LAIKA Studio animator re-creating his flipbook
#Animation #Art #Drawing
https://www.youtube.com/watch?v=7Al-XT_vNms
#Animation #Art #Drawing
https://www.youtube.com/watch?v=7Al-XT_vNms
YouTube
Remaking My Favorite Flipbook 30 YEARS LATER
Yep, three decades... Crazy. I had a ton of fun with this remake!
🔥 Make your own flipbooks with my Flipbook Kit 👉 https://andymation.com
📱 Share Your Flipbooks in the Andymation App! It's FREE
iOS: https://andymat.io/n_app_iOS
Android: https://andymat.io/n_app_Android…
🔥 Make your own flipbooks with my Flipbook Kit 👉 https://andymation.com
📱 Share Your Flipbooks in the Andymation App! It's FREE
iOS: https://andymat.io/n_app_iOS
Android: https://andymat.io/n_app_Android…
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Good news: #Valve sold over 1 million #SteamDeck portable computers and orders are now approved in a few days due to improved production and delivery.
GPD and AYA also started deliveries of their Ryzen 6800U-based consoles.
So, welcome to a portable gaming era!
GPD and AYA also started deliveries of their Ryzen 6800U-based consoles.
So, welcome to a portable gaming era!
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Here's a simple Splatoon inspired demo with #GodotEngine 4 compute shaders:
https://youtu.be/5CKvGYqagyI
#GODOT #Tutorial
https://youtu.be/5CKvGYqagyI
#GODOT #Tutorial
YouTube
How to use Compute Shaders in Godot 4
Here's a quick guide on how to set up Compute Shaders in Godot 4, using a practical example by converting the score calculation from my previous video, on Splatoon's ink gun, to be run as a compute shader.
Scripts:
Shader GLSL: https://pastebin.com/pbGGjrE8…
Scripts:
Shader GLSL: https://pastebin.com/pbGGjrE8…
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Nice indie platformer:
https://www.youtube.com/watch?v=DcESS2l4RY4
https://www.youtube.com/watch?v=DcESS2l4RY4
YouTube
Planet of Lana | Developer Commentary Demo | Xbox, PC, Game Pass Spring 2023
Adam and Klas from Wishfully walk us through the Planet of Lana demo from gamescom 2022, talking players through some of the systems players can expect to encounter in the game and the design choices the team has made in building this anticipated puzzle adventure…
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Do you like science? Only if it's about video games!
https://www.scientificamerican.com/article/video-game-players-avoid-gay-characters/
https://www.scientificamerican.com/article/video-game-players-avoid-gay-characters/
Scientific American
Video Game Players Avoid Gay Characters
A study of gamer behavior finds they shy away from gay characters, regardless of their strengths
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OK, this is amazing: another sceintific study, but about #Computer #Hardware cooling!
https://www.youtube.com/watch?v=g4lHgSMBf80
#NVIDIA #RTX #Science
https://www.youtube.com/watch?v=g4lHgSMBf80
#NVIDIA #RTX #Science
YouTube
Cutting an NVIDIA RTX 4090 in Half with a Water Jet: The Science of Cooling
Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf)
We met with NVIDIA's thermal engineering team to cut an RTX 4090 Founders Edition cooler (not GPU or PCB) in half with a water jet. This was for science, as it allows us to see inside the…
We met with NVIDIA's thermal engineering team to cut an RTX 4090 Founders Edition cooler (not GPU or PCB) in half with a water jet. This was for science, as it allows us to see inside the…
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From now on you can purchase #SteamDeck without any delay: 512 and 256GB models will be delivered in a couple of weeks. The 64GB model, ordered now, will be available in a couple of months.
https://store.steampowered.com/steamdeck
https://store.steampowered.com/steamdeck
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GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
https://nv-tlabs.github.io/GET3D/
#NVIDIA #3DModels #GameAssets #AI #NeuralNetworks
https://nv-tlabs.github.io/GET3D/
#NVIDIA #3DModels #GameAssets #AI #NeuralNetworks
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UNIGINE 2.16 - Asset Store, Vulkan & DirectX 12, ROS Integration, New Window Manager
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
https://unigine.com/news/2022/unigine-2-16-asset-store-vulkan-directx-12-ros-integration-new-window-manager
#Unigine #GameEngines #GameDev #Vulkan
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#StableDiffusion Web UI is now packed with built-in Train options to add more information to your model.
For example, you can add new actors or teach it to make weapons and vehicles properly (unlike the random crap it does now with public models).
For example, you can add new actors or teach it to make weapons and vehicles properly (unlike the random crap it does now with public models).
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I never heard of that, but there was an official release of Titanfall on X360. It was originally running at 5FPS without textures, so to run it at 30+ the team has had to rewrite Source engine modules from scratch:
https://www.youtube.com/watch?v=WFIt8rckp7Q
https://www.youtube.com/watch?v=WFIt8rckp7Q
YouTube
Titanfall on the Xbox 360 - The Impossible Port
The Xbox 360 port of Titanfall was a technical marvel. Developer Bluepoint Games pulled off the incredible and in todays episode we take a look at another impossible port - Respawn Entertainments 2014 - Titanfall
Sources:
► Titanfall Tech Interview - …
Sources:
► Titanfall Tech Interview - …
How to keep music between scenes? Godot Autoload / Global nodes tutorial
https://youtu.be/xT51BO8KrIg
https://youtu.be/xT51BO8KrIg
YouTube
How to keep music between scenes? Godot 3 Autoload / Global nodes tutorial
How to create a music controller? How to autoload scene?
Video made by request:
"Would love to see a tutorial from you on how you got music to play throughout all your scenes. :D"
---------------- Ways to Support ----------------
💝 Donate My Game: http…
Video made by request:
"Would love to see a tutorial from you on how you got music to play throughout all your scenes. :D"
---------------- Ways to Support ----------------
💝 Donate My Game: http…
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Emulating Double Precision on the GPU to Render Large Worlds in #GodotEngine
➡️ https://godotengine.org/article/emulating-double-precision-gpu-render-large-worlds
#Godot #GameEngines #GameDev #Programming #GPU
➡️ https://godotengine.org/article/emulating-double-precision-gpu-render-large-worlds
#Godot #GameEngines #GameDev #Programming #GPU
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On the left is the game of 2015, and on the right is the game of 2022, which barely runs 30FPS on next-gen consoles. We are moving back in time!
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