This lovely Garden Bouquet Foliage Kit by Sarah Krystallia is gorgeous and looks nearly hand-painted, but it was made with Maya, Unreal Engine, and Clip Studio Paint.
See more: https://80.lv/articles/this-gorgeous-garden-bouquet-foliage-kit-demonstrates-real-skill
See more: https://80.lv/articles/this-gorgeous-garden-bouquet-foliage-kit-demonstrates-real-skill
๐ฅฐ16โค3๐1
Media is too big
VIEW IN TELEGRAM
The Horizon co-op spin-off game, Horizon Hunters Gathering, will have another playtest this month, and you can sign up for a chance to play.
Learn more: https://80.lv/articles/action-co-op-horizon-spin-off-game-gets-second-playtest-this-month-registrations-open
Learn more: https://80.lv/articles/action-co-op-horizon-spin-off-game-gets-second-playtest-this-month-registrations-open
๐คฃ9๐1๐ฅฐ1
Media is too big
VIEW IN TELEGRAM
Farm to Table combines farming, restaurant management, and base building in one cozy game where you grow your own food, cook it in the kitchen you've built, and serve it in the restaurant you own.
That's a lot of genres for a solo developer: https://80.lv/articles/grow-your-own-food-make-fine-dishes-out-of-it-in-cozy-restaurant-simulator
That's a lot of genres for a solo developer: https://80.lv/articles/grow-your-own-food-make-fine-dishes-out-of-it-in-cozy-restaurant-simulator
โค4๐1๐ฅฐ1
This media is not supported in your browser
VIEW IN TELEGRAM
Make cheese, ice cream, lava, and metal with Ryan King's realistic procedural materials for Blender.
Customize their values however you want: https://80.lv/articles/make-cheese-ice-cream-lava-metal-with-ryan-king-s-realistic-procedural-materials-for-blender
Customize their values however you want: https://80.lv/articles/make-cheese-ice-cream-lava-metal-with-ryan-king-s-realistic-procedural-materials-for-blender
๐8๐1
This media is not supported in your browser
VIEW IN TELEGRAM
Binbun's smoke VFX made in Godot creates an illusion of 3D depth, but it's actually flat.
The VFX is on sale now: https://80.lv/articles/check-out-this-godot-smoke-vfx-with-fake-depth
The VFX is on sale now: https://80.lv/articles/check-out-this-godot-smoke-vfx-with-fake-depth
๐ฅ15๐คฃ1
This media is not supported in your browser
VIEW IN TELEGRAM
Sinan Ata has open-sourced his design system for Unity 6's UI Toolkit, built originally for his cross-platform game Leap of Legends.
Check it out: https://80.lv/articles/unity-dev-open-sources-production-ready-ui-toolkit-design-system
Check it out: https://80.lv/articles/unity-dev-open-sources-production-ready-ui-toolkit-design-system
๐5๐คฎ3๐1
This media is not supported in your browser
VIEW IN TELEGRAM
Raise and train a young pilot bonded with a living mech, the Valkyrie, as they fight to protect humanity from alien threats.
Wishlist Valkyrie Iteration: https://80.lv/articles/cute-tamagotchi-style-game-where-you-raise-future-mecha-pilot
Wishlist Valkyrie Iteration: https://80.lv/articles/cute-tamagotchi-style-game-where-you-raise-future-mecha-pilot
โค7๐2๐ฅฐ1
This media is not supported in your browser
VIEW IN TELEGRAM
Obbe Vermeij, a former Technical Director at Rockstar who worked on several GTA titles, has released his nature god game Plentiful.
Play on Steam: https://80.lv/articles/former-gta-developer-obbe-vermeij-releases-his-nature-sandbox-game
Play on Steam: https://80.lv/articles/former-gta-developer-obbe-vermeij-releases-his-nature-sandbox-game
๐3๐ฅฐ2๐ค1
This media is not supported in your browser
VIEW IN TELEGRAM
Sarp Serter showcased a music video featuring Spider-Man and Black Cat.
More Spider-Man-inspired animations: https://80.lv/articles/artist-shows-animation-with-spider-man-black-cat
More Spider-Man-inspired animations: https://80.lv/articles/artist-shows-animation-with-spider-man-black-cat
๐ฅฐ6๐1
Media is too big
VIEW IN TELEGRAM
Check out this fantasy forest scene created by Environment Artist Heather Geiger using ZBrush, Maya, Substance 3D, and SpeedTree
The artist combines nature aesthetic and modularity: https://80.lv/articles/artist-combines-nature-aesthetic-modularity-in-this-forest-fantasy-scene
The artist combines nature aesthetic and modularity: https://80.lv/articles/artist-combines-nature-aesthetic-modularity-in-this-forest-fantasy-scene
โค11๐2๐1
Take a look at Iro Ikyu's stylized Blender shader that turns 3D projects into painterly, book-style illustrations.
Learn how to recreate it: https://80.lv/articles/stylized-blender-shader-that-looks-like-book-illustrations
Learn how to recreate it: https://80.lv/articles/stylized-blender-shader-that-looks-like-book-illustrations
๐ฅ19๐1
Media is too big
VIEW IN TELEGRAM
Josh Presseisen, Founder of Crescent Moon Games, spoke with us about Screenbound, discussing how they created the 2D and 3D worlds, how they chose the art style, and the same color range for both worlds.
He also talked about the gameโs mechanics: https://80.lv/articles/crescent-moon-games-founder-on-creating-a-game-that-blends-2d-and-3d-platforming
He also talked about the gameโs mechanics: https://80.lv/articles/crescent-moon-games-founder-on-creating-a-game-that-blends-2d-and-3d-platforming
๐ฅ3๐คฏ3๐1๐ฅฐ1
Media is too big
VIEW IN TELEGRAM
Newly announced Sneaky Devil Studios was founded by former Sanzaru developers; they've "returned, stronger and more determined than ever," to work on console and PC games.
Read more: https://80.lv/articles/new-studio-formed-by-ex-sanzaru-developers-after-meta-closure
Read more: https://80.lv/articles/new-studio-formed-by-ex-sanzaru-developers-after-meta-closure
๐1๐1
This media is not supported in your browser
VIEW IN TELEGRAM
In this interview, Lena Holmfridardottir shared the workflow behind the Lyoba character, discussing how she achieved an anatomically correct sculpt and the tools she used to create the realistic afro hair.
Learn more: https://80.lv/articles/creating-a-mesmerizing-and-cinematic-real-time-character-using-zbrush-and-unreal-engine-5
Learn more: https://80.lv/articles/creating-a-mesmerizing-and-cinematic-real-time-character-using-zbrush-and-unreal-engine-5
โค3๐1๐ฅ1
Media is too big
VIEW IN TELEGRAM
This incredibly detailed retro-style dancer character was made by Lim Jaegil using 3ds Max, ZBrush, and Substance 3D Painter.
See more: https://80.lv/articles/check-out-this-highly-detailed-character-model-of-a-retro-style-dancer
See more: https://80.lv/articles/check-out-this-highly-detailed-character-model-of-a-retro-style-dancer
๐ฅฐ4๐2๐ฅ2๐2๐1
Media is too big
VIEW IN TELEGRAM
Let's take a closer look at the excellent work of Blizzard Senior Materials Artist, Rachel Bews, for Diablo IV: Lord of Hatred.
More details: https://80.lv/articles/take-a-closer-look-at-how-materials-for-diablo-iv-lord-of-hatred-were-made
More details: https://80.lv/articles/take-a-closer-look-at-how-materials-for-diablo-iv-lord-of-hatred-were-made
โค10๐ฅ1๐ฆ1
Media is too big
VIEW IN TELEGRAM
California's AB 121, dubbed the "Protect Our Games Act", aims to provide players with continued access options following server closures and is facing heavy opposition from the ESA.
The legislation โdoesnโt reflect how games actually work today,โ according to the organization.
Read more: https://80.lv/articles/esa-opposes-california-bill-aimed-at-live-service-game-preservation
The legislation โdoesnโt reflect how games actually work today,โ according to the organization.
Read more: https://80.lv/articles/esa-opposes-california-bill-aimed-at-live-service-game-preservation
โค4โก2๐2๐ฅฐ1
Media is too big
VIEW IN TELEGRAM
New reports and retrospective details from TheKempy on YouTube reveal how Amy Hennigโs original vision for Uncharted 4: A Thiefโs End differed dramatically from the final release.
Check out the amazing details: https://80.lv/articles/inside-the-scrapped-version-of-uncharted-4-led-by-amy-hennig
Check out the amazing details: https://80.lv/articles/inside-the-scrapped-version-of-uncharted-4-led-by-amy-hennig
๐4๐ฅฐ1
Media is too big
VIEW IN TELEGRAM
Check out Into the Fire, a high-risk extraction survival game where you race against an erupting volcano. Rescue survivors, manage scarce resources, survive fire anomalies, and carve escape routes through ash and lava. Bring them back alive before the island buries you.
Wishlist & Playtest: https://store.steampowered.com/app/2988030/Into_the_Fire/
Wishlist & Playtest: https://store.steampowered.com/app/2988030/Into_the_Fire/
๐ฅ7
Blizzard Character Artist Bryan Bedford shared how he sculpted and textured Overwatch's Vendetta with WIP shots and behind-the-scenes details.
Check it out: https://80.lv/articles/character-artist-shares-how-overwatch-s-vendetta-was-sculpted-and-textured
Check it out: https://80.lv/articles/character-artist-shares-how-overwatch-s-vendetta-was-sculpted-and-textured
๐2๐1๐ฅ1๐ฅฐ1