#GodotEngine team just released 4.0 Alpha 7: Finally, it has Label3D! ๐ซฅ
(and 192 new commits from 65 contributors)
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-7
(and 192 new commits from 65 contributors)
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-7
Godot Engine
Dev snapshot: Godot 4.0 alpha 7
This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.
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How's your weekend? We are excited about new #Blender #Procedural generator (geometry nodes) demo:
https://twitter.com/DommiGraf/status/1520496622924439555
https://twitter.com/DommiGraf/status/1520496622924439555
Twitter
Dominik Graf
I made fully procedural City Generator in #geometrynodes. It has Buildings, Streets, Sidewalks, Highways, Bridges, Beach Waves and Lamps.. lots of Lamps! #b3d #ProceduralArt
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Interactive chocolate cover for ice-cream in #Blender (nodes in replies)
https://twitter.com/GameUnionTV/status/1520744382487568384
https://twitter.com/GameUnionTV/status/1520744382487568384
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Germashev "Snow fell" painting, but in #VR (by Nadia Irreal)
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#Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montrรฉal for about $300KK USD.
New Deus Ex: WHEN?
https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/
New Deus Ex: WHEN?
https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/
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It seems, that quite a lot of people missed that #GodotEngine 4 features not only #SDFGI for Global Illumination, but also Screen-Space one, called #SSIL.
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
This new feature alone gives much better shading for complex models and intersections, but with SSAO and SDFGI it's a next-gen crap, boyz!
(Video by Maciej Rychlik)
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Late May 4th #StarWars video by https://www.instagram.com/renato3xl/
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#Free eBook by #Unity:
2D game art, animation, and lighting for artists
https://resources.unity.com/games/2d-game-art-animation-lighting-for-artists-ebook
2D game art, animation, and lighting for artists
https://resources.unity.com/games/2d-game-art-animation-lighting-for-artists-ebook
Unity
2D game art, animation, and lighting for artists
This e-book is our biggest, most comprehensive 2D development guide, created for Unity developers and artists who want to make a commercial 2D game.
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GameDev Pulse
#Free eBook by #Unity: 2D game art, animation, and lighting for artists https://resources.unity.com/games/2d-game-art-animation-lighting-for-artists-ebook
2D game art, animation, and lighting for artists eBook.pdf
11.5 MB
And this one is for lazy people who can't download it from #Unity website!
#Books #Files #Free #Tutorials
#Books #Files #Free #Tutorials
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This is insane level of visuals for a solo-dev:
#UE5 #UnrealEngine #UnrealEngine5
https://twitter.com/kimmokaunela/status/1521821831061200897
#UE5 #UnrealEngine #UnrealEngine5
https://twitter.com/kimmokaunela/status/1521821831061200897
Twitter
kimmo kaunela
Just testing some #UE5 features and making sure everything works as they should. I'm very proud of that toilet indirect lighting, Lumen helps to set the mood right! tinyurl.com/ynsxduxe #postapocalyptic #cars #abandonedplaces #3dart #unrealengine
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Dying Light 2 was (in my opinion) the best #Raytracing game: developers never tried to burn players eyes with too many reflections, but instead, took care of shadows, GI, and reflections very carefully. Of course, console versions of the game are much less advanced in this area, so you need an RTX-compatible PC to turn all these features on.
https://www.youtube.com/watch?v=I5sh0FhUF5s
https://www.youtube.com/watch?v=I5sh0FhUF5s
YouTube
Dying Light 2's RTX Features
This video is a paid promotion for Nvidia, where I showcase the numerous raytraced features in Dying Light 2 and the difference they make. And I get chased by parkour zombies.
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS toโฆ
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS toโฆ
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Another amazing #3Dart challenge: more than 2000 participants and the best were selected for the final video!
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