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This is how you can completely ruin the art direction of the game by adding Raytracing mindlessly. The first one is technically correct, but soulless shit.

The original (second image) is exactly how it was intentionally designed (before the recent "update").

#TheWitcher3 #RTX #Raytracing #CDPR
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NVIDIA Remix is now MIT: you need to use an RTX card to run it, but games can be exported to be compatible with Radeon and Intel. Remix can be used to turn old DX8/9 games into modern formats of rendering.

VIDEO: https://www.youtube.com/watch?v=Gr6VOrKiXwU

ARTICLE: https://www.nvidia.com/en-us/geforce/news/rtx-remix-runtime-open-source-download/

GITHUB: https://github.com/NVIDIAGameWorks/rtx-remix

#NVIDIA #RTX #Raytracing #Retrogames
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#NVIDIA announced DLSS 3.5 that will also work on RTX 20 and 30 series graphics. The new feature is AI "Ray Reconstruction" that will replace traditional denoiser in Raytraced pipeline:

The feature will be available in Cyberpunk 2077 Phantom Liberty update. Check the preview of it in our comments!

https://www.youtube.com/watch?v=sGKCrcNsVzo
#RTX #raytracing #Hardware
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New iPhones will support hardware-accelerated #Raytracing and will feature native versions of Resident Evil Village, Resident Evil 4, Death Stranding, and Assassin's Creed Mirage. Not cloud-ones, but truly native ports of these games!

And all Apple gadgets are now packed with USB Type-C (instead of lightning) due to European Union requirements.

#Hardware #Apple
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The updated Cyberpunk 2077 (2.0) has Ray Reconstruction for Path Tracing mode that runs better and has almost no visual glitches (no flickering, etc).

The problem is: that NPCs are still dumb, police now can chase you on cars and bikes (still broken mess), and all common glitches are not gone anywhere.

Works acceptable on RTX 3060 Ti + Ryzen 5600X with DLSS Performance, Path Tracing, and High-Medium settings.

#RTX #Raytracing #DLSS #NVIDIA
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The best #RTX game ever!

#meme #indiegames #RayTracing
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One fella has 1080 Ti and Indiana Jones isn't supported on cards without Raytracing. So he made his own version in Unity!

#Unity@GameDEV
#RayTracing@GameDEV
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Path Tracing can be actually used with low settings and you still gonna get a decent looking game with much better overall visuals

#Raytracing@GameDEV
#Rendering@GameDEV
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According to Bleakmill Games (and their publisher Headup) this is Ray Tracing!

INDUSTRIA has been released in a very rough state and it's been over 4 years since, but they haven't fixed it.

In the first half there are sutters and performance issues. The game is made with Unreal Engine 4, has no shader compilation, and the scripting is pure blueprint, no C++

Then after the Canal, the RTX just disappears. Yes, I now have 300-500 FPS, cool, but how about any shadows or at least proper materials?

Tons of broken props, shading issues, and you can't even change resolution normally (they promised to fix it in the first patch in 2021).

Don't buy Industria 2, don't trust them. Sadly, that's a bad Indie Game studio.

#IndieGames@GameDEV
#Bugs@GameDEV
#RayTracing@GameDEV
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