HumanShaders
#GodotEngine@GameDEV
#Shaders@GameDEV
#Free@GameDEV
#GameAssets@GameDEV
https://github.com/matmadness/HumanShaders
#GodotEngine@GameDEV
#Shaders@GameDEV
#Free@GameDEV
#GameAssets@GameDEV
β€10π₯7
Wavetale is very impressive and I like how they are using fake reflections with a mix of matcaps and flares.
It was on sale for like $2 and I don't think that $30 is a fair price. It's cute, but too simple. Get it on the next sale then!
#IndieGames@GameDEV
#Shaders@GameDEV
It was on sale for like $2 and I don't think that $30 is a fair price. It's cute, but too simple. Get it on the next sale then!
#IndieGames@GameDEV
#Shaders@GameDEV
β€6π2β1
November is the month of the nodes and shaders, so:
https://www.youtube.com/watch?v=FaTnpY9H46s
#Shaders@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=FaTnpY9H46s
#Shaders@GameDEV
#Blender@GameDEV
YouTube
Nodevember Day 3 / Ice
Software: Blender
Parallax ice cracks for day 3
.blend file download (Blender 5.0 or above)
https://ko-fi.com/s/1917036cf1
Parallax ice cracks for day 3
.blend file download (Blender 5.0 or above)
https://ko-fi.com/s/1917036cf1
π₯4β€2
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β€16π₯6π5π1