GameDev Pulse
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Forwarded from /v/ do Brasil (Paulo)
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Since I'm playin' on hard mode, the Garden Keeper boss was truly hard. Like Dark Souls moment, no less.

When on the arena it has several attacks from the body + does extra attacks from the tail. Any missed shot knocks down or stuns the hero. Keeper also drops mines and his tail attack is really long and fast.

And he also jumps on walls, covering the arena in mines, launching rockets, and shooting lasers all at once. But you may guess that lasers are even and easy to avoid... not these ones! They randomly change the direction, so avoiding all of them is nearly impossible.

Then the last 20% of his health make him enable extra defense and the basic weapon barely deals any damage making the last 20% more like 50. Remember that the hero must feel desperate and the victory must get further and further away.

Three more bosses left + they respawn after the ending with even harder difficulty.
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Forwarded from /v/ do Brasil (DOOM GUY)
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One million units in two days β€” not Resident Evil kind of sales, but a very solid start for the new IP from a medium-sized studio! (source)

#Capcom@GameDEV
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Valve is making Proton on ARM64. It works significantly better than Winlator for Android and allows modern Linux compatible ARM devices to be used for gaming with much lower power consumption!

Unfortunately, early version has poor storage performance on SD cards, but Valve improved it drastically on Windows and Linux over the last few years. I'm sure they'll figure it out here as well.

https://www.youtube.com/watch?v=DGgQiaha1Bg
#MobileGames@GameDEV
#Valve@GameDEV
#Linux@GameDEV
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Bloodborne is finally coming to PC, it's gonna be an animated movie, R-rated, made by Sony Pictures and Lyrical Animation.

#Movies@GameDEV
#PlayStation@GameDEV
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Kind reminder that this game worked on 256Mb of memory just fine, it's absolutely unrealistic and still looks great ages later
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Forwarded from /v/ do Brasil (Paulo)
Windrose, a pirate indie game, completely mogged another pirate AAAA game by Ubisoft.

It would be funny to see how much each studio spent on each game to compare.

πŸ”— Pirat_Nation
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Just finished PRAGMATA, the ending and final battles are absolute cinema!
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Assassin's Creed Black Flag Resynced trailer and screenshots started to appear. The game, according to the internal showcase, utilizes all tricks of the improved Anvil Engine, including weather simulation, water physics, and more.

There will be almost no RPG elements, but the map will have more meaningful and hand-crafted activities and will be more seamless, compared to the old game.

#AssassinsCreed@GameDEV
#Ubisoft@GameDEV
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GameDev Pulse
Just finished PRAGMATA, the ending and final battles are absolute cinema!
So far only ~10% of players completed the game (despite it is about 15 hours long). It gets hard with later bosses, so I can see why a huge portion of them will never finish it.
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Forwarded from /v/ do Brasil (DOOM GUY)
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