Obscure and poorly designed games from 15+ years ago!
https://www.youtube.com/watch?v=Uvn516TlXdo
#RetroGames@GameDEV
https://www.youtube.com/watch?v=Uvn516TlXdo
#RetroGames@GameDEV
YouTube
Legendary Review
Legendary, also known as Legendary The Box, is a mythical themed FPS where New York is attacked by fire drakes, griffins, and golems after an uninformed thief opens Pandora's Box in an art museum unleashing animus energy. There are two feuding illuminatisβ¦
β6
It's possible that AMD is "winning" in certain games by secretly blocking heavy effects, like shadows from translucent objects:
https://www.youtube.com/watch?v=Ynb4raivIpM
#Rendering@GameDEV
#Hardware@GameDEV
#AMD@GameDEV
https://www.youtube.com/watch?v=Ynb4raivIpM
#Rendering@GameDEV
#Hardware@GameDEV
#AMD@GameDEV
YouTube
Why Doesn't Black Ops 7 Look the Same on AMD?
See the AOC U27G4XM Here: https://www.ple.com.au/products/678957/aoc-gaming-u27g4xm-27-1080p-320-hz-4k-2160p-160hz-dual-mode-fast-ips-monitor?srsltid=AfmBOooM8cRDFWOYeeM60E7fDlNtcpLdk5Jlqunu09Me3V9Xr7ch9Ssl
https://www.centrecom.com.au/aoc-u27g4xm-27-miniβ¦
https://www.centrecom.com.au/aoc-u27g4xm-27-miniβ¦
β7
Helldivers 2 build is now 85% smaller on PC. The thing is: the team believed in the industry data and topics that were pushed on them from the outside.
Which meant, games have to store duplicated assets, since regeneration will be long on old systems. But someone checked out the real data:
1. First, only 11% of players are using HDD to store the game.
2. Loading times were anyway affected by level assembly scripts, not by resource loading.
Let's hope other games will do the same. Imagine how much space GTA or Call of Duty could save by better assets management.
Which meant, games have to store duplicated assets, since regeneration will be long on old systems. But someone checked out the real data:
1. First, only 11% of players are using HDD to store the game.
2. Loading times were anyway affected by level assembly scripts, not by resource loading.
Let's hope other games will do the same. Imagine how much space GTA or Call of Duty could save by better assets management.
π23β€3
The new Dev-Build for Godot 4.6 now includes DX12 support, but not like for the last two years: this time IT ACTUALLY WORKS!
(and since I reported the bug with it a few weeks ago, I also tested Dev 5 a few days earlier and yep, looks stable now)
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-5/
#GodotEngine@GameDEV
(and since I reported the bug with it a few weeks ago, I also tested Dev 5 a few days earlier and yep, looks stable now)
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-5/
#GodotEngine@GameDEV
Godot Engine
Dev snapshot: Godot 4.6 dev 5 β Godot Engine
A chill rises⦠Feature freeze is imminent
π₯15β€2
Forwarded from /v/ do Brasil (DOOM GUY)
I'm almost creating a channel called: "Everyday a new windows bug"
π16π4π₯2π1
/v/ do Brasil
I'm almost creating a channel called: "Everyday a new windows bug"
I'm using W11 on one of my laptops and the updates on it are now delayed until 2032...
I'm not sure if there will be good updates on Windows anyway.
I'm not sure if there will be good updates on Windows anyway.
β6π3
By late 2025 it's been 7 years since Ray Tracing has been released, and we have literally one game that worth the hassle in PT + Ray Reconstruction.
#Rendering@GameDEV
#Rendering@GameDEV
β€18
GameDev Pulse
By late 2025 it's been 7 years since Ray Tracing has been released, and we have literally one game that worth the hassle in PT + Ray Reconstruction. #Rendering@GameDEV
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Also, AV1 encoding and capturing is very impressive in terms of quality. Even with low bitrate, it preserves the visuals.
Supported on YouTube, Meta, and seemingly on Telegram, but not on Twitter.
Supported on YouTube, Meta, and seemingly on Telegram, but not on Twitter.
β€12π€2
GameDev Pulse
Helldivers 2 build is now 85% smaller on PC. The thing is: the team believed in the industry data and topics that were pushed on them from the outside. Which meant, games have to store duplicated assets, since regeneration will be long on old systems. Butβ¦
Let's also appreciate for a moment that Helldivers 2 is using a highly modified Autodesk Stingray?
https://www.gameunion.tv/en/games/helldivers-ii-game-engine-discontinued-autodesk-stingray-it-135
#GameEngines@GameDEV
https://www.gameunion.tv/en/games/helldivers-ii-game-engine-discontinued-autodesk-stingray-it-135
#GameEngines@GameDEV
www.gameunion.tv
Helldivers II game engine is a discontinued Autodesk Stingray β is it a problem?
Surprisingly, Helldivers II has been built on Autodesk Stingray β the engine discontinued in 2018. There won't be new projects on it since you can no longer get it legally β in 2018 it turned into 3Ds Max plugin and in 2022 even this form was discontinuedβ¦
π₯11π2
Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
β€16π₯8
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β€12πΏ7π1
Apparently, there's a limit of how many pages Steam counter can work with, and if there are more it breaks into NaN...
#Steam@GameDEV
#Bugs@GameDEV
#Steam@GameDEV
#Bugs@GameDEV
β10π5π±2
Let's keep in mind, that most of Deus Ex makers already left (long ago). Some worked on Unknown 9, some on Hell Is Us.
#DeusEx@GameDEV
#LayOffs@GameDEV
#EmbracerGroup@GameDEV
#DeusEx@GameDEV
#LayOffs@GameDEV
#EmbracerGroup@GameDEV
π«‘10