• Reworked Success message after cleaning an entry + dlcpack folder with nexus, shows now clear information aswell as the pack which got cleaned makes it more transparent instead of just a simple "Entry and pack has been deleted"
###### Conversion (Merging DLC Packs)
• Fixed .ytd assets which was ending in wrong version and or attributes after merging which leads into a texture issue on cars ingame.
• Fixed RCS7 magic of .yft files now can be opened and will be de.-compressed correctly inside the merged pack!
• Reworked NexusMessageBox now with better formatting and better readable (removed basic wpf shit)
• Fixed lang .rpf files missing on dlc merging packs, will now be also included from original dlc.rpf you merge together.
• Fixed Carcols.meta file missing in merged packs, wasnt implemented before, now get handled from nexus to merge them into one and place that file into the merged dlc.rpf.
###### Conversion (Merging DLC Packs)
• Fixed .ytd assets which was ending in wrong version and or attributes after merging which leads into a texture issue on cars ingame.
• Fixed RCS7 magic of .yft files now can be opened and will be de.-compressed correctly inside the merged pack!
• Reworked NexusMessageBox now with better formatting and better readable (removed basic wpf shit)
• Fixed lang .rpf files missing on dlc merging packs, will now be also included from original dlc.rpf you merge together.
• Fixed Carcols.meta file missing in merged packs, wasnt implemented before, now get handled from nexus to merge them into one and place that file into the merged dlc.rpf.
### Addon Auto installer (extras)
• Added feature to use the AddonSpawner .list feature (same as on conversion of many cars into one pack) to get a complete car models list directly into AddonSpawner/UserDLC/<name>.list which lets you easly spawn all isntalled cars ingame after installation!
• Added .list button inside Success window to directly open and view the file incase you want to check it before running the game.
• Added feature to use the AddonSpawner .list feature (same as on conversion of many cars into one pack) to get a complete car models list directly into AddonSpawner/UserDLC/<name>.list which lets you easly spawn all isntalled cars ingame after installation!
• Added .list button inside Success window to directly open and view the file incase you want to check it before running the game.
### DLC List Editor
• Added check boxes on each entry which lets you handle multiple entries at once (checkmark min. 2 to get selection buttons right under the DLC List Editor inside the Navigation HUB on the left)
• Selection buttons on multi selection, which lets you decide between, UnCheck All and or Delete all entries.
• Same workflow as before, you are still able to delete the entire dlcpack with it OR not. you decide how you like and nexus will handle the rest for you.
• Added check boxes on each entry which lets you handle multiple entries at once (checkmark min. 2 to get selection buttons right under the DLC List Editor inside the Navigation HUB on the left)
• Selection buttons on multi selection, which lets you decide between, UnCheck All and or Delete all entries.
• Same workflow as before, you are still able to delete the entire dlcpack with it OR not. you decide how you like and nexus will handle the rest for you.
Thats all i done over the last days/weeks since i posted the last changelogs/build.
I will share all other changes with screens and detailed changelog here whenever i can.
Also 0.3.7 was planned but since i made alot of changes i decided to bump version up to 0.4 which means we leaving Beta stage (bc. most is working as it should) and we enter the first Stable Build⭐
ps.
Reactions are welcome🌹
I will share all other changes with screens and detailed changelog here whenever i can.
Also 0.3.7 was planned but since i made alot of changes i decided to bump version up to 0.4 which means we leaving Beta stage (bc. most is working as it should) and we enter the first Stable Build
ps.
Reactions are welcome
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YouTube
Red Dead Redemption Coming to Netflix, iOS, Android, PS5, Xbox Series X|S, and Nintendo Switch 2
Red Dead Redemption and Undead Nightmare are coming to Netflix, iOS, Android, PS5, Xbox Series X|S, and Nintendo Switch 2 on December 2.
Experience these epic Western adventures on the latest mobile devices and current generation consoles — with free upgrades…
Experience these epic Western adventures on the latest mobile devices and current generation consoles — with free upgrades…
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We hit 400 Downloads only this month. Thanks for the support guys 🫶
Leave some review and rating🫶
https://www.gtainside.com/gta5/tools/212261-nexus-five-your-bridge-between-fivem-and-story-mode-more/
Leave some review and rating
https://www.gtainside.com/gta5/tools/212261-nexus-five-your-bridge-between-fivem-and-story-mode-more/
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Gtainside
GTA 5 Nexus Five - Your bridge between FiveM and Story Mode & More Mod - GTAinside.com
GTA 5 Nexus Five - Your bridge between FiveM and Story Mode & More Mod wurde 658 heruntergeladen und durchschnittlich mit 7.00 bewertet. Jetzt herunterladen für GTA 5!
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Nexus Five | News pinned «We hit 400 Downloads only this month. Thanks for the support guys 🫶 Leave some review and rating 🫶 https://www.gtainside.com/gta5/tools/212261-nexus-five-your-bridge-between-fivem-and-story-mode-more/»
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you can now play vice city trough ur chrome browser even on mobile and its butter smooth enjoy 😁
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im happy to say, that i started recreation of Nexus Five Map Conversion, to use the new overlay function with auto delete of old manifest files, auto creation of manifest file, auto rename mp ymaps and ybn's and creation of all the rpf's + content.xml and setup2.xml file, checking for each file if its appear inside in game files (no mods folder) and create a new dlc.rpf with all that stuff which we do normally manual.
so basically, im doing good progress, and aoon we no longer have to manage map conversions manually, nexus is getting a new map conversion method with the Overlay feature which works great on new game builds💃
so basically, im doing good progress, and aoon we no longer have to manage map conversions manually, nexus is getting a new map conversion method with the Overlay feature which works great on new game builds
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Finally im done and to show of some results, i made this with nexus five new overlay method full automized in just 20 seconds.
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