kde di merda si è freezato la menu bar ma che cazzo è windows
$MFTMirr does not match $MFT (record 3).
Failed to mount '/dev/sdb2': Input/output error
NTFS is either inconsistent, or there is a hardware fault, or it's a
SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows
then reboot into Windows twice. The usage of the /f parameter is very
important! If the device is a SoftRAID/FakeRAID then first activate
it and mount a different device under the /dev/mapper/ directory, (e.g.
/dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation
for more details.
AAAAAAAAAAAAAAAAAAAAAAAAAA
Failed to mount '/dev/sdb2': Input/output error
NTFS is either inconsistent, or there is a hardware fault, or it's a
SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows
then reboot into Windows twice. The usage of the /f parameter is very
important! If the device is a SoftRAID/FakeRAID then first activate
it and mount a different device under the /dev/mapper/ directory, (e.g.
/dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation
for more details.
AAAAAAAAAAAAAAAAAAAAAAAAAA
ps: non voglio sapere come funziona la reflection in cpp26 mi fa paura
Se fossi un asiatico che facesse gamedev mi vergognerei di me stesso
1> D:\wip\bf\server\build_vs\vcpkg_installed\x64-windows\include\glaze\core\reflect.hpp(23,36):
1> failure was caused by evaluation exceeding step limit of 1048576 (/constexpr:steps<NUMBER>)
1> failure was caused by evaluation exceeding step limit of 1048576 (/constexpr:steps<NUMBER>)
20 marzo 2026 ho finalmente capito cos'è il depth stencil buffer (lmao)