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В основе симуляции tyFlow Ripple-Solver v2
-This version is specifically optimized for work with 2D planes with a regular grid, featuring a streamlined neighbor search algorithm.
- Incredibly fast on regular planar grids.
-Auto-Reset: No more manual script evaluation; resets instantly at Frame 0.
-Gridstep Math: Fast neighbor lookup regardless of plane size or particle density.
-Dynamic Control: Use the "isdriver" float channel for pulsating or masked wave generation.
-Smart Encapsulation: Driver count is now handled internally for a cleaner operator stack.
-Enhanced Stability: Optimized memory handling for multi-event setups.
-This version is specifically optimized for work with 2D planes with a regular grid, featuring a streamlined neighbor search algorithm.
- Incredibly fast on regular planar grids.
-Auto-Reset: No more manual script evaluation; resets instantly at Frame 0.
-Gridstep Math: Fast neighbor lookup regardless of plane size or particle density.
-Dynamic Control: Use the "isdriver" float channel for pulsating or masked wave generation.
-Smart Encapsulation: Driver count is now handled internally for a cleaner operator stack.
-Enhanced Stability: Optimized memory handling for multi-event setups.
Рябят я знаю, что внешний вид кода, вызывает отторжение и страх, я сделал сверх простое видео, со скриншотами и титрами на 2 минуты, как стартануть, как написать простейший скрипт, как его запустить, как вывести результат, лайкайте на ютубе, пишите комменты, если зайдет продолжим.
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Продолжение, основа tyFlow C# Ripple-Solver + 3dsmax fluids (Bifrost)