Wizards of the Coast is scaling back its video game ambitions and canceling at least five unannounced games.
Details: https://80.lv/articles/wizards-of-the-coast-cancels-at-least-five-video-game-projects/?utm_source=telegram
Details: https://80.lv/articles/wizards-of-the-coast-cancels-at-least-five-video-game-projects/?utm_source=telegram
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Check out this fluid character dancing animation created by Freelance 3D Animator Nicolas Roth using Maya, Blender, and Marvelous Designer.
Learn more: https://80.lv/articles/a-fluid-dancing-animation-set-up-in-maya/?utm_source=telegram
Learn more: https://80.lv/articles/a-fluid-dancing-animation-set-up-in-maya/?utm_source=telegram
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Valve has announced the winners of its annual user-voted award event, The Steam Awards. Elden Ring was named the best game of 2022.
Learn more: https://80.lv/articles/elden-ring-wins-game-of-the-year-at-the-steam-awards/?utm_source=telegram
Learn more: https://80.lv/articles/elden-ring-wins-game-of-the-year-at-the-steam-awards/?utm_source=telegram
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Freelance Illustrator and Digital Artist Philip Sue has demonstrated a mesmerizing artwork with the illusion of depth created with Photoshop and the Mental Canvas app.
Details: https://80.lv/articles/2d-digital-artworks-turned-into-a-3d-space-by-philip-sue/?utm_source=telegram
Details: https://80.lv/articles/2d-digital-artworks-turned-into-a-3d-space-by-philip-sue/?utm_source=telegram
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NVIDIA announced that its suite of AI microservices for building digital humans Omniverse Avatar Cloud Engine (ACE) is now available in early access.
Learn more: https://80.lv/articles/nvidia-omniverse-avatar-cloud-engine-available-in-early-access/?utm_source=telegram
Learn more: https://80.lv/articles/nvidia-omniverse-avatar-cloud-engine-available-in-early-access/?utm_source=telegram
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ZeniMax Workers United and the Communications Workers of America have won the vote for unionization, becoming Microsoft's first US labor union and the largest one in the gaming industry of North America.
Learn more: https://80.lv/articles/microsoft-s-zenimax-qa-workers-formed-union/?utm_source=telegram
Learn more: https://80.lv/articles/microsoft-s-zenimax-qa-workers-formed-union/?utm_source=telegram
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Chilean regulator Fiscalรญa Nacional Econรณmica has approved Microsoft's proposed acquisition of Activision Blizzard. The FNE ruled out the possibility that the deal would "substantially reduce competition" in the market.
Details: https://80.lv/articles/chilean-regulator-approves-microsoft-s-activision-deal/?utm_source=telegram
Details: https://80.lv/articles/chilean-regulator-approves-microsoft-s-activision-deal/?utm_source=telegram
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Nightdive Studios shared new details of the System Shock remake, talking about the Citadel makeover, new enemies, and the dismemberment model introduced in the game.
Read more: https://80.lv/articles/system-shock-remake-will-show-new-citadel-enemies-effects-dismemberment-model/?utm_source=telegram
Read more: https://80.lv/articles/system-shock-remake-will-show-new-citadel-enemies-effects-dismemberment-model/?utm_source=telegram
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Square Enix's president Yosuke Matsuda shared that the company aims to grow its internal development in 2023 and explained that the sale of Crystal Dynamics, Eidos-Montrรฉal, and Square Enix Montrรฉal was part of larger restructural reforms set to "reconfigure" Square Enix's portfolio of titles.
Learn more: https://80.lv/articles/square-enix-to-grow-internal-development-in-2023/?utm_source=telegram
Learn more: https://80.lv/articles/square-enix-to-grow-internal-development-in-2023/?utm_source=telegram
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Andrei Egorov shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting.
Link: https://80.lv/articles/creating-an-old-shipyard-in-maya-substance-3d-painter-ue5/?utm_source=telegram
Link: https://80.lv/articles/creating-an-old-shipyard-in-maya-substance-3d-painter-ue5/?utm_source=telegram
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Vampire Survivors developer poncle shared its plans for 2023, saying the game will get a new engine, more DLCs and updates. There might also be a new project from the studio soon.
