GameDev Pulse
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First: do you know that Steam has a very good hardware monitoring for over a year now? And it's fairly stable + lightweight even compared to Rivatuner.

It also supports Frame Generation and can show exact numbers for raw frames and FG frames.

Second: Still Wakes the Deep is on Sale on Steam, but I can only recommend it for RT-capable systems, since on low settings the lighting in the game leaves the chat.
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How many games and apps do you have on Steam? Share in the comments!

#Steam@GameDEV
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When game publishers are trying to squeze AI into the workflow and we somewhy notice it every time...

#AI@GameDEV
#meme@GameDEV
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We have the dumbest story of the week (so far):

A small studio announced the new Postal game, been accused of AI generated art (poster), denied the claim, cancelled the game, shut down, then found out that the artist lied to them and used AI (then layered it in Photoshop to cover up). All in one week!

Now they are thinking what to do next. I mean: if you order a cheap freelancer, you get AI (then adopted into layers in Photoshop).

#AI@GameDEV
#WTF@GameDEV
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A slice shader for Godot
(Free, CC0)

#Shaders@GameDEV
#GodotEngine@GameDEV
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Forwarded from /v/ do Brasil (Koopa)
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