Ivan Ostanin's powerful dragons are a great motivation to learn VFX.
See how they were done: https://80.lv/articles/ethereal-fire-dragon-effect-that-will-inspired-you-to-start-3d
See how they were done: https://80.lv/articles/ethereal-fire-dragon-effect-that-will-inspired-you-to-start-3d
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Have a look at the procedurally generated sea foam in Eugatnom Studios' Tidal, a Unity solution for GPU-accelerated URP water.
Get it here: https://80.lv/articles/procedurally-generated-realistic-sea-foam-in-unity
Get it here: https://80.lv/articles/procedurally-generated-realistic-sea-foam-in-unity
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3D Artist Furflection shared a fluffy tail test showcasing their custom-built hair nodes setup with proper hair simulation in Blender.
Details: https://80.lv/articles/fluffy-tail-simulation-showcase-with-custom-hair-geometry-nodes
Details: https://80.lv/articles/fluffy-tail-simulation-showcase-with-custom-hair-geometry-nodes
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The Steampunk Scorch Cannon by Reyhane_3D is a high-quality game-ready prop that comes with a 14+ hour tutorial covering the full pipeline from modeling to texturing.
Download the asset and the full breakdown here: https://80.lv/articles/learn-hard-surface-modeling-pbr-texturing-with-this-steampunk-cannon-prop
Download the asset and the full breakdown here: https://80.lv/articles/learn-hard-surface-modeling-pbr-texturing-with-this-steampunk-cannon-prop
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Tekken producer Katsuhiro Harada launched a new game development company. VS Studio's philosophy is "Beyond tradition, crafted to perfection."
"From a free, open, and spacious environment, we will generate new ideas and create memorable games": https://80.lv/articles/tekken-producer-katsuhiro-harada-opens-new-game-development-studio
"From a free, open, and spacious environment, we will generate new ideas and create memorable games": https://80.lv/articles/tekken-producer-katsuhiro-harada-opens-new-game-development-studio
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A new Game Maker's Toolkit video explains how Rockstar fit GTA 3's massive city into the PlayStation 2’s memory.
Watch: https://80.lv/articles/how-rockstar-pulled-off-gta-3-s-huge-open-world-on-ps2
Watch: https://80.lv/articles/how-rockstar-pulled-off-gta-3-s-huge-open-world-on-ps2
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Haunted Chocolatier will be "way bigger" than Stardew Valley, developer Eric "ConcernedApe" Barone says.
The new game will also be more "creepy": https://80.lv/articles/haunted-chocolatier-will-be-larger-in-scale-than-stardew-valley
The new game will also be more "creepy": https://80.lv/articles/haunted-chocolatier-will-be-larger-in-scale-than-stardew-valley
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Jasper Brekelmans has released MeshCache Studio, a tool for viewing, annotating, comparing, and converting animated 3D mesh sequences.
Download for free: https://80.lv/articles/free-public-beta-tool-for-3d-mesh-cache-viewing
Download for free: https://80.lv/articles/free-public-beta-tool-for-3d-mesh-cache-viewing
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3D Artist Zaineb Aljumayaat shared a full breakdown analysis of their impressive Artemis II recreation project, celebrating NASA's historic mission.
Check it out: https://80.lv/articles/creating-stylized-hand-painted-3d-models-of-the-artemis-ll-spacecraft
Check it out: https://80.lv/articles/creating-stylized-hand-painted-3d-models-of-the-artemis-ll-spacecraft
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Check out FISHMARKET, a psychological visual novel set in a rundown fish market. Play as a burnt-out fish butcher trapped in a cycle of filleting fish, condescending customers, and unsettling hallucinations.
Play now: https://daynstuf.itch.io/fishmarket
Play now: https://daynstuf.itch.io/fishmarket
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Brazil's gaming industry continues to grow by supporting innovative original IPs that celebrate cultural identity.
We interviewed the folks from ABRAGAMES to learn more: https://80.lv/articles/inside-brazil-s-growing-games-ecosystem-of-original-ips-and-cultural-identity
We interviewed the folks from ABRAGAMES to learn more: https://80.lv/articles/inside-brazil-s-growing-games-ecosystem-of-original-ips-and-cultural-identity
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According to Sony's Head of Second & Third Party Content, Christian Svensson, the future of the game industry is bright with no fear of another crash.
"Demand is as strong as ever, if not stronger, and revenue is still increasing."
Read more: https://80.lv/articles/demand-is-as-strong-as-ever-sony-vp-is-super-optimistic-about-gaming-s-future
"Demand is as strong as ever, if not stronger, and revenue is still increasing."
Read more: https://80.lv/articles/demand-is-as-strong-as-ever-sony-vp-is-super-optimistic-about-gaming-s-future
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3D Artist celestialmaze showcased a new glowing mist material.
Check out how you can recreate it: https://80.lv/articles/check-out-this-fascinating-glowing-mist-3d-material
Check out how you can recreate it: https://80.lv/articles/check-out-this-fascinating-glowing-mist-3d-material
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Travel through time with eccentric inventor Hector and artist Margaret in Whirlight – No Time To Trip, a point-and-click graphic adventure developed by imaginarylab.
Try the demo: https://80.lv/articles/travel-in-time-in-this-point-and-click-graphic-adventure
Try the demo: https://80.lv/articles/travel-in-time-in-this-point-and-click-graphic-adventure
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Capcom's financial report for the fiscal year that ended in March reveals that 93% of its sales were digital, and the company expects the number to grow further.
It's the 9th consecutive year of record high profit: https://80.lv/articles/93-of-capcom-sales-are-digital-company-expects-number-to-grow
It's the 9th consecutive year of record high profit: https://80.lv/articles/93-of-capcom-sales-are-digital-company-expects-number-to-grow
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Learn how to create two light anime-style 3D scenes with variations using Blender with this comprehensive video course by Aniket Rawat.
The course covers the full workflow for achieving an anime look through shaders and outlines: https://80.lv/articles/create-two-light-anime-style-3d-scenes-in-blender-with-this-course
The course covers the full workflow for achieving an anime look through shaders and outlines: https://80.lv/articles/create-two-light-anime-style-3d-scenes-in-blender-with-this-course
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Arjan Brussee, ex-technical director at Epic Games, claims he is working on a new "European" game engine with full AI integration.
"Fully European-hosted, built by Europeans, and complies with European rules and guidelines": https://80.lv/articles/epic-games-veteran-claims-he-s-building-ai-heavy-fully-european-game-engine
"Fully European-hosted, built by Europeans, and complies with European rules and guidelines": https://80.lv/articles/epic-games-veteran-claims-he-s-building-ai-heavy-fully-european-game-engine
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Star Wars: Fate of the Old Republic won't take you a hundred hours to complete, says its director, Casey Hudson, promising to deliver the game before 2030.
He won't use generative AI because he finds it "creatively soulless": https://80.lv/articles/star-wars-fate-of-the-old-republic-won-t-be-hundreds-of-hours-long
He won't use generative AI because he finds it "creatively soulless": https://80.lv/articles/star-wars-fate-of-the-old-republic-won-t-be-hundreds-of-hours-long
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3D Character Artist Nikita Sergun has shared the HairCard Creator, a Maya plug-in that speeds up the creation and editing of real-time hair cards.
Download: https://80.lv/articles/artist-shares-a-new-maya-plug-in-that-simplifies-creation-of-real-time-hair-cards
Download: https://80.lv/articles/artist-shares-a-new-maya-plug-in-that-simplifies-creation-of-real-time-hair-cards
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Jason Key showcased real-time playback of a LiquiGen simulation in UE5 using ZibraGDS with 97% compression.
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
Join the ZibraGDS open beta: https://80.lv/articles/real-time-high-fidelity-liquigen-simulation-in-ue5-with-zibragds-compression
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