80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

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Have a look at this amusing before/after comparison of an official Arcane poster and its rough sketch, shared by Digital Artist Name Jr.

We all have to start somewhere, right?: https://80.lv/articles/amusing-before-after-comparison-of-arcane-s-official-poster/?utm_source=telegram
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Stรฉphane Ginier released Nomad Sculpt 1.91, bringing quality-of-life updates and enhancements across the toolset, user interface, editing options, and more.

Have a closer look: https://80.lv/articles/nomad-sculpt-1-91-released/?utm_source=telegram
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A Twitter user Brandon J shared a striking story about how Xbox Series S might have saved his life in an accident.

The console still worked after being smashed: https://80.lv/articles/xbox-series-s-may-have-saved-a-player-s-life/?utm_source=telegram

Pictures by Brandon J
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Become a monstrous anomaly and kill other players or be a member of the Quick Reaction Force and find a mysterious artifact in Beautiful Light, a "PvPvPvE" horror extraction shooter.

Wishlist: https://80.lv/articles/become-monstrous-anomaly-hunt-down-other-players-in-pvpvpve-horror-extraction-shooter/?utm_source=telegram
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Chaos launched Envision, a powerful 3D assembly and real-time animation tool for architectural visualization, allowing to turn complex models into fully animated, ray-traced scenes in minutes.

Join the beta: https://80.lv/articles/chaos-launched-envision-beta-for-archviz-animation-3d-assembly/
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Digital artist Jie continues their flower experiments with Blender's Geometry Nodes in this beautiful showcase full of marigolds.

See more: https://80.lv/articles/witness-beautiful-flowers-growing-with-blender-s-geometry-nodes/?utm_source=telegram
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Check out new fighting effects that a 3D artist todoMpp added to a UE5-powered indie game with stylized graphics.

See more: https://80.lv/articles/take-a-look-at-new-effects-in-this-stylized-fighting-indie-game/?utm_source=telegram
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Check out this pigeon created by Gregory Bouzid for a short movie called Trash.

More: https://80.lv/articles/sweet-3d-pigeon-created-for-film/?utm_source=telegram
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Have a look at this whimsical ink-painted lotus created by miao tt with SpeedTree, Substance 3D Designer, and Unreal Engine 5.

More artwork: https://80.lv/articles/take-a-look-at-this-ink-painted-subtle-lotus-made-with-substance-3d/?utm_source=telegram
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Joel Blakely demonstrated a Star Wars-inspired Substance 3D Designer material that he developed for Ubisoft's XDefiant, enabling quick creation of diverse skins from a single theme.

See more of his works: https://80.lv/articles/xdefiant-artist-showcased-substance-3d-designer-material-used-for-skin-variations/?utm_source=telegram
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Nicolas.Louis.G showed off a beautiful wave VFX made entirely in After Effects.

Breakdown: https://80.lv/articles/insanely-beautiful-wave-vfx-created-entirely-in-after-effects/?utm_source=telegram
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Kingmakers, a game by Redemption Road in which you combat medieval knights with modern guns, has received a new trailer and a release window.

Wishlist: https://80.lv/articles/this-game-where-you-fight-knights-with-modern-armor-got-release-window/?utm_source=telegram
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Learn how to create dynamic water puddles that seamlessly integrate with your landscape in Unreal Engine 5.5 with Nanite displacement in this in-depth tutorial by Arghanion's Puzzlebox.

Watch it here: https://80.lv/articles/master-nanite-displacement-for-dynamic-water-puddles-in-unreal-engine-5-5/?utm_source=telegram
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SideFX has released a free Houdini 20.5 Muscle masterclass series, featuring muscle and bone geometry prep, walk-throughs of all Houdini muscle nodes, and advanced topics.

Get the project file to follow along: https://80.lv/articles/free-comprehensive-sidefx-s-houdini-20-5-muscle-masterclass/?utm_source=telegram
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Get instant, realistic eyes for all your characters and creatures with FlippedNormals' Eye Kit, hand-crafted for games and film and perfect for macro shots.

Save 50% for a limited time: https://80.lv/articles/get-instant-realistic-eyes-for-all-your-characters-creatures/?utm_source=telegram

#sponsored #ad
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Gabe Bossenberry showed us the process of modeling Sony's TC-510-2 tape recorder in Maya following the subdivision workflow, discussing texturing in Mari and Substance 3D Painter and sharing tricks that make the overall scene moody.

Read the interview: https://80.lv/articles/how-to-model-a-photorealistic-used-tape-recorder/?utm_source=telegram
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รcaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.

Full interview: https://80.lv/articles/breakdown-boruto-uzumaki-made-with-metahuman-unreal-engine/?utm_source=telegram
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