Learn more: https://80.lv/articles/vampire-survivors-will-get-new-engine-dlcs-updates-in-2023/?utm_source=telegram
Learn more: https://80.lv/articles/vampire-survivors-will-get-new-engine-dlcs-updates-in-2023/?utm_source=telegram
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Elden Ring has reportedly become the most-awarded Game of The Year winner surpassing The Last Of Us Part II's GOTY awards record.
Learn more: https://80.lv/articles/elden-ring-has-reportedly-become-the-most-awarded-game-of-the-year-winner/?utm_source=telegram
Learn more: https://80.lv/articles/elden-ring-has-reportedly-become-the-most-awarded-game-of-the-year-winner/?utm_source=telegram
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Jeff Desom, who worked as a Visual Effects Artist for Everything Everywhere All at Once, revealed that one cooking scene was actually made using Adobe After Effects' paintbrush.
See more: https://80.lv/articles/a-cooking-scene-in-everything-everywhere-all-at-once-was-made-in-2d/?utm_source=telegram
See more: https://80.lv/articles/a-cooking-scene-in-everything-everywhere-all-at-once-was-made-in-2d/?utm_source=telegram
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TREE Industries presented text-to-3D models generated in real time under using OpenAI's Point-E, Gepetto AI, and Unreal Engine 5.
See more: https://80.lv/articles/generating-text-to-3d-models-using-openai-s-point-e-gepetto-ai-unreal-engine/?utm_source=telegram
See more: https://80.lv/articles/generating-text-to-3d-models-using-openai-s-point-e-gepetto-ai-unreal-engine/?utm_source=telegram
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3D Artist siba19909331 has shared a look at an incredible Japanese town generator created with Blender's Geometry Nodes.
More demos here: https://80.lv/articles/japanese-town-generator-set-up-in-blender/?utm_source=telegram
More demos here: https://80.lv/articles/japanese-town-generator-set-up-in-blender/?utm_source=telegram
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Principal Environment Artist Pontus Ryman showcased one more realistic 3D environment created with RealityScan, Megascans, and Unreal Engine 5.
Details: https://80.lv/articles/highly-realistic-park-environment-made-with-photogrammetry-ue5/?utm_source=telegram
Details: https://80.lv/articles/highly-realistic-park-environment-made-with-photogrammetry-ue5/?utm_source=telegram
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Developer Richard Lems released an updated version of the pixel art kitbashing tool PixelBasher, bringing several new features and quality-of-life changes.
Learn more: https://80.lv/articles/richard-lems-pixelbasher-has-been-upgraded/?utm_source=telegram
Learn more: https://80.lv/articles/richard-lems-pixelbasher-has-been-upgraded/?utm_source=telegram
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Technical Artist Jamie Niman shared another look at Fluid FX Factory, an upcoming VFX tool for Unity, showing how the soon-to-be-released plug-in can be used to create latte art.
Details: https://80.lv/articles/creating-realistic-looking-latte-art-in-unity/?utm_source=telegram
Details: https://80.lv/articles/creating-realistic-looking-latte-art-in-unity/?utm_source=telegram
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Naughty Dog revealed that The Last of Us series has sold over 37 million copies worldwide and promised to share some details about the franchise's multiplayer project later this year.
Learn more: https://80.lv/articles/the-last-of-us-series-has-sold-over-37-million-copies/?utm_source=telegram
Learn more: https://80.lv/articles/the-last-of-us-series-has-sold-over-37-million-copies/?utm_source=telegram
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Developer Aldan Sanderson has managed to recreate the legendary mobile game Flappy Bird entirely in Blender using Geometry Nodes.
More info and nodes: https://80.lv/articles/flappy-bird-recreated-entirely-in-blender-with-geometry-nodes/?utm_source=telegram
More info and nodes: https://80.lv/articles/flappy-bird-recreated-entirely-in-blender-with-geometry-nodes/?utm_source=telegram
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Naughty Dog's Neil Druckmann said HBO's The Last of Us "wonโt run into the same issue as Game of Thrones" and the games have "more story to tell".
Details: https://80.lv/articles/druckmann-on-the-last-of-us-there-s-more-story-to-tell/?utm_source=telegram
Details: https://80.lv/articles/druckmann-on-the-last-of-us-there-s-more-story-to-tell/?utm_source=telegram
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