Media is too big
VIEW IN TELEGRAM
Brazil's gaming industry continues to grow by supporting innovative original IPs that celebrate cultural identity.
We interviewed the folks from ABRAGAMES to learn more: https://80.lv/articles/inside-brazil-s-growing-games-ecosystem-of-original-ips-and-cultural-identity
We interviewed the folks from ABRAGAMES to learn more: https://80.lv/articles/inside-brazil-s-growing-games-ecosystem-of-original-ips-and-cultural-identity
❤8🥰1
Media is too big
VIEW IN TELEGRAM
According to Sony's Head of Second & Third Party Content, Christian Svensson, the future of the game industry is bright with no fear of another crash.
"Demand is as strong as ever, if not stronger, and revenue is still increasing."
Read more: https://80.lv/articles/demand-is-as-strong-as-ever-sony-vp-is-super-optimistic-about-gaming-s-future
"Demand is as strong as ever, if not stronger, and revenue is still increasing."
Read more: https://80.lv/articles/demand-is-as-strong-as-ever-sony-vp-is-super-optimistic-about-gaming-s-future
😁9🔥4💯1
This media is not supported in your browser
VIEW IN TELEGRAM
3D Artist celestialmaze showcased a new glowing mist material.
Check out how you can recreate it: https://80.lv/articles/check-out-this-fascinating-glowing-mist-3d-material
Check out how you can recreate it: https://80.lv/articles/check-out-this-fascinating-glowing-mist-3d-material
❤37🥰2👍1
This media is not supported in your browser
VIEW IN TELEGRAM
Travel through time with eccentric inventor Hector and artist Margaret in Whirlight – No Time To Trip, a point-and-click graphic adventure developed by imaginarylab.
Try the demo: https://80.lv/articles/travel-in-time-in-this-point-and-click-graphic-adventure
Try the demo: https://80.lv/articles/travel-in-time-in-this-point-and-click-graphic-adventure
❤2🔥1
This media is not supported in your browser
VIEW IN TELEGRAM
Capcom's financial report for the fiscal year that ended in March reveals that 93% of its sales were digital, and the company expects the number to grow further.
It's the 9th consecutive year of record high profit: https://80.lv/articles/93-of-capcom-sales-are-digital-company-expects-number-to-grow
It's the 9th consecutive year of record high profit: https://80.lv/articles/93-of-capcom-sales-are-digital-company-expects-number-to-grow
👍8👏2❤1
This media is not supported in your browser
VIEW IN TELEGRAM
Learn how to create two light anime-style 3D scenes with variations using Blender with this comprehensive video course by Aniket Rawat.
The course covers the full workflow for achieving an anime look through shaders and outlines: https://80.lv/articles/create-two-light-anime-style-3d-scenes-in-blender-with-this-course
The course covers the full workflow for achieving an anime look through shaders and outlines: https://80.lv/articles/create-two-light-anime-style-3d-scenes-in-blender-with-this-course
❤6🥰1
This media is not supported in your browser
VIEW IN TELEGRAM
Arjan Brussee, ex-technical director at Epic Games, claims he is working on a new "European" game engine with full AI integration.
"Fully European-hosted, built by Europeans, and complies with European rules and guidelines": https://80.lv/articles/epic-games-veteran-claims-he-s-building-ai-heavy-fully-european-game-engine
"Fully European-hosted, built by Europeans, and complies with European rules and guidelines": https://80.lv/articles/epic-games-veteran-claims-he-s-building-ai-heavy-fully-european-game-engine
😁9🤮5🦄5🔥2🤔2🗿2👍1💅1
This media is not supported in your browser
VIEW IN TELEGRAM
Star Wars: Fate of the Old Republic won't take you a hundred hours to complete, says its director, Casey Hudson, promising to deliver the game before 2030.
He won't use generative AI because he finds it "creatively soulless": https://80.lv/articles/star-wars-fate-of-the-old-republic-won-t-be-hundreds-of-hours-long
He won't use generative AI because he finds it "creatively soulless": https://80.lv/articles/star-wars-fate-of-the-old-republic-won-t-be-hundreds-of-hours-long
🔥13❤3🥰2👍1😁1
This media is not supported in your browser
VIEW IN TELEGRAM
3D Character Artist Nikita Sergun has shared the HairCard Creator, a Maya plug-in that speeds up the creation and editing of real-time hair cards.
Download: https://80.lv/articles/artist-shares-a-new-maya-plug-in-that-simplifies-creation-of-real-time-hair-cards
Download: https://80.lv/articles/artist-shares-a-new-maya-plug-in-that-simplifies-creation-of-real-time-hair-cards
👍8🔥1
This media is not supported in your browser
VIEW IN TELEGRAM
Jason Key showcased real-time playback of a LiquiGen simulation in UE5 using ZibraGDS with 97% compression.
