80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

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Lea Seiler and Vishwaas Khare shared how they created a real-time procedural destruction system for Unreal Engine 5.

Learn how they used Houdini to build a scalable fracture system and integrated it with the engine: https://80.lv/articles/building-a-procedural-destruction-pipeline-with-houdini-and-unreal-engine-5
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We spoke with Sam C., the developer behind the PS1-inspired delivery adventure Easy Delivery Co., about the game's low-poly visuals, production pipeline, and embracing limitations in creative work.

Read the interview: https://80.lv/articles/inside-the-making-of-easy-delivery-co
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Lafiya Watson of Bad Chick Studios shared with us the reasons behind the AR apps, why she chose Snap Spectacles, how she has created some of her projects, and how she adapts them to different settings.

Read: https://80.lv/articles/how-bad-chick-studios-creates-ar-apps-that-mix-the-physical-and-digital-space
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Mixtape is out, and it's phenomenal. From its slick animation style to its captivating coming-of-age story, it's a must-play for narrative adventure game fans.

It's also one of the highest-rated games of the year: https://80.lv/articles/this-new-narrative-adventure-is-already-one-of-2026-s-best-reviewed-games
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This stylized weapon prop was brought to 3D by Game Artist Elisa Gonda, based on a concept by Character Concept Artist Lipan Liu (Rock.D).

The artist explored hand-painted texturing using 3DCoat: https://80.lv/articles/artist-explores-hand-painted-texturing-with-a-stylized-weapon-prop-made-in-3dcoat
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Check out FaceSync, an audio lip sync and facial animation toolset by Frostember Studios, which helps save time and optimize CPU performance by eliminating the need for real-time sync setup.

Suitable for VR, mobile games, cinematics, and more: https://80.lv/articles/facesync-brings-audio-driven-facial-animation-and-lip-sync-to-unity
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Learn how to create a realistic rain-on-glass material in Material Maker from CMZW's node setup.

Have a look: https://80.lv/articles/see-how-you-can-easily-make-rain-on-glass-in-material-maker
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Digital artist ushika put Megumi Fushiguro from Jujutsu Kaisen in a gorgeous, detailed outfit inspired by Alice in Wonderland, created on an iPad.

Check out this dark twist on the rabbit: https://80.lv/articles/intricate-megumi-fushiguro-sculpt-inspired-by-alice-in-wonderland-crafted-in-3d
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MOTORSLICE, a parkour game inspired by the 2008 Prince of Persia and Mirror's Edge, developed by Regular Studio, recouped its development investment within the first launch hours.

The game was created by a team of two developers: https://80.lv/articles/parkour-game-motorslice-recoups-its-investment-within-hours-of-launch
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Create beautiful pine trees with the new version of Rei's Stylized Tree Asset Generator for Blender.

Enjoy the 25% discount: https://80.lv/articles/stylized-tree-asset-generator-for-blender-can-now-create-pine-trees
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Game Developer and Technical Artist passivestar showcased how emissive decals can be used as an alternative to traditional lighting in 3D scenes.

More from the artist: https://80.lv/articles/check-out-how-emissive-decals-can-simulate-lighting-in-3d-scenes
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Nintendo's new Star Fox game for Switch 2 lets players use AR character avatars and filters to change their appearance.

Watch the Star Fox Direct: https://80.lv/articles/nintendo-s-new-star-fox-game-lets-players-use-ar-character-avatars
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Check out Harry Heathโ€™s 3D modeling software-inspired lattice modifier for Unity that lets you easily deform static and skinned objects, making it simple to create complex animations.

Details: https://80.lv/articles/lattice-modifier-for-unity-released/
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Sony's financial report for Q4 FY2025 reveals that Bungie cost it $767 million. 16 million PlayStation 5 units were sold that year, bringing the total to 93.7 million.

Learn more about the revenue: https://80.lv/articles/sony-s-q4-fy25-financial-report-shows-it-selling-1-5-million-playstation-5-units-losing-usd767-million-over-bungie1
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Here's a side-by-side of the viewport and final render for this surreal space environment made in Blender by vfxbyfarkas.

More space-themed projects: https://80.lv/articles/viewport-vs-final-render-of-cosmic-surreal-scene
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Speed up your JRPG creation with this Unity framework by RetroGig, built around classic SNES/PSX-style systems.

Limited-time 50% discount available: https://80.lv/articles/unity-based-tool-for-jrpg-game-development
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Tribute Games joined us to discuss Scott Pilgrim EX, covering its pixel art style, the approach to animation and combat consistency, how the team collaborates, and the challenges faced during development.

Read: https://80.lv/articles/scott-pilgrim-ex-tribute-games-on-pixel-art-pipeline-animation-and-collaborative-work
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Francesco Furneri returned to 80 Level to discuss the evolution of Redwood, including new environments, cinematics, the main character's role, rendering, and UI design.

Dive in: https://80.lv/articles/creating-cinematic-opening-for-narrative-driven-mystery-thriller-game-in-ue5
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Sony says "AI will unleash the creativity of our studios," but wants humans to "remain at the center," explaining that AI-assisted tools and workflows are being used across studios.

Read more: https://80.lv/articles/sony-says-ai-will-unleash-the-creativity-of-our-studios-while-humans-remain-at-the-center
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Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project.

He shared how he sculpted the crystal and the sword and explained how he textured the leather: https://80.lv/articles/how-to-sculpt-and-texture-a-semi-realistic-herbalist-backpack
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Check out Age of Barbarians Chronicles, a brutal action RPG rooted in classic sword-and-sorcery. Live the bloody adventures of barbarians, amazons, and sorcerers as you battle the insane Sorcerer Gods, rulers of the prehistoric world of Atlan.

Play now: https://store.steampowered.com/app/1753500/Age_of_Barbarians_Chronicles
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