Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
  
  LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
YouTube
  
  Unreal Engine 5.6, Nanite VS LODs Performances.
  In this video, i will compare both Nanite and LODs and see wich one performs the best, looks the best and was the cheapest to make.
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
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