GameDev Pulse
3.71K subscribers
4.08K photos
740 videos
30 files
3.25K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
Visualized procedural generation from Canvas of Kings | Might of Merchants.

#GodotEngine@GameDEV
#Procedural@GameDEV
#IndieGames@GameDEV
πŸ”₯16πŸ‘3
Godot Engine growth on GitHub over the years.

#GodotEngine@GameDEV
#InfoGraphics@GameDEV
πŸ”₯13❀6
Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely.

They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.

Now it's fixed and they are almost perfect!

https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
πŸ‘12❀3
GameDev Pulse
Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely. They were not correctly working with roughness, they were not working well with metals…
The new default theme (for UI) in Godot is easy to underestimate, but it's a banger:

With better contrast the clarity is significantly improved. And even when I'm working with vivid scenes with a huge difference in lighting, it's all clear.

The 4.6 is indeed impressive πŸ‘

#GodotEngine@GameDEV
πŸ‘9❀6πŸ”₯1
And that was Godot Engine
And Blender too

#GodotEngine@GameDEV
#Blender@GameDEV
πŸ”₯17❀7😁2✍1