GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Sad, but true
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#Meme time
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Interactive chocolate cover for ice-cream in #Blender (nodes in replies)

https://twitter.com/GameUnionTV/status/1520744382487568384
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Fair enough, mr. developer
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Germashev "Snow fell" painting, but in #VR (by Nadia Irreal)
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#Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montrรฉal for about $300KK USD.

New Deus Ex: WHEN?

https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/
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It seems, that quite a lot of people missed that #GodotEngine 4 features not only #SDFGI for Global Illumination, but also Screen-Space one, called #SSIL.

This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!

(Video by Maciej Rychlik)
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Friday #meme
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Dying Light 2 was (in my opinion) the best #Raytracing game: developers never tried to burn players eyes with too many reflections, but instead, took care of shadows, GI, and reflections very carefully. Of course, console versions of the game are much less advanced in this area, so you need an RTX-compatible PC to turn all these features on.

https://www.youtube.com/watch?v=I5sh0FhUF5s
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Another amazing #3Dart challenge: more than 2000 participants and the best were selected for the final video!
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