80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

https://linktr.ee/80.lv
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A new Game Maker's Toolkit video explains how Rockstar fit GTA 3's massive city into the PlayStation 2’s memory.

Watch: https://80.lv/articles/how-rockstar-pulled-off-gta-3-s-huge-open-world-on-ps2
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Haunted Chocolatier will be "way bigger" than Stardew Valley, developer Eric "ConcernedApe" Barone says.

The new game will also be more "creepy": https://80.lv/articles/haunted-chocolatier-will-be-larger-in-scale-than-stardew-valley
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Jasper Brekelmans has released MeshCache Studio, a tool for viewing, annotating, comparing, and converting animated 3D mesh sequences.

Download for free: https://80.lv/articles/free-public-beta-tool-for-3d-mesh-cache-viewing
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3D Artist Zaineb Aljumayaat shared a full breakdown analysis of their impressive Artemis II recreation project, celebrating NASA's historic mission.

Check it out: https://80.lv/articles/creating-stylized-hand-painted-3d-models-of-the-artemis-ll-spacecraft
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Check out FISHMARKET, a psychological visual novel set in a rundown fish market. Play as a burnt-out fish butcher trapped in a cycle of filleting fish, condescending customers, and unsettling hallucinations.

Play now: https://daynstuf.itch.io/fishmarket
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Brazil's gaming industry continues to grow by supporting innovative original IPs that celebrate cultural identity.

We interviewed the folks from ABRAGAMES to learn more: https://80.lv/articles/inside-brazil-s-growing-games-ecosystem-of-original-ips-and-cultural-identity
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According to Sony's Head of Second & Third Party Content, Christian Svensson, the future of the game industry is bright with no fear of another crash.

"Demand is as strong as ever, if not stronger, and revenue is still increasing."

Read more: https://80.lv/articles/demand-is-as-strong-as-ever-sony-vp-is-super-optimistic-about-gaming-s-future
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3D Artist celestialmaze showcased a new glowing mist material.

Check out how you can recreate it: https://80.lv/articles/check-out-this-fascinating-glowing-mist-3d-material
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Travel through time with eccentric inventor Hector and artist Margaret in Whirlight – No Time To Trip, a point-and-click graphic adventure developed by imaginarylab.

Try the demo: https://80.lv/articles/travel-in-time-in-this-point-and-click-graphic-adventure
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Capcom's financial report for the fiscal year that ended in March reveals that 93% of its sales were digital, and the company expects the number to grow further.

It's the 9th consecutive year of record high profit: https://80.lv/articles/93-of-capcom-sales-are-digital-company-expects-number-to-grow
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Learn how to create two light anime-style 3D scenes with variations using Blender with this comprehensive video course by Aniket Rawat.

The course covers the full workflow for achieving an anime look through shaders and outlines: https://80.lv/articles/create-two-light-anime-style-3d-scenes-in-blender-with-this-course
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Arjan Brussee, ex-technical director at Epic Games, claims he is working on a new "European" game engine with full AI integration.

"Fully European-hosted, built by Europeans, and complies with European rules and guidelines": https://80.lv/articles/epic-games-veteran-claims-he-s-building-ai-heavy-fully-european-game-engine
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Star Wars: Fate of the Old Republic won't take you a hundred hours to complete, says its director, Casey Hudson, promising to deliver the game before 2030.

He won't use generative AI because he finds it "creatively soulless": https://80.lv/articles/star-wars-fate-of-the-old-republic-won-t-be-hundreds-of-hours-long
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3D Character Artist Nikita Sergun has shared the HairCard Creator, a Maya plug-in that speeds up the creation and editing of real-time hair cards.

Download: https://80.lv/articles/artist-shares-a-new-maya-plug-in-that-simplifies-creation-of-real-time-hair-cards
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Jason Key showcased real-time playback of a LiquiGen simulation in UE5 using ZibraGDS with 97% compression.

Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
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Enjoy 6 cozy dioramas in Kernelbay, a cozy idle game about fishing that runs right on your desktop.

Catch fish in this relaxing simulator: https://80.lv/articles/enjoy-relaxing-fishing-experience-right-on-your-desktop-with-this-cozy-game
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Marvel Rivals has unveiled the trailer and details for Season 8, titled Sins of Alchemax, scheduled to launch on May 15.

Watch the trailer: https://80.lv/articles/marvel-rivals-season-8-sins-of-alchemax-launches-may-15
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Sabih Mahmood shared behind-the-scenes footage from the intro of Eyesight by Slayr, which was created in Blender.

It took five 3D artists a month to perfect this shot: https://80.lv/articles/this-shot-took-five-3d-artists-a-month-in-blender-to-perfect
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This pottery animation by Petroc Menuhin flows so naturally, you might forget it's even looping.

More animations: https://80.lv/articles/a-pottery-animation-so-smooth-you-ll-forget-it-s-looping
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Get a pack of 25 realistic Gaussian Splat clouds from The Pixel Lab, ready for your render engine of choice.

Purchase here: https://80.lv/articles/get-25-ultra-realistic-gaussian-splat-clouds-in-one-pack
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Nihon Falcom revealed a whopping 1,216.4% jump in operating profit year-over-year in its financial report for the first half of the fiscal year, largely driven by Trails in the Sky 1st Chapter.

The studio even revised its forecast: https://80.lv/articles/trails-in-the-sky-1st-chapter-helps-its-developer-reach-1-216-increase-in-net-profit
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