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
👍12🔥6🥰1
This media is not supported in your browser
VIEW IN TELEGRAM
Enjoy 6 cozy dioramas in Kernelbay, a cozy idle game about fishing that runs right on your desktop.
Catch fish in this relaxing simulator: https://80.lv/articles/enjoy-relaxing-fishing-experience-right-on-your-desktop-with-this-cozy-game
Catch fish in this relaxing simulator: https://80.lv/articles/enjoy-relaxing-fishing-experience-right-on-your-desktop-with-this-cozy-game
❤🔥10🔥1
This media is not supported in your browser
VIEW IN TELEGRAM
Marvel Rivals has unveiled the trailer and details for Season 8, titled Sins of Alchemax, scheduled to launch on May 15.
Watch the trailer: https://80.lv/articles/marvel-rivals-season-8-sins-of-alchemax-launches-may-15
Watch the trailer: https://80.lv/articles/marvel-rivals-season-8-sins-of-alchemax-launches-may-15
👍10🥴3👏1😱1
This media is not supported in your browser
VIEW IN TELEGRAM
Sabih Mahmood shared behind-the-scenes footage from the intro of Eyesight by Slayr, which was created in Blender.
It took five 3D artists a month to perfect this shot: https://80.lv/articles/this-shot-took-five-3d-artists-a-month-in-blender-to-perfect
It took five 3D artists a month to perfect this shot: https://80.lv/articles/this-shot-took-five-3d-artists-a-month-in-blender-to-perfect
❤🔥5🥰2
This media is not supported in your browser
VIEW IN TELEGRAM
This pottery animation by Petroc Menuhin flows so naturally, you might forget it's even looping.
More animations: https://80.lv/articles/a-pottery-animation-so-smooth-you-ll-forget-it-s-looping
More animations: https://80.lv/articles/a-pottery-animation-so-smooth-you-ll-forget-it-s-looping
❤🔥14👏3👍2🆒1
This media is not supported in your browser
VIEW IN TELEGRAM
Get a pack of 25 realistic Gaussian Splat clouds from The Pixel Lab, ready for your render engine of choice.
Purchase here: https://80.lv/articles/get-25-ultra-realistic-gaussian-splat-clouds-in-one-pack
Purchase here: https://80.lv/articles/get-25-ultra-realistic-gaussian-splat-clouds-in-one-pack
👍3🔥1🥰1
Media is too big
VIEW IN TELEGRAM
Nihon Falcom revealed a whopping 1,216.4% jump in operating profit year-over-year in its financial report for the first half of the fiscal year, largely driven by Trails in the Sky 1st Chapter.
The studio even revised its forecast: https://80.lv/articles/trails-in-the-sky-1st-chapter-helps-its-developer-reach-1-216-increase-in-net-profit
The studio even revised its forecast: https://80.lv/articles/trails-in-the-sky-1st-chapter-helps-its-developer-reach-1-216-increase-in-net-profit
❤2👏1
In this free 7-day Think Tank course, you can learn the basics of Maya to create this robot asset piece by piece. The best students can even get a partial scholarship towards the full program.
More details: https://80.lv/articles/grasp-basics-of-maya-model-your-own-robot-with-think-tank-s-free-course
More details: https://80.lv/articles/grasp-basics-of-maya-model-your-own-robot-with-think-tank-s-free-course
👍1🥰1
Media is too big
VIEW IN TELEGRAM
Holly Jencka, Quinn Steagall, and Jack Folkner of Dark Machine Games joined us to talk about White Knuckle, a first-person speed-climbing horror game.
They explained how the climbing system was designed and implemented and how the environments were built to fit the concept of the game: https://80.lv/articles/breakdown-how-dark-machine-created-a-roguelite-speed-climbing-game
They explained how the climbing system was designed and implemented and how the environments were built to fit the concept of the game: https://80.lv/articles/breakdown-how-dark-machine-created-a-roguelite-speed-climbing-game
👍4🔥1👏1
3D Character Artist Jules Joris shared a full breakdown of his Sweet Ophelia project, showing how he modeled the real-time character's body and armor using ZBrush, Maya, and Substance 3D.
Check it out: https://80.lv/articles/how-to-model-and-texture-a-dark-fantasy-real-time-character-zbrush-maya-and-substance-3d
Check it out: https://80.lv/articles/how-to-model-and-texture-a-dark-fantasy-real-time-character-zbrush-maya-and-substance-3d
👍11❤6🔥2👏1