Ubisoft is working on several Assassin's Creed titles and two Far Cry projects, according to the company's CEO, Yves Guillemot.
Details: https://80.lv/articles/ubisoft-working-on-two-new-far-cry-several-assassin-s-creed-games?utm_source=telegram
Details: https://80.lv/articles/ubisoft-working-on-two-new-far-cry-several-assassin-s-creed-games?utm_source=telegram
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HekiTen10 shared a useful tip on how to make your character's running look realistic.
Improve your animations: https://80.lv/articles/useful-tip-on-how-to-create-run-cycle-in-animation?utm_source=telegram
Improve your animations: https://80.lv/articles/useful-tip-on-how-to-create-run-cycle-in-animation?utm_source=telegram
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Zahid Ali J., the developer of an upcoming UE5 game, ENENRA : DฮEMON CORE, showcased a new gameplay feature with DualSense touchpad support.
More: https://80.lv/articles/developer-showcases-dualsense-touchpad-support-in-ue5-project?utm_source=telegram
More: https://80.lv/articles/developer-showcases-dualsense-touchpad-support-in-ue5-project?utm_source=telegram
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Enjoy Capwolf chasing Man-Spider in Sarp Serter's new glorious animation.
Watch the show: https://80.lv/articles/man-spider-capwolf-caught-in-fight-in-sarp-serter-s-awesome-animation?utm_source=telegram
Watch the show: https://80.lv/articles/man-spider-capwolf-caught-in-fight-in-sarp-serter-s-awesome-animation?utm_source=telegram
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SynthEyes 2026 is now available, featuring the new Mocha Point Tracker, live previews for GeoH setups, UI modernization, and more.
Details: https://80.lv/articles/syntheyes-2026-released?utm_source=telegram
Details: https://80.lv/articles/syntheyes-2026-released?utm_source=telegram
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Start your journey in flashy VFX with Razvan Ciobanu's Anime FX in Houdini & Nuke course.
Available with a discount until March 8: https://80.lv/articles/start-anime-fx-in-houdini-nuke-course-today?utm_source=telegram
Available with a discount until March 8: https://80.lv/articles/start-anime-fx-in-houdini-nuke-course-today?utm_source=telegram
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3D Artist Rodrigo Saurรฉ unveiled this painterly-style 3D artwork based on a drawing by Artist Ian Higginbotham.
Created with Blender: https://80.lv/articles/watrecolor-style-3d-animation-created-in-blender?utm_source=telegram
Created with Blender: https://80.lv/articles/watrecolor-style-3d-animation-created-in-blender?utm_source=telegram
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Check out Orbifold, a mind-bending game from Wild Vector Games, which is set inside a giant sphere.
Wishlist: https://80.lv/articles/check-out-this-mind-bending-game-set-inside-a-giant-sphere?utm_source=telegram
Wishlist: https://80.lv/articles/check-out-this-mind-bending-game-set-inside-a-giant-sphere?utm_source=telegram
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John Animates shows off how heavy weights should be done in his mecha animations.
Watch the transformation: https://80.lv/articles/enjoy-weight-of-these-heavy-mechanical-parts-made-in-3d?utm_source=telegram
Watch the transformation: https://80.lv/articles/enjoy-weight-of-these-heavy-mechanical-parts-made-in-3d?utm_source=telegram
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Michael Ralla and Pepe Valencia discussed how Unreal Engine 5 helped plan complex sequences and make creative and technical decisions before production on Sinners.
Learn more: https://80.lv/articles/creating-horror-film-sinners-with-unreal-engine-5?utm_source=telegram
Learn more: https://80.lv/articles/creating-horror-film-sinners-with-unreal-engine-5?utm_source=telegram
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3D Artist Hashimoto recreated รbel from Frieren: Beyond Journey's End in a low-poly style.
More low-poly characters: https://80.lv/articles/character-from-frieren-beyond-journey-s-end-recreated-in-low-poly-style?utm_source=telegram
More low-poly characters: https://80.lv/articles/character-from-frieren-beyond-journey-s-end-recreated-in-low-poly-style?utm_source=telegram
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Take a look at Chella Srikanth's 3D recreation of Indian filmmaker and screenwriter SS Rajamouli.
The artist focused on lifelike skin and fine details: https://80.lv/articles/indian-film-director-ss-rajamouli-recreated-as-realistic-3d-model?utm_source=telegram
The artist focused on lifelike skin and fine details: https://80.lv/articles/indian-film-director-ss-rajamouli-recreated-as-realistic-3d-model?utm_source=telegram
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Check out this cool concept of a loading screen unveiled by 3D Artist Tomรกs Correia for a WIP futuristic project titled quatiica.
More about the project: https://80.lv/articles/take-a-look-at-this-loading-screen-concept-for-futuristic-game?utm_source=telegram
More about the project: https://80.lv/articles/take-a-look-at-this-loading-screen-concept-for-futuristic-game?utm_source=telegram
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Have a look at this game's user interface built with a Godot shader by _4rch1t3ct.
"I don't know how to use Photoshop or draw": https://80.lv/articles/godot-developer-designs-game-ui-with-shader?utm_source=telegram
"I don't know how to use Photoshop or draw": https://80.lv/articles/godot-developer-designs-game-ui-with-shader?utm_source=telegram
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Learn how to turn an empty Houdini scene into a realistic island environment with Arvid Schneider's new course.
Enroll: https://80.lv/articles/this-course-will-teach-you-to-build-cinematic-island-scenes-in-houdini?utm_source=telegram
Enroll: https://80.lv/articles/this-course-will-teach-you-to-build-cinematic-island-scenes-in-houdini?utm_source=telegram
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Try pistachio's Persona 3 Reload-style shader for Blender 4.2 and above.
Available for free: https://80.lv/articles/persona-3-reload-inspired-npr-shader-for-blender?utm_source=telegram
Available for free: https://80.lv/articles/persona-3-reload-inspired-npr-shader-for-blender?utm_source=telegram
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Meet She, your unsettling guide through Iriyama Hitoe's RouteWhom, a psychological horror game inspired by The Backrooms.
Wishlist: https://80.lv/articles/get-a-close-look-at-the-unsettling-details-of-her-face?utm_source=telegram
Wishlist: https://80.lv/articles/get-a-close-look-at-the-unsettling-details-of-her-face?utm_source=telegram
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David MK shared the workflow behind the Anomaly Detector project.
The artist talked about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story: https://80.lv/articles/breakdown-creating-a-game-ready-retro-futuristic-anomaly-detector?utm_source=telegram
The artist talked about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story: https://80.lv/articles/breakdown-creating-a-game-ready-retro-futuristic-anomaly-detector?utm_source=telegram
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Lenz Monath shared the process behind the Saigon Alley project.
The artist discussed what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hแบปm: https://80.lv/articles/creating-an-environment-to-capture-the-atmosphere-of-the-back-alleys-of-vietnam?utm_source=telegram
The artist discussed what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hแบปm: https://80.lv/articles/creating-an-environment-to-capture-the-atmosphere-of-the-back-alleys-of-vietnam?utm_source=telegram
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