My Biggest Problem With Cyberpunk 2077 (yep, exactly)
https://www.youtube.com/watch?v=_JX8eFtpW5o
#RPG@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
https://www.youtube.com/watch?v=_JX8eFtpW5o
#RPG@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
YouTube
My Biggest Problem With Cyberpunk 2077
My biggest problem with Cyberpunk 2077 is its ludonarrative dissonance. In this video I argue why. The fact that this is really my biggest gripe with the game as a whole I think shows how much I enjoy the game, all things considered.
Please like and subscribeβ¦
Please like and subscribeβ¦
π3
WHOA, I almost forgot it existed!
https://www.youtube.com/watch?v=CbOXVhZK-wE
#GameDesign@GameDEV
#RetroGames@GameDEV
#Movies@GameDEV
https://www.youtube.com/watch?v=CbOXVhZK-wE
#GameDesign@GameDEV
#RetroGames@GameDEV
#Movies@GameDEV
YouTube
WHY is this game so good and WHY does nobody know about it
acquire a freaking awesome laptop at https://rog.gg/noodleG14
Behind the scenes patreon talk:
https://www.patreon.com/posts/king-kong-100826923?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Guy who madeβ¦
Behind the scenes patreon talk:
https://www.patreon.com/posts/king-kong-100826923?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Guy who madeβ¦
β1
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π₯13π9β€1
Imagine chess, but for big figures you make dice check for maximum distance it can move...
#WTF@GameDEV
#GameDesign@GameDEV
#WTF@GameDEV
#GameDesign@GameDEV
π10π1
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Bullets in Battlefield can hit each other mid-flight, and you can counter a sniper shot that way.
#Battlefield@GameDEV
#Multiplayer@GameDEV
#GameDesign@GameDEV
#Battlefield@GameDEV
#Multiplayer@GameDEV
#GameDesign@GameDEV
β18π₯2
Mirror's Edge art style was an accident: the company was originally making a typical UE3 game with yellow filter, but players got horrible motion sickness.
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
β€20π7π₯1π1