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Jason Key showcased real-time playback of a LiquiGen simulation in UE5 using ZibraGDS with 97% compression.
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
ð12ðĨ6ðĨ°1
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Enjoy 6 cozy dioramas in Kernelbay, a cozy idle game about fishing that runs right on your desktop.
Catch fish in this relaxing simulator: https://80.lv/articles/enjoy-relaxing-fishing-experience-right-on-your-desktop-with-this-cozy-game
Catch fish in this relaxing simulator: https://80.lv/articles/enjoy-relaxing-fishing-experience-right-on-your-desktop-with-this-cozy-game
âĪâðĨ10ðĨ1
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Marvel Rivals has unveiled the trailer and details for Season 8, titled Sins of Alchemax, scheduled to launch on May 15.
Watch the trailer: https://80.lv/articles/marvel-rivals-season-8-sins-of-alchemax-launches-may-15
Watch the trailer: https://80.lv/articles/marvel-rivals-season-8-sins-of-alchemax-launches-may-15
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Sabih Mahmood shared behind-the-scenes footage from the intro of Eyesight by Slayr, which was created in Blender.
It took five 3D artists a month to perfect this shot: https://80.lv/articles/this-shot-took-five-3d-artists-a-month-in-blender-to-perfect
It took five 3D artists a month to perfect this shot: https://80.lv/articles/this-shot-took-five-3d-artists-a-month-in-blender-to-perfect
âĪâðĨ5ðĨ°2
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This pottery animation by Petroc Menuhin flows so naturally, you might forget it's even looping.
More animations: https://80.lv/articles/a-pottery-animation-so-smooth-you-ll-forget-it-s-looping
More animations: https://80.lv/articles/a-pottery-animation-so-smooth-you-ll-forget-it-s-looping
âĪâðĨ14ð3ð2ð1
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Get a pack of 25 realistic Gaussian Splat clouds from The Pixel Lab, ready for your render engine of choice.
Purchase here: https://80.lv/articles/get-25-ultra-realistic-gaussian-splat-clouds-in-one-pack
Purchase here: https://80.lv/articles/get-25-ultra-realistic-gaussian-splat-clouds-in-one-pack
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Nihon Falcom revealed a whopping 1,216.4% jump in operating profit year-over-year in its financial report for the first half of the fiscal year, largely driven by Trails in the Sky 1st Chapter.
The studio even revised its forecast: https://80.lv/articles/trails-in-the-sky-1st-chapter-helps-its-developer-reach-1-216-increase-in-net-profit
The studio even revised its forecast: https://80.lv/articles/trails-in-the-sky-1st-chapter-helps-its-developer-reach-1-216-increase-in-net-profit
âĪ2ð1
In this free 7-day Think Tank course, you can learn the basics of Maya to create this robot asset piece by piece. The best students can even get a partial scholarship towards the full program.
More details: https://80.lv/articles/grasp-basics-of-maya-model-your-own-robot-with-think-tank-s-free-course
More details: https://80.lv/articles/grasp-basics-of-maya-model-your-own-robot-with-think-tank-s-free-course
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Holly Jencka, Quinn Steagall, and Jack Folkner of Dark Machine Games joined us to talk about White Knuckle, a first-person speed-climbing horror game.
They explained how the climbing system was designed and implemented and how the environments were built to fit the concept of the game: https://80.lv/articles/breakdown-how-dark-machine-created-a-roguelite-speed-climbing-game
They explained how the climbing system was designed and implemented and how the environments were built to fit the concept of the game: https://80.lv/articles/breakdown-how-dark-machine-created-a-roguelite-speed-climbing-game
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3D Character Artist Jules Joris shared a full breakdown of his Sweet Ophelia project, showing how he modeled the real-time character's body and armor using ZBrush, Maya, and Substance 3D.
