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Michael Khaimzon, who worked on Far Cry and Crysis, shared that they were unable to make realistic light scattering in Far Cry, so they made a fake lighting texture for both sides of leaves.

#Rendering@GameDEV
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By Jon Hanson

PS. I hate AI illustrations in this PDF, and it would be five times better without them. But the idea that you can often predict success is true.

#IndieGames@GameDEV
#Infographics@GameDEV
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Forwarded from /v/ do Brasil
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Forwarded from /v/ do Brasil
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