GameDev Pulse
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Warhorse/KCD/Mafia creator Daniel Vavra has Ubisoft shares in his stack. And with his usual attitude to everything and everyone, he's bitching about it.

#Ubisoft@GameDEV
#Finance@GameDEV
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By the way, Meta is still cutting jobs (after they already cut some recently). About 700 people will lose jobs this time. Why? They want to invest $169B in 2026 mostly into AI.

#AI@GameDEV
#Facebook@GameDEV
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Investors: one ex developer said the game is bad, reviewers were unable to defeat the boss, whoa, drop the shares price!

The game actually sells, investors: whoa, raise the price! Congrats, that was the real traders strategy guide in 20 seconds.

#meme@GameDEV
#Finance@GameDEV
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What thing you learned from videogames is perfectly valid in real life? I'll start:

- Check the side characters for interesting quest options!

#GameDesign@GameDEV
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We have Android Apps support on Steam before Half-Life 3... that's for Steam Frame, not Android phones!

#MobileGames@GameDEV
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Don't trust him, kids!

#meme@GameDEV
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Be careful, a relatively new scam: dozens if not hundreds of medium-size repos were infected by fake CVE warning, telling that Visual Studio Code is affected. These updates are often seen in the feed and via email notifications.

So you have to urgently download the fix (which is obviously a malware). They push to fear and urgency so a lot of people fell for it.

#Security@GameDEV
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Noice

It's like a parody on every movie about a couple stuck on an island, it's absolutely brutal, sarcastic, and you hate every character.

#Movies@GameDEV
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Marathon is getting "content tasks" from bot farms to boost activity around the game. Most of the people are from India and SEA, where even a few $ per day is a good financial support.

Fact: it's not that uncommon but usually these boosting nets are active upon the release and to increase the organic and real activity. It's not a good solution if the game drops to 12K CCU on Steam. The game is currently at 77th position by last week revenue.

UPD: Most of the screenshots are from the release window of the game, so it's more or less in line with industry practices.

#Bungie@GameDEV
#PlayStation@GameDEV
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By the way, I was not kidding: every big game you know is using social media actors to boost the algorithm.

It also works with negative reception, you can spend $10-20K and ruin the release of your competitor. And if the overall "feel around the game" is bad, it's very hard to recover.

In early days it wasn't even that hard to do: about 17 years ago we completely destroyed the competitor with just three people reporting nonexistent bugs in all new releases of the company. Our screenshots and descriptions were absolutely believable, their whole marketing team was paralyzed. They just got into social media, opened a forum, and were mostly talking to three of us sitting from 50 different accounts.

We stopped not because of the efficiency, we just got tired. And since it was such a crazy time back then, we also told them about it some months later. They laughed and said "dang, it was brilliant".
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The guy made a neural rendering out of reshade. Looks odd as expected but can bring some funky results. Would I ever play like this? Nope!

Currently works at 0.5-2 FPS

https://www.youtube.com/watch?v=Fc-k4gf8Cso
#AI@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Are you ready for Dad Space?

Via Dr. Sono
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Several analytical agencies suggested that marathon revenue is just about $55M, compared to the budget of over $250M (before marketing and support).

Most of the people are playing on Steam, there was a small boost about 2 weeks after the release when people got curious and bought more premium upgrades. But since then the revenue plummeted.

Analytics noted that despite the support from PlayStation, the game is simply too hard for consoles. It makes people leave much earlier (at about 16 hours for active players on PS5, compared to 28 hours on PC).

#Bungie@GameDEV
#PlayStation@GameDEV
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