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And here's #Stray again โ the upcoming game about delivery cat in the cyberpunk city.
Available on PS and Steam: https://store.steampowered.com/app/1332010/Stray/
Available on PS and Steam: https://store.steampowered.com/app/1332010/Stray/
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Starfield is also very impressive, but heavily inspired by No Man's Sky (and it's very unexpected)
https://youtu.be/zmb2FJGvnAw
https://youtu.be/zmb2FJGvnAw
YouTube
Starfield: Official Gameplay Reveal
Watch the official gameplay reveal for Starfield from the XBOX and Bethesda Games Showcase. Starfield releases on Xbox Series X|S and PC in 2023. Play day one with Game Pass. Learn more: https://beth.games/39pwHVl
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Into the Starfield Ep. 1: The Endlessโฆ
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Into the Starfield Ep. 1: The Endlessโฆ
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By the way, #Starfield looks too similar to #NoMansSky
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And another #Tutorial for #GodotEngine users:
https://www.youtube.com/watch?v=n505BEFqPnw
#Godot #GameEngines #GameDev
https://www.youtube.com/watch?v=n505BEFqPnw
#Godot #GameEngines #GameDev
YouTube
Avoid BUGS and Work FASTER - 10 Godot Engine Tricks
We collected more Godot tricks we want to show you! This time we have hidden things you can do with timers, signal connections, shader parameters and much more.
Playlist with all our Godot tricks videos: https://www.youtube.com/playlist?list=PLIPN1rqO-3โฆ
Playlist with all our Godot tricks videos: https://www.youtube.com/playlist?list=PLIPN1rqO-3โฆ
Simple way to turn actors into 3D models for #Metahuman
https://youtu.be/BK-ayKR8NlQ
#Unreal #UnrealEngine
https://youtu.be/BK-ayKR8NlQ
#Unreal #UnrealEngine
YouTube
3D scan to Metahuman with in3D app ~ Mesh to Metahuman with texture, using just a smartphone
UPDATE: Try next-gen avatars at https://avaturn.me
UPDATE: The resolution of the texture is now 2k, the alignment is better and finally, you don't need the converter, the texture is supplied in the archive that you download from the app.
Excited aboutโฆ
UPDATE: The resolution of the texture is now 2k, the alignment is better and finally, you don't need the converter, the texture is supplied in the archive that you download from the app.
Excited aboutโฆ
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Michal1000w (LunaPictures) is developing a realtime GPU smoke simulator in Blender
#Blender #GPU #SImulation
https://www.youtube.com/watch?v=syrTb1b39gg
#Blender #GPU #SImulation
https://www.youtube.com/watch?v=syrTb1b39gg
YouTube
tornado | JFlow Alpha
Resolution: 900
Rendering: ~1sec/frame 4K
Simulation: ~0.7sec/frame
Memory: 6,6GB
Rendering: ~1sec/frame 4K
Simulation: ~0.7sec/frame
Memory: 6,6GB
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Godot Engine now features TAA (Temporal Anti-aliasing), that required vector-data. This data will allow to implement more features later, like the HQ-upscaler and motion blur.
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10
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I'm a lazy ass and for a few days making blocks for my architectural pack. Making proper UV would be too long, so you can just use one amazing #Blender tool: UVW (or, UV in World Coordinates)
These are all unwrapped via UVW > Box.
Since the scale of my Components is consistent (2x2x3m), it will work great with any tiled textures in any game engine.
These are all unwrapped via UVW > Box.
Since the scale of my Components is consistent (2x2x3m), it will work great with any tiled textures in any game engine.
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The guy recreated Diablo Immortal casino, so people can save their money for something better:
https://dimi777.github.io/diablo-rift-simulator/
https://dimi777.github.io/diablo-rift-simulator/
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Good news: AMD finally shared the source code of FSR 2.0 โ their updated tech to upscale games, this time with vector-based data.
Even better one โ Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
Even better one โ Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
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๐ #UnrealEngine calls for proposals!
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
Very nice video about #GodotEngine from the perspective of a newbie developer:
https://youtu.be/YVjT0OeE4P0
#Godot #GameEngines
https://youtu.be/YVjT0OeE4P0
#Godot #GameEngines
YouTube
I Used Godot For 100 Hours, Hereโs What I Learned
This is my semi-comprehensive review of the Godot game engine (Pre 4.0) as someone who has used it for gamedev for over 100 hours. I focus on the specific features that I think make or break the engine and how they compare to other engines such as Unity orโฆ
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