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It seems, that quite a lot of people missed that #GodotEngine 4 features not only #SDFGI for Global Illumination, but also Screen-Space one, called #SSIL.

This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!

(Video by Maciej Rychlik)
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Friday #meme
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Dying Light 2 was (in my opinion) the best #Raytracing game: developers never tried to burn players eyes with too many reflections, but instead, took care of shadows, GI, and reflections very carefully. Of course, console versions of the game are much less advanced in this area, so you need an RTX-compatible PC to turn all these features on.

https://www.youtube.com/watch?v=I5sh0FhUF5s
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Another amazing #3Dart challenge: more than 2000 participants and the best were selected for the final video!
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Yep, that's me
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Here you can find free benchmarks for your expected game or app #Marketing #Analytics

https://www.appsflyer.com/benchmarks/
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Top game industry VC funds
#Investments #Finances
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Upcoming Point-and-click game Lost in Play will be available on Steam and Switch later this year!
#IndieGames #NintendoSwitch

https://store.steampowered.com/app/1328840/Lost_in_Play/
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So, yet another #GodotEngine 4 version, that you can test and report issues on GitHub

https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-8