GameDev Pulse
3.7K subscribers
4.04K photos
738 videos
30 files
3.24K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
😁29😱6
I knew it 😁

#AI@GameDEV
😁36
It's almost 2026
eShop figured out THIS

#Nintendo@GameDEV
😁20
Helldivers 2 build is now 85% smaller on PC. The thing is: the team believed in the industry data and topics that were pushed on them from the outside.

Which meant, games have to store duplicated assets, since regeneration will be long on old systems. But someone checked out the real data:

1. First, only 11% of players are using HDD to store the game.
2. Loading times were anyway affected by level assembly scripts, not by resource loading.

Let's hope other games will do the same. Imagine how much space GTA or Call of Duty could save by better assets management.
πŸ‘23❀3
The new Dev-Build for Godot 4.6 now includes DX12 support, but not like for the last two years: this time IT ACTUALLY WORKS!

(and since I reported the bug with it a few weeks ago, I also tested Dev 5 a few days earlier and yep, looks stable now)

https://godotengine.org/article/dev-snapshot-godot-4-6-dev-5/
#GodotEngine@GameDEV
πŸ”₯15❀2
Forwarded from /v/ do Brasil (DOOM GUY)
I'm almost creating a channel called: "Everyday a new windows bug"
😁16🍌4πŸ”₯2πŸ‘1
/v/ do Brasil
I'm almost creating a channel called: "Everyday a new windows bug"
I'm using W11 on one of my laptops and the updates on it are now delayed until 2032...

I'm not sure if there will be good updates on Windows anyway.
✍6😁3
By late 2025 it's been 7 years since Ray Tracing has been released, and we have literally one game that worth the hassle in PT + Ray Reconstruction.

#Rendering@GameDEV
❀18
GameDev Pulse
By late 2025 it's been 7 years since Ray Tracing has been released, and we have literally one game that worth the hassle in PT + Ray Reconstruction. #Rendering@GameDEV
Media is too big
VIEW IN TELEGRAM
Also, AV1 encoding and capturing is very impressive in terms of quality. Even with low bitrate, it preserves the visuals.

Supported on YouTube, Meta, and seemingly on Telegram, but not on Twitter.
❀12πŸ€”2
Forwarded from /v/ do Brasil (Koopa)
😁24🌚3πŸ”₯1
Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.

Why? Performance!

With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.

And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.

PS. Some say it's a fork of Wicked Engine.

#UnrealEngine@GameDEV
#GameEngines@GameDEV
❀16πŸ”₯8
Apparently, there's a limit of how many pages Steam counter can work with, and if there are more it breaks into NaN...

#Steam@GameDEV
#Bugs@GameDEV
✍10😁5😱2
Let's keep in mind, that most of Deus Ex makers already left (long ago). Some worked on Unknown 9, some on Hell Is Us.

#DeusEx@GameDEV
#LayOffs@GameDEV
#EmbracerGroup@GameDEV
🫑10