GameDev Pulse
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GameDev Pulse
AMD confirmed its Ryzen 9000HX lineup for high-end gaming and workstation laptops. They will be available later this year and the X3D model is announced with its regular counterparts. It's hard to say how big the difference is, since raw frequency, core countsโ€ฆ
They also confirmed all rumors about the most powerful APU lineup: up to 40 units on GPU and up to 120W TDP for it. Leaked benchmarks outperform RTX 3060 desktop.

The flagship 40CU GPU is using system RAM, but can allocate up to 96GB of it. Which may help with VRAM demanding games and tasks, like AI and simulations. Usually, AMD allows you to allocate up to 50% of RAM on compatible devices.

#Hardware@GameDEV
#AMD@GameDEV
#GPU@GameDEV
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This (ex-Kotaku) Alyssa Mercante quote definitely won't backfire, right...
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One fella has 1080 Ti and Indiana Jones isn't supported on cards without Raytracing. So he made his own version in Unity!

#Unity@GameDEV
#RayTracing@GameDEV
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A nice touch on Color Theory that is also affecting modern games: you can have a very limited variety of saturated objects on screen to keep it appealing.

And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.

https://www.youtube.com/watch?v=-HEGegeJo7g

#ColorTheory@GameDEV
#ArtDirection@GameDEV
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Shift Up (the studio behind Stellar Blade) awarded its workers with PS5 Pro and $3.4K New Year bonus.

I'd definitely prefer a PC though ๐Ÿ˜‰
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The new FSR 4 will be upscaled with Machine Learning and will not support older cards. The new feature is currently announced for Call of Duty Black Ops 6 only and there are no independent reviews available.

Older cards will have to enjoy the fallback to FSR 3.1. Same as NVIDIA, AMD explains it with hardware requirements โ€” RDNA4 architecture is absolutely different and has AI acceleration modules.

#Hardware@GameDEV
#AMD@GameDEV
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GameDev Pulse
You can have even more fake frames now, folks! Up to three made up frames for every real frame, yay? https://www.youtube.com/watch?v=qQn3bsPNTyI #NVIDIA@GameDEV #Hardware@GameDEV
Fortunately, there are good news too: DLSS now supports the OVERRIDE feature, to change DLSS in games where developers haven't updated it.

And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limits of what Convolutional Neural Networks can do and switched to Transformer Model (I haven't heard of). We need more independent reviews to see what it means and how it looks.

https://www.youtube.com/watch?v=WXaM4WK3bzg
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GameDev Pulse
Fortunately, there are good news too: DLSS now supports the OVERRIDE feature, to change DLSS in games where developers haven't updated it. And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limitsโ€ฆ
And last but not least: DLSS 4 as the improved upscaling algorithm will be available across all RTX cards. But Frame Generation is limited to RTX 40 and 50.
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Meanwhile, several Ryzen CPUs are affected by Core Communication Latency all thanks to their BigLittle architecture with several powerful cores and several light ones. Intel faced the same with their 13/14+ generations, Qualcomm faced it like a decade ago on mobile.

Ryzen had similar issues before on their chips with two dies (CCDs). But it was less noticeable, since all cores were identical.

Why do we hit the same issues again and again? How manufacturers discover even worse versions of previous issues?

Wait, how dangerous is it? In certain games and workflows it can noticeably limit the performance or cause stutters. The issue can't be fixed completely on software level, but can be covered up partially by better drivers and microcode.

#Hardware@GameDEV
#AMD@GameDEV
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Here are some numbers: Shader Cores performance hasn't changed since the previous generation. Which means, that these cards will only show a noticeable boost with Frame Generation.

#NVIDIA@GameDEV
#Hardware@GameDEV
#GPU@GameDEV
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Meanwhile: we could have 20 more memorable games for that budget!

Which also proves rumors that GTA VI already passed $1B in production costs alone and may reach $2B in development + marketing on release.
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Never gets old!

#meme@GameDEV
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GameDev Pulse
#meme@GameDEV
Another meme for Fake Frames era

#meme@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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