Mac Walters announced that his Worlds Untold studio lost funding and no longer works with NetEase. They are looking for new partners, but laying off stuff.
Yesterday Casey Hudson announced that his Humanoid Origin is shutting down before any games were released.
Both were creators of the original Mass Effect trilogy and left BioWare to make own games. In current market conditions their legendary status wasn't enough to secure funding. Both teams were medium-size (about 50 and 140 people respectively).
#Business@GameDEV
#MassEffect@GameDEV
#Layoffs@GameDEV
Yesterday Casey Hudson announced that his Humanoid Origin is shutting down before any games were released.
Both were creators of the original Mass Effect trilogy and left BioWare to make own games. In current market conditions their legendary status wasn't enough to secure funding. Both teams were medium-size (about 50 and 140 people respectively).
#Business@GameDEV
#MassEffect@GameDEV
#Layoffs@GameDEV
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Game Industry Revenue. Pay attention, that these numbers are not adjusted for inflation. For example, $40B in 1982 is about $131B today.
#Infographics@GameDEV
#Business@GameDEV
#Infographics@GameDEV
#Business@GameDEV
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๐ฒ What a twist:
Annapurna failed to save its gaming division, so they all left and got another indie label from another greedy corporation under their control?
#IndieGames@GameDEV
#Business@GameDEV
Annapurna failed to save its gaming division, so they all left and got another indie label from another greedy corporation under their control?
#IndieGames@GameDEV
#Business@GameDEV
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Slightly before that. Still a questionable move for any big structure with internal studios.
#Business@GameDEV
#PlayStation@GameDEV
#Business@GameDEV
#PlayStation@GameDEV
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GameDev Pulse
KCD2 is doing great: 1M copies sold on the first day!
It seems that KCD II has the budget of around $41m, which is exceptionally small by modern standards.
This number already paid off. And it was achieved by using labor from Eastern Europe, Cyprus, and some other cheaper areas. For example, Owlcat Games (Pathfinder, Rogue Trader) provided a strong team of developers for the game.
#RPG@GameDEV
#Business@GameDEV
This number already paid off. And it was achieved by using labor from Eastern Europe, Cyprus, and some other cheaper areas. For example, Owlcat Games (Pathfinder, Rogue Trader) provided a strong team of developers for the game.
#RPG@GameDEV
#Business@GameDEV
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๐ Are you resting? Stop it: No Rest for the Wicked, bros!
Since Take Two sold out Private Division, Moon Studios bought back all rights for the game from them and now act as a true indie.
https://www.youtube.com/watch?v=CzAtYaSYZms
#IndieGames@GameDEV
#Business@GameDEV
Since Take Two sold out Private Division, Moon Studios bought back all rights for the game from them and now act as a true indie.
https://www.youtube.com/watch?v=CzAtYaSYZms
#IndieGames@GameDEV
#Business@GameDEV
YouTube
No Rest for the Wicked - Official Game Overview of The Breach | Wicked Inside Showcase 2
Join us now for an exclusive deep dive into the new content, features and improvements in The Breach Update as well as everything coming next for "No Rest for the Wicked". There are a few surprises along the way!
Let us know what you think!
Buy now:
Steam:โฆ
Let us know what you think!
Buy now:
Steam:โฆ
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Savvy Games Group with Scopely acquires Niantic, Inc. for $3.5 billion.
#Business@GameDEV
#Finance@GameDEV
#MobileGames@GameDEV
#Business@GameDEV
#Finance@GameDEV
#MobileGames@GameDEV
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A bit of inner kitchen of a huge mobile publisher Voodoo:
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
YouTube
Why Most Games Deserve to Die โ And How Voodoo Finds the Ones That Donโt
In this episode, Deconstructor of Funโs Mishka Katkoff sits down with Thibault de Vรฉsinne-Larรผe, VP of Core Gaming at Voodoo, to unpack one of the industryโs most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? Whatโฆ
๐2
Intel now has a horrible credit rating, which affects any possible investments and further financing of their factories and overall production plans.
It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.
#Intel@GameDEV
#Hardware@GameDEV
#Business@GameDEV
It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.
#Intel@GameDEV
#Hardware@GameDEV
#Business@GameDEV
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Donโt Ship the Wrong Game:
https://www.youtube.com/watch?v=fKJDv8NI9T0
By Renรฉ Habermann (PVKK)
#IndieGames@GameDEV
#Business@GameDEV
https://www.youtube.com/watch?v=fKJDv8NI9T0
By Renรฉ Habermann (PVKK)
#IndieGames@GameDEV
#Business@GameDEV
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One of the biggest investors in the game industry shared his thoughts about red flags while pitching:
1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.
2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.
3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They arenโt all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.
4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.
5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:
https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.
2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.
3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They arenโt all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.
4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.
5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:
https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
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GameDev Pulse
Meanwhile, EA can go private ๐ฎ
As it was reported earlier, EA will soon go private: investors are buying it out for $55B, all 100% of it. No public trading, no public reports, pure private company.
https://ir.ea.com/press-releases/press-release-details/2025/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-55-Billion/default.aspx
#EA@GameDEV
#Business@GameDEV
#WTF@GameDEV
https://ir.ea.com/press-releases/press-release-details/2025/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-55-Billion/default.aspx
#EA@GameDEV
#Business@GameDEV
#WTF@GameDEV
Ea
EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners for $55 Billion
Accelerates EAโs Strategic Vision to Advance the Future of Entertainment Stockholders to Receive $210 Per Share in Cash Representing 25% Premium to Unaffected Share Price Transaction Represents Largest All-Cash Sponsor Take-Private Investment in History Electronicโฆ
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WB is so inspired by EA acquisition, that they are also looking for some potential buyers!
#WB@GameDEV
#Business@GameDEV
#WB@GameDEV
#Business@GameDEV
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Plans for many-many companies for the near future:
1. Release a multiplayer no one asked for
2. Find out
#Remedy@GameDEV
#Business@GameDEV
1. Release a multiplayer no one asked for
2. Find out
#Remedy@GameDEV
#Business@GameDEV
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Valve gave up on CS skins market and allowed them to be received easier. The market lost up to $700m in one day ๐ฎ
#Valve@GameDEV
#Business@GameDEV
#CounterStrike@GameDEV
#Valve@GameDEV
#Business@GameDEV
#CounterStrike@GameDEV
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GameDev Pulse
Call the ambulance #Ubisoft@GameDEV
To be slightly more specific
1. If AC Shadows underperformed and accounting of its loss was not properly maintained, it can force them to re-evaluate. Since loses on Star Wars and Avatar were measured long ago.
2. The split into several companies makes evaluation much harder too, since it's unclear who owns what and who can do what with resources.
Those are the two most possible scenarios.
#Ubisoft@GameDEV
#Business@GameDEV
1. If AC Shadows underperformed and accounting of its loss was not properly maintained, it can force them to re-evaluate. Since loses on Star Wars and Avatar were measured long ago.
2. The split into several companies makes evaluation much harder too, since it's unclear who owns what and who can do what with resources.
Those are the two most possible scenarios.
#Ubisoft@GameDEV
#Business@GameDEV
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Some people don't understand how good the business is... but please, never focus on an AVERAGE salary, median one is more important.
#Steam@GameDEV
#Valve@GameDEV
#Business@GameDEV
#Steam@GameDEV
#Valve@GameDEV
#Business@GameDEV
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Netflix bought Warner Bros (games included) for $83B
That's a time bomb...
#Business@GameDEV
#Netflix@GameDEV
#Movies@GameDEV
That's a time bomb...
#Business@GameDEV
#Netflix@GameDEV
#Movies@GameDEV
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