Huge misunderstanding of big maps in #GameDesign and #LevelDesign is the perception:
https://www.youtube.com/watch?v=Q85l1Fenc5w
https://www.youtube.com/watch?v=Q85l1Fenc5w
YouTube
Games that Don't Fake the Space
Now you're looking for the secretβ¦but you won't find it. | Watch my live library talk, as well as many other exclusive videos, by joining Nebula at https://go.nebula.tv/jacob-geller
Watch my Nebula-exclusive talk at the Durham County Library: https://nβ¦
Watch my Nebula-exclusive talk at the Durham County Library: https://nβ¦
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#LevelDesign vs #LevelArt by Laura Mas Maury from A Plague Tale: Requiem
β€6
Best of #Blocktober (#LevelDesign vs #LevelArt) challenge - one of the best ways to explain what's the difference between these two roles
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Ages ago I was working on a mobile game and one of the stages of map development and upgrades was to create blurry shots to check for visual clarity on hotspots.
Human eyes are not seeing the full resolution all the time and peripherical view has even worse level of details (but higher response rate), which makes it crucial to keep all possibilities clear for the player in every hotspot of the map.
Here the sandy surface is matching floors and serves as the guideline: players can easily follow those bright lines and spots to get into other hotspots. Shadows on the contrary suggest hiding spots or blockers of the path.
#LevelDesign #LevelArt #GameDesign #Tutorials
Human eyes are not seeing the full resolution all the time and peripherical view has even worse level of details (but higher response rate), which makes it crucial to keep all possibilities clear for the player in every hotspot of the map.
Here the sandy surface is matching floors and serves as the guideline: players can easily follow those bright lines and spots to get into other hotspots. Shadows on the contrary suggest hiding spots or blockers of the path.
#LevelDesign #LevelArt #GameDesign #Tutorials
π13
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#LevelDesign vs #LevelArt of Jedi Survivor by Simon Isacsson Andersen
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The guy who works on Indiana Jones videogame level design decided to share his personal project β Uncharted on Unreal Engine 5.
He also mentioned that the demo will never become public due to legal issues.
https://www.youtube.com/watch?v=aohwCqqdugY
#UE5 #UnrealEngine #LevelDesign
He also mentioned that the demo will never become public due to legal issues.
https://www.youtube.com/watch?v=aohwCqqdugY
#UE5 #UnrealEngine #LevelDesign
YouTube
UNCHARTED: For Old Times' Sake - Personal Level Design Walkthrough - Unreal Engine 5
Uncharted: For Old Times' Sake - my original adventure in Unreal Engine 5, featuring platforming, stealth, combat, vehicles and cinematic cutscenes. Enjoy the full walkthrough!
Solo-dev project, using third party assets (like IWALS). This portfolio levelβ¦
Solo-dev project, using third party assets (like IWALS). This portfolio levelβ¦
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Very interesting: Activision is sharing a Call of Duty Warzone map for free, but only for non-commercial use!
https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set
#GameDev #LevelDesign #Activision #Microsoft
https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set
#GameDev #LevelDesign #Activision #Microsoft
π7π3
Sebastian McBride shared a behind-the-scenes look at the βDicky Twister Clubβ location from Cyberpunk 2077 Phantom Liberty.
#LevelDesign #Blocktober
#LevelDesign #Blocktober
π₯7
A nice overview of how we moved from a completely fake cities, to something that could really be a city.
Well, Bethesda didn't, but anyway...
https://www.youtube.com/watch?v=VRWDq2Xu7I0
#GameDesign@GameDEV
#LevelDesign@GameDEV
Well, Bethesda didn't, but anyway...
https://www.youtube.com/watch?v=VRWDq2Xu7I0
#GameDesign@GameDEV
#LevelDesign@GameDEV
YouTube
Video Game Cities Are Weird
Check at the ModMic and other great stuff from Antlion Audio by going to this link: https://antlionaudio.com/?utm_source=YouTube&utm_medium=Raz&utm_campaign=NQ423
Cities in video games have come a long way over the years, and whether it be Novigrad in theβ¦
Cities in video games have come a long way over the years, and whether it be Novigrad in theβ¦
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Whoa: the apartment building with external yards in front of every flat to motivate people to be social (located in Chengdu).
It's not just residential, but also commercial: people can make small businesses in between living lots β like a street at any height.
Wanna make it in my game!
#Architecture@GameDEV
#LevelDesign@GameDEV
It's not just residential, but also commercial: people can make small businesses in between living lots β like a street at any height.
Wanna make it in my game!
#Architecture@GameDEV
#LevelDesign@GameDEV
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