Check it out: https://80.lv/articles/how-to-model-and-texture-a-dark-fantasy-real-time-character-zbrush-maya-and-substance-3d
Check it out: https://80.lv/articles/how-to-model-and-texture-a-dark-fantasy-real-time-character-zbrush-maya-and-substance-3d
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Check out these hand-painted Arcane-style flowers brought to 3D by Morgane Muller with Substance 3D Painter.
More Arcane-inspired works: https://80.lv/articles/beautiful-hand-painted-arcane-style-flowers-crafted-in-3d
More Arcane-inspired works: https://80.lv/articles/beautiful-hand-painted-arcane-style-flowers-crafted-in-3d
âĪ18ð2ðĨ1
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Double Whammy from SGI is a fighting game for music lovers, where you run a guitar shop by day and fight monsters by night.
Wishlist on Steam: https://80.lv/articles/check-out-this-game-where-you-run-a-guitar-shop-by-day-fight-monsters-by-night
Wishlist on Steam: https://80.lv/articles/check-out-this-game-where-you-run-a-guitar-shop-by-day-fight-monsters-by-night
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Have you already played the new top-selling simulator? Subnautica 2 sold over a million copies and saw 467,582 concurrent players on Steam in just one day.
You might want to check the EULA first, though: https://80.lv/articles/guess-what-game-beats-all-records-with-over-1-mllion-players-at-launch
Update: over 2 million already
You might want to check the EULA first, though: https://80.lv/articles/guess-what-game-beats-all-records-with-over-1-mllion-players-at-launch
Update: over 2 million already
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Retro cartoon shooter MOUSE: P.I. For Hire recouped all its expenses in less than a month since its release, according to its publisher, PlaySide.
The company reconsidered its revenue expectations based on its success: https://80.lv/articles/mouse-p-i-for-hire-publisher-recoups-all-expenses-in-just-one-month
The company reconsidered its revenue expectations based on its success: https://80.lv/articles/mouse-p-i-for-hire-publisher-recoups-all-expenses-in-just-one-month
âĪ7ð3ðĨ°1
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Check out this paper unfolding animation showcased by the developer known as To Def or Not To Def.
Made for a game using Blender and Unreal Engine: https://80.lv/articles/solo-dev-shows-cool-stylized-paper-unfolding-animation-made-in-blender
Made for a game using Blender and Unreal Engine: https://80.lv/articles/solo-dev-shows-cool-stylized-paper-unfolding-animation-made-in-blender
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LAIKA has released the first teaser trailer for Wildwood, its new stop-motion adventure.
Watch here, along with behind-the-scenes footage highlighting the detailed craft, including 9,000 hand-made feathers for the eagle character: https://80.lv/articles/laika-studios-reveals-first-trailer-for-wildwood
Watch here, along with behind-the-scenes footage highlighting the detailed craft, including 9,000 hand-made feathers for the eagle character: https://80.lv/articles/laika-studios-reveals-first-trailer-for-wildwood
âĪ8ð4ðĨ°1
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Check out Jesse Miettinen's test of cloth tearing simulation with Geometry Nodes in the latest Blender 5.2 Alpha release.
See more demos and try it yourself: https://80.lv/articles/blender-5-2-alpha-s-cloth-tearing-simulation-test
See more demos and try it yourself: https://80.lv/articles/blender-5-2-alpha-s-cloth-tearing-simulation-test
ðĨ11ð1ðĨ°1ðĐ1
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Developer 9joao6 has come up with a creative way to handle clothing in their upcoming cozy pixel life sim, Sunrise Isles.
About the project: https://80.lv/articles/developer-shows-creative-in-world-clothing-system-for-cozy-pixel-game
About the project: https://80.lv/articles/developer-shows-creative-in-world-clothing-system-for-cozy-pixel-game
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Polygonflow has launched a free content browser based on Dash, its popular Unreal Engine 5 world-building solution.
Download Dash â Advanced Asset Manager: https://80.lv/articles/polygonflow-launches-free-asset-manager-for-ue5
Download Dash â Advanced Asset Manager: https://80.lv/articles/polygonflow-launches-free-asset-manager-for-ue5
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