80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

https://linktr.ee/80.lv
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The long-awaited pixel art Zelda-like, Mina the Hollower, from Yacht Club Games, finally has a release date later this month.

Read more: https://80.lv/articles/shovel-knight-dev-s-excellent-pixel-art-zelda-like-finally-has-a-release-date
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How important are wishlists? What about trailer views? When should you launch your Steam page?

The folks at GEM Capital have millions of wishlists across their portfolio, so we talked with them about how to find success on Steam as an indie dev.

Find out: https://80.lv/articles/inside-the-metrics-that-actually-matter-for-success-on-steam-as-an-indie-dev
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Lighting Artist Karim Yasser shared how he approached lighting for a military environment using Unreal Engine.

Read: https://80.lv/articles/artist-shares-how-he-approached-lighting-for-a-military-environment-in-unreal-engine-5
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GameStop CEO Ryan Cohen is "selling stuff on eBay to pay for eBay," and some of it looks like memorabilia from Game Informer's vault. Well, now we know how he will pay for the company.

All of the items come with a signed "Letter to eBay": https://80.lv/articles/gamestop-ceo-is-reportedly-selling-stuff-from-game-informer-vault-on-ebay-to-pay-for-ebay
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Learn how Environment Artist Erika Mariia Molchanova created this intricate lotus scene using Blender, Substance 3D Painter, Houdini, and Unreal Engine 5.

Read the breakdown: https://80.lv/articles/see-how-this-intricate-lotus-scene-was-created-in-houdini-and-ue5
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Diablo 4 players can finally enjoy the secret cow level, but not everyone thinks that the effort is worth the reward.

See how you can get "moobility damage while mooving": https://80.lv/articles/diablo-4-players-can-finally-enjoy-secret-cow-level-but-is-it-worth-it

Video by LoatheBurger
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Autodesk has released Project Falcon, a free kitbashing tool designed for anyone to create 3D models even without prior experience, requiring no installation, only an Autodesk account.

Try in your browser: https://80.lv/articles/autodesk-releases-a-free-kitbashing-tool-for-faster-3d-creation
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VFX Apprentice offers a great course that will level up your stylized VFX skills using Unreal Engine 5.

Apply for the 8-week program for mid-level VFX artists: https://80.lv/articles/this-unreal-engine-5-course-will-teach-you-advanced-techniques-in-stylized-vfx
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Learn how to create realistic hair for your characters with The Real-Time Hair FlipBox, a package of 3 tutorials and 8 real-time hair assets from Lead Hair Artist Hazel Brown.

Get the package at a discount until May 17: https://80.lv/articles/learn-to-create-real-time-hair-download-assets-for-long-afro-and-more-hairstyles
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3D artist CMZW presented a cool circuit board material with a running fan for this year's challenge.

Check out other awesome #mayterials: https://80.lv/articles/check-out-this-unusual-moving-circuit-board-3d-material
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Autograph, Maxon's motion graphics and VFX software, is now freely available to studios in addition to individual artists.

Suitable for commercial use: https://80.lv/articles/maxon-makes-autograph-free-for-all-users
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A recent Godot blog post presents official data on the engine's rising adoption.

Take a closer look at Godot's usage, community growth, released games, and donation trends: https://80.lv/articles/godot-sees-major-growth-in-adoption-in-recent-years-report-says
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Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine.

Get Character Control Rig here: https://80.lv/articles/new-add-on-for-metahuman-character-rig-creation-in-blender
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Check out updates on Talesworth Game Studioโ€™s WIP hand-drawn dungeon crawler, The Secret of Weepstone.

The demo is available on Steam: https://80.lv/articles/this-hand-drawn-dungeon-crawler-expands-with-new-content
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Check out this silky hair in Indiana Jones and the Great Circle, the first game to feature NVIDIA's RTX Hair technology, using spheres instead of triangles to render more realistic hair.

See the difference: https://80.lv/articles/nvidia-s-rtx-hair-to-make-debut-in-indiana-jones-and-the-great-circle

Video by Compusemble
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Lea Seiler and Vishwaas Khare shared how they created a real-time procedural destruction system for Unreal Engine 5.

Learn how they used Houdini to build a scalable fracture system and integrated it with the engine: https://80.lv/articles/building-a-procedural-destruction-pipeline-with-houdini-and-unreal-engine-5
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We spoke with Sam C., the developer behind the PS1-inspired delivery adventure Easy Delivery Co., about the game's low-poly visuals, production pipeline, and embracing limitations in creative work.

Read the interview: https://80.lv/articles/inside-the-making-of-easy-delivery-co
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Lafiya Watson of Bad Chick Studios shared with us the reasons behind the AR apps, why she chose Snap Spectacles, how she has created some of her projects, and how she adapts them to different settings.

Read: https://80.lv/articles/how-bad-chick-studios-creates-ar-apps-that-mix-the-physical-and-digital-space
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Mixtape is out, and it's phenomenal. From its slick animation style to its captivating coming-of-age story, it's a must-play for narrative adventure game fans.

It's also one of the highest-rated games of the year: https://80.lv/articles/this-new-narrative-adventure-is-already-one-of-2026-s-best-reviewed-games
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This stylized weapon prop was brought to 3D by Game Artist Elisa Gonda, based on a concept by Character Concept Artist Lipan Liu (Rock.D).

The artist explored hand-painted texturing using 3DCoat: https://80.lv/articles/artist-explores-hand-painted-texturing-with-a-stylized-weapon-prop-made-in-3dcoat
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Check out FaceSync, an audio lip sync and facial animation toolset by Frostember Studios, which helps save time and optimize CPU performance by eliminating the need for real-time sync setup.

Suitable for VR, mobile games, cinematics, and more: https://80.lv/articles/facesync-brings-audio-driven-facial-animation-and-lip-sync-to-unity
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