80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

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This lovely Garden Bouquet Foliage Kit by Sarah Krystallia is gorgeous and looks nearly hand-painted, but it was made with Maya, Unreal Engine, and Clip Studio Paint.

See more: https://80.lv/articles/this-gorgeous-garden-bouquet-foliage-kit-demonstrates-real-skill
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The Horizon co-op spin-off game, Horizon Hunters Gathering, will have another playtest this month, and you can sign up for a chance to play.

Learn more: https://80.lv/articles/action-co-op-horizon-spin-off-game-gets-second-playtest-this-month-registrations-open
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Farm to Table combines farming, restaurant management, and base building in one cozy game where you grow your own food, cook it in the kitchen you've built, and serve it in the restaurant you own.

That's a lot of genres for a solo developer: https://80.lv/articles/grow-your-own-food-make-fine-dishes-out-of-it-in-cozy-restaurant-simulator
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Make cheese, ice cream, lava, and metal with Ryan King's realistic procedural materials for Blender.

Customize their values however you want: https://80.lv/articles/make-cheese-ice-cream-lava-metal-with-ryan-king-s-realistic-procedural-materials-for-blender
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Binbun's smoke VFX made in Godot creates an illusion of 3D depth, but it's actually flat.

The VFX is on sale now: https://80.lv/articles/check-out-this-godot-smoke-vfx-with-fake-depth
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Sinan Ata has open-sourced his design system for Unity 6's UI Toolkit, built originally for his cross-platform game Leap of Legends.

Check it out: https://80.lv/articles/unity-dev-open-sources-production-ready-ui-toolkit-design-system
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Raise and train a young pilot bonded with a living mech, the Valkyrie, as they fight to protect humanity from alien threats.

Wishlist Valkyrie Iteration: https://80.lv/articles/cute-tamagotchi-style-game-where-you-raise-future-mecha-pilot
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Obbe Vermeij, a former Technical Director at Rockstar who worked on several GTA titles, has released his nature god game Plentiful.

Play on Steam: https://80.lv/articles/former-gta-developer-obbe-vermeij-releases-his-nature-sandbox-game
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Sarp Serter showcased a music video featuring Spider-Man and Black Cat.

More Spider-Man-inspired animations: https://80.lv/articles/artist-shows-animation-with-spider-man-black-cat
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Check out this fantasy forest scene created by Environment Artist Heather Geiger using ZBrush, Maya, Substance 3D, and SpeedTree

The artist combines nature aesthetic and modularity: https://80.lv/articles/artist-combines-nature-aesthetic-modularity-in-this-forest-fantasy-scene
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Take a look at Iro Ikyu's stylized Blender shader that turns 3D projects into painterly, book-style illustrations.

Learn how to recreate it: https://80.lv/articles/stylized-blender-shader-that-looks-like-book-illustrations
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Josh Presseisen, Founder of Crescent Moon Games, spoke with us about Screenbound, discussing how they created the 2D and 3D worlds, how they chose the art style, and the same color range for both worlds.

He also talked about the gameโ€™s mechanics: https://80.lv/articles/crescent-moon-games-founder-on-creating-a-game-that-blends-2d-and-3d-platforming
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Newly announced Sneaky Devil Studios was founded by former Sanzaru developers; they've "returned, stronger and more determined than ever," to work on console and PC games.

Read more: https://80.lv/articles/new-studio-formed-by-ex-sanzaru-developers-after-meta-closure
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In this interview, Lena Holmfridardottir shared the workflow behind the Lyoba character, discussing how she achieved an anatomically correct sculpt and the tools she used to create the realistic afro hair.

Learn more: https://80.lv/articles/creating-a-mesmerizing-and-cinematic-real-time-character-using-zbrush-and-unreal-engine-5
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This incredibly detailed retro-style dancer character was made by Lim Jaegil using 3ds Max, ZBrush, and Substance 3D Painter.

See more: https://80.lv/articles/check-out-this-highly-detailed-character-model-of-a-retro-style-dancer
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Let's take a closer look at the excellent work of Blizzard Senior Materials Artist, Rachel Bews, for Diablo IV: Lord of Hatred.

More details: https://80.lv/articles/take-a-closer-look-at-how-materials-for-diablo-iv-lord-of-hatred-were-made
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California's AB 121, dubbed the "Protect Our Games Act", aims to provide players with continued access options following server closures and is facing heavy opposition from the ESA.

The legislation โ€œdoesnโ€™t reflect how games actually work today,โ€ according to the organization.

Read more: https://80.lv/articles/esa-opposes-california-bill-aimed-at-live-service-game-preservation
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New reports and retrospective details from TheKempy on YouTube reveal how Amy Hennigโ€™s original vision for Uncharted 4: A Thiefโ€™s End differed dramatically from the final release.

Check out the amazing details: https://80.lv/articles/inside-the-scrapped-version-of-uncharted-4-led-by-amy-hennig
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Check out Into the Fire, a high-risk extraction survival game where you race against an erupting volcano. Rescue survivors, manage scarce resources, survive fire anomalies, and carve escape routes through ash and lava. Bring them back alive before the island buries you.

Wishlist & Playtest: https://store.steampowered.com/app/2988030/Into_the_Fire/
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Blizzard Character Artist Bryan Bedford shared how he sculpted and textured Overwatch's Vendetta with WIP shots and behind-the-scenes details.

Check it out: https://80.lv/articles/character-artist-shares-how-overwatch-s-vendetta-was-sculpted-and-textured
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