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Visualized procedural generation from Canvas of Kings | Might of Merchants.
#GodotEngine@GameDEV
#Procedural@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
#Procedural@GameDEV
#IndieGames@GameDEV
π₯16π3
Oh, and Bloodthief came out! The game is developed with Godot Engine and the author documented his journey on YouTube over the years.
https://store.steampowered.com/app/2533600/Bloodthief/
#GodotEngine@GameDEV
#IndieGames@GameDEV
https://store.steampowered.com/app/2533600/Bloodthief/
#GodotEngine@GameDEV
#IndieGames@GameDEV
Steampowered
Bloodthief on Steam
Bloodthief is an ultra-fast melee dungeon-runner where you use momentum to parkour through hazardous dungeons and brutally slash through enemies. Speed-run through haunted crypts and castles and learn what dark secrets lie beneath.
β€9π₯5
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More cool stuff made with Godot Engine!
https://store.steampowered.com/app/4093640/Psych_Rift/
#IndieGames@GameDEV
#GodotEngine@GameDEV
#Horrors@GameDEV
https://store.steampowered.com/app/4093640/Psych_Rift/
#IndieGames@GameDEV
#GodotEngine@GameDEV
#Horrors@GameDEV
π₯23β€8π3
Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely.
They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.
Now it's fixed and they are almost perfect!
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.
Now it's fixed and they are almost perfect!
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
π12β€3
GameDev Pulse
Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely. They were not correctly working with roughness, they were not working well with metalsβ¦
The new default theme (for UI) in Godot is easy to underestimate, but it's a banger:
With better contrast the clarity is significantly improved. And even when I'm working with vivid scenes with a huge difference in lighting, it's all clear.
The 4.6 is indeed impressive π
#GodotEngine@GameDEV
With better contrast the clarity is significantly improved. And even when I'm working with vivid scenes with a huge difference in lighting, it's all clear.
The 4.6 is indeed impressive π
#GodotEngine@GameDEV
π9β€6π₯1