Still one of my favorite #GodotEngine plugins: Little Camera Preview! It works well with Godot 4.3 (despite only marked for 4.2)
https://godotengine.org/asset-library/asset/2500 #Plugins #GameDev #Godot4
https://godotengine.org/asset-library/asset/2500 #Plugins #GameDev #Godot4
β€18
There was Unite 2024 (#Unity conference) and they announced way more than just the end of Unity Fee:
β They are now focused on making it solid β all the DOTS and other modules will be integrated into the core, URP and HDRP are going to merge into one scalable pipeline, and more.
The engine should not be a mess of semi-usable blocks. But the majority of big changes are planned for Unity 7. While Unity 6 is aiming to make it finally easy to move from one version to another without breaking literally everything in the project.
https://www.youtube.com/watch?v=80Jw4orjvuk #GameEngines #GameDev
β They are now focused on making it solid β all the DOTS and other modules will be integrated into the core, URP and HDRP are going to merge into one scalable pipeline, and more.
The engine should not be a mess of semi-usable blocks. But the majority of big changes are planned for Unity 7. While Unity 6 is aiming to make it finally easy to move from one version to another without breaking literally everything in the project.
https://www.youtube.com/watch?v=80Jw4orjvuk #GameEngines #GameDev
π8β€3
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β Our daily awesome post about #GodotEngine:
β‘οΈ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
β‘οΈ Compressed Steam VOIP
β‘οΈ Smart matchmaking through Steam Lobbies / internal logic
β‘οΈ RPC system
β‘οΈ Very simple C# code
β‘οΈ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
β‘οΈ Open Source
β‘οΈ Godot 4.3
β‘οΈ MIT license
#FOSS #Godot4 #Steam #GameDev
β‘οΈ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
β‘οΈ Compressed Steam VOIP
β‘οΈ Smart matchmaking through Steam Lobbies / internal logic
β‘οΈ RPC system
β‘οΈ Very simple C# code
β‘οΈ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
β‘οΈ Open Source
β‘οΈ Godot 4.3
β‘οΈ MIT license
#FOSS #Godot4 #Steam #GameDev
β€8π3π₯2
Our support for small #GameDEV YT channels: here's the tutorial to make better fog in #UnrealEngine 5:
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
YouTube
How to Create a Fog Card (& Mist) Material in Unreal Engine 5
Step-by-step tutorial on how to create an animated fog card material.
β Tutorial Project File: https://www.patreon.com/posts/113099605
β Discord community: https://discord.gg/BZBqF9P3Bs
β Free UE Assets: https://hojdee.com/free-assets/
Subscribe for more!β¦
β Tutorial Project File: https://www.patreon.com/posts/113099605
β Discord community: https://discord.gg/BZBqF9P3Bs
β Free UE Assets: https://hojdee.com/free-assets/
Subscribe for more!β¦
β€6
GameDev Pulse
Meanwhile, Monster Hunter goes brrr...
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Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.
π First of all, it's hilarious!
#GameDev #meme
π First of all, it's hilarious!
#GameDev #meme
π16
Here's why Building as a gameplay feature is the worst to develop:
https://www.youtube.com/watch?v=d1En2GlNNmk
#GameDesign@GameDEV
#GameDEV@GameDEV
https://www.youtube.com/watch?v=d1En2GlNNmk
#GameDesign@GameDEV
#GameDEV@GameDEV
YouTube
How ONE FEATURE almost made me QUIT making my INDIE GAME - Resttore Devlog
π¦π¨π£π£π’π₯π§ π π
β Wishlist Resttore on π¦π§πππ : https://store.steampowered.com/app/2760920/Resttore/
β Join π£ππ§π₯ππ’π‘: https://www.patreon.com/s4bishii
ββββββββββββββββββββββββββββββ
Making a Building System and not dying in the process.
π¦π’πππππ¦
Twitter - hβ¦
β Wishlist Resttore on π¦π§πππ : https://store.steampowered.com/app/2760920/Resttore/
β Join π£ππ§π₯ππ’π‘: https://www.patreon.com/s4bishii
ββββββββββββββββββββββββββββββ
Making a Building System and not dying in the process.
π¦π’πππππ¦
Twitter - hβ¦
β€2π2
An interesting trick for game developers, who are making Room-based maps in 2D:
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
YouTube
How I connect locations in my game
I'm building a Location Manager plugin that helps me build the world in my game, Bravest Coconut.
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
π5