80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

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Sony's financial report for Q4 FY2025 reveals that Bungie cost it $767 million. 16 million PlayStation 5 units were sold that year, bringing the total to 93.7 million.

Learn more about the revenue: https://80.lv/articles/sony-s-q4-fy25-financial-report-shows-it-selling-1-5-million-playstation-5-units-losing-usd767-million-over-bungie1
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Here's a side-by-side of the viewport and final render for this surreal space environment made in Blender by vfxbyfarkas.

More space-themed projects: https://80.lv/articles/viewport-vs-final-render-of-cosmic-surreal-scene
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Speed up your JRPG creation with this Unity framework by RetroGig, built around classic SNES/PSX-style systems.

Limited-time 50% discount available: https://80.lv/articles/unity-based-tool-for-jrpg-game-development
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Tribute Games joined us to discuss Scott Pilgrim EX, covering its pixel art style, the approach to animation and combat consistency, how the team collaborates, and the challenges faced during development.

Read: https://80.lv/articles/scott-pilgrim-ex-tribute-games-on-pixel-art-pipeline-animation-and-collaborative-work
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Francesco Furneri returned to 80 Level to discuss the evolution of Redwood, including new environments, cinematics, the main character's role, rendering, and UI design.

Dive in: https://80.lv/articles/creating-cinematic-opening-for-narrative-driven-mystery-thriller-game-in-ue5
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Sony says "AI will unleash the creativity of our studios," but wants humans to "remain at the center," explaining that AI-assisted tools and workflows are being used across studios.

Read more: https://80.lv/articles/sony-says-ai-will-unleash-the-creativity-of-our-studios-while-humans-remain-at-the-center
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Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project.

He shared how he sculpted the crystal and the sword and explained how he textured the leather: https://80.lv/articles/how-to-sculpt-and-texture-a-semi-realistic-herbalist-backpack
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Check out Age of Barbarians Chronicles, a brutal action RPG rooted in classic sword-and-sorcery. Live the bloody adventures of barbarians, amazons, and sorcerers as you battle the insane Sorcerer Gods, rulers of the prehistoric world of Atlan.

Play now: https://store.steampowered.com/app/1753500/Age_of_Barbarians_Chronicles
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This Godot game by Moleman Studios looks really fun and clever, with its low-poly aesthetic and fast-paced gameplay.

It's a racing...platformer? -- https://80.lv/articles/this-low-poly-godot-game-is-a-wild-looking-car-based-platformer
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The studio behind EVE Online has officially rebranded from CCP Games to Fenris Creations and announced an AI research partnership with Google DeepMind.

Read more: https://80.lv/articles/eve-online-studio-goes-indie-in-new-era-rebrand-with-google-deepmind-ai-partnership
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In this first-person psychological horror game called Bloodmoored, you'll have to restore an old factory with a dark history that's full of ghosts and unsettling spirits.

See more: https://80.lv/articles/this-unsettling-psychological-horror-game-is-full-of-ghosts-and-terrifying-spirits
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This original character by Leandre TEKO is the beautiful and enchanting Naisra, created with Photoshop, After Effects, and Premiere, and animated in Spine 2D.

Check out the process: https://80.lv/articles/this-beautiful-and-enchanting-character-is-an-original-creation-animated-in-spine-2d
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This lovely Garden Bouquet Foliage Kit by Sarah Krystallia is gorgeous and looks nearly hand-painted, but it was made with Maya, Unreal Engine, and Clip Studio Paint.

See more: https://80.lv/articles/this-gorgeous-garden-bouquet-foliage-kit-demonstrates-real-skill
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The Horizon co-op spin-off game, Horizon Hunters Gathering, will have another playtest this month, and you can sign up for a chance to play.

Learn more: https://80.lv/articles/action-co-op-horizon-spin-off-game-gets-second-playtest-this-month-registrations-open
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Farm to Table combines farming, restaurant management, and base building in one cozy game where you grow your own food, cook it in the kitchen you've built, and serve it in the restaurant you own.

That's a lot of genres for a solo developer: https://80.lv/articles/grow-your-own-food-make-fine-dishes-out-of-it-in-cozy-restaurant-simulator
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Make cheese, ice cream, lava, and metal with Ryan King's realistic procedural materials for Blender.

Customize their values however you want: https://80.lv/articles/make-cheese-ice-cream-lava-metal-with-ryan-king-s-realistic-procedural-materials-for-blender
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Binbun's smoke VFX made in Godot creates an illusion of 3D depth, but it's actually flat.

The VFX is on sale now: https://80.lv/articles/check-out-this-godot-smoke-vfx-with-fake-depth
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Sinan Ata has open-sourced his design system for Unity 6's UI Toolkit, built originally for his cross-platform game Leap of Legends.

Check it out: https://80.lv/articles/unity-dev-open-sources-production-ready-ui-toolkit-design-system
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Raise and train a young pilot bonded with a living mech, the Valkyrie, as they fight to protect humanity from alien threats.

Wishlist Valkyrie Iteration: https://80.lv/articles/cute-tamagotchi-style-game-where-you-raise-future-mecha-pilot
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Obbe Vermeij, a former Technical Director at Rockstar who worked on several GTA titles, has released his nature god game Plentiful.

Play on Steam: https://80.lv/articles/former-gta-developer-obbe-vermeij-releases-his-nature-sandbox-